Nintendo Audience in United States

Nintendo has an estimated audience of 16,314,366 people in United States. 39.3% are female, 60.7% are male, average age 30.7. Top regions: California, Texas, New York. Top brand affinities: Twitch, Mobile game, GameStop, Gaming computer, Hypermarket.
The average Nintendo fan in United States is 30.7 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, New York. Top brand affinities include Twitch, Mobile game, GameStop, with strongest over-indexing on Twitch (4.84× the country average). Demographically, the Nintendo audience skews more male with an average age of 30.7, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Brand · Subtype: Video game developer
Demographics of Nintendo fans
| Metric | Value |
|---|---|
| Female | 39.3% |
| Male | 60.7% |
| Average age | 30.7 |
| Estimated audience size | 16,314,366 |
Audience persona
The typical Nintendo fan in United States is more male, around 30.7 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Twitch.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 1,879,237 | 1.05× |
| Texas | 1,447,900 | 1.03× |
| New York | 1,015,150 | 1.11× |
| Florida | 995,629 | 0.9× |
| Ohio | 553,455 | 1.1× |
| Pennsylvania | 532,619 | 0.97× |
| Illinois | 526,189 | 0.97× |
| Georgia | 481,670 | 0.96× |
| North Carolina | 471,681 | 0.96× |
| Michigan | 467,648 | 1.1× |
| Washington | 426,300 | 1.3× |
| Virginia | 400,306 | 1.01× |
| New Jersey | 383,247 | 0.92× |
| Indiana | 348,996 | 1.17× |
| Arizona | 332,443 | 1× |
| Tennessee | 327,396 | 1× |
| Missouri | 291,410 | 1.11× |
| Massachusetts | 282,996 | 0.88× |
| Wisconsin | 243,872 | 0.99× |
| Maryland | 243,255 | 0.87× |
| Colorado | 242,902 | 0.94× |
| Utah | 238,437 | 1.63× |
| Minnesota | 229,889 | 0.98× |
| South Carolina | 223,250 | 0.91× |
| Kentucky | 220,521 | 1.08× |
| Alabama | 216,706 | 0.95× |
| Oklahoma | 213,836 | 1.18× |
| Oregon | 213,407 | 1.14× |
| Louisiana | 193,229 | 0.92× |
| Nevada | 167,169 | 1.06× |
| Connecticut | 153,098 | 0.94× |
| Kansas | 142,755 | 1.11× |
| Arkansas | 138,792 | 1.03× |
| Iowa | 125,573 | 0.93× |
| Mississippi | 115,645 | 0.86× |
| Idaho | 108,788 | 1.33× |
| Nebraska | 90,981 | 1.11× |
| New Mexico | 78,940 | 0.96× |
| West Virginia | 76,376 | 1.01× |
| New Hampshire | 65,602 | 1.02× |
| Maine | 62,306 | 1.07× |
| Hawaii | 58,953 | 0.84× |
| Montana | 45,914 | 1.01× |
| Rhode Island | 39,843 | 0.77× |
| Alaska | 34,514 | 0.99× |
| Washington, District of Columbia | 33,083 | 0.67× |
| South Dakota | 32,636 | 0.87× |
| North Dakota | 32,529 | 0.97× |
| Delaware | 31,958 | 0.71× |
| Vermont | 23,259 | 0.81× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Twitch | 4.84× | Games |
| Mobile game | 3.13× | Games |
| GameStop | 3.96× | Games |
| Gaming computer | 4.72× | Technology & Electronics |
| Hypermarket | 4.54× | Shopping |
| TikTok | 1.76× | Internet & Social Media |
| Superman | 1.51× | Movies & TV |
| Gaming | 4.84× | Games |
| Counter-Strike: Global Offensive | 5.54× | Games |
| Retail banking | 4.65× | Business & Career |
| Gamer | 2.52× | Games |
| Collectible card game | 4.25× | Games |
| Funding | 4.86× | Business & Career |
| Charity and causes | 2.21× | Business & Career |
| PC game | 3.21× | Games |
| Showroom | 3.38× | Shopping |
| Retrogaming | 4.19× | Games |
| Men's Fitness | 2.44× | Sports |
| Eyelash extensions | 2.91× | Beauty & Wellness |
| Transformers (comics) | 5.94× | Literature |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.84 |
| Early Adopter Mentality | POWER | 1.65 |
| Extroversion | THRILL | 1.26 |
| Social Media Usage | JOY | 1.12 |
| Pet Ownership | JOY | 1.05 |
| Luxury Orientation | PREMIUM | 1.05 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 23.4% |
| Japan | 13.3% |
| China | 8.5% |
See Nintendo audiences in other countries
More Video game developer audiences in United States
- GameStop (28,989,335)
- Ubisoft (2,940,152)
- Rockstar Games (2,889,235)
- Electronic Arts (1,926,828)
- Square Enix (1,797,582)
Frequently asked questions
How many fans does Nintendo have in United States?
Nintendo has an estimated audience of 16,314,366 people in United States, concentrated in California and Texas.
What is the gender split and age of Nintendo fans?
39.3% of Nintendo fans are female, 60.7% are male, with an average age of 30.7 years.
Which brands do Nintendo fans like most?
Nintendo fans show strongest brand affinity for Twitch (4.84×), Mobile game (3.13×), and GameStop (3.96×) over the country average.
Where do Nintendo fans live in United States?
Nintendo fans in United States are most concentrated in California (reach 1,879,237), Texas (reach 1,447,900), and New York (reach 1,015,150). These three regions account for the largest share of the active audience.
What other brands do Nintendo fans also like?
Beyond Nintendo itself, the audience over-indexes on Mobile game (3.13×), GameStop (3.96×), Gaming computer (4.72×), and Hypermarket (4.54×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Nintendo. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.