Collectible card game Audience in United States

Collectible card game has an estimated audience of 12,373,222 people in United States. 36.3% are female, 63.7% are male, average age 31.0. Top regions: California, Texas, Florida. Top brand affinities: Pokémon (video game series), Yu-Gi-Oh! Trading Card Game, Pokémon Trading Card Game, Superman, Miniature wargaming.
The average Collectible card game fan in United States is 31.0 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Pokémon (video game series), Yu-Gi-Oh! Trading Card Game, Pokémon Trading Card Game, with strongest over-indexing on Pokémon (video game series) (19.35× the country average). Demographically, the Collectible card game audience skews more male with an average age of 31.0, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Collectible card game fans
| Metric | Value |
|---|---|
| Female | 36.3% |
| Male | 63.7% |
| Average age | 31.0 |
| Estimated audience size | 12,373,222 |
Audience persona
The typical Collectible card game fan in United States is more male, around 31.0 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Pokémon (video game series).
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 1,128,321 | 0.83× |
| Texas | 1,055,938 | 0.99× |
| Florida | 710,376 | 0.85× |
| New York | 464,923 | 0.67× |
| Ohio | 447,739 | 1.17× |
| Pennsylvania | 396,657 | 0.95× |
| Michigan | 386,110 | 1.19× |
| North Carolina | 348,446 | 0.94× |
| Georgia | 342,909 | 0.9× |
| Illinois | 335,685 | 0.81× |
| Virginia | 296,524 | 0.98× |
| Washington | 282,667 | 1.14× |
| Indiana | 270,397 | 1.2× |
| Tennessee | 265,849 | 1.07× |
| Arizona | 260,845 | 1.03× |
| Missouri | 226,290 | 1.13× |
| New Jersey | 217,970 | 0.69× |
| Colorado | 201,839 | 1.03× |
| Massachusetts | 195,428 | 0.8× |
| Wisconsin | 188,658 | 1.01× |
| Kentucky | 186,155 | 1.2× |
| Oklahoma | 182,457 | 1.33× |
| Maryland | 177,761 | 0.84× |
| Oregon | 170,851 | 1.2× |
| Minnesota | 168,558 | 0.95× |
| Alabama | 151,487 | 0.88× |
| South Carolina | 149,318 | 0.8× |
| Utah | 144,856 | 1.31× |
| Louisiana | 143,898 | 0.9× |
| Nevada | 120,888 | 1.01× |
| Kansas | 108,717 | 1.11× |
| Iowa | 107,394 | 1.05× |
| Arkansas | 104,410 | 1.02× |
| Connecticut | 85,853 | 0.69× |
| Idaho | 83,722 | 1.35× |
| Mississippi | 78,994 | 0.77× |
| West Virginia | 62,032 | 1.08× |
| New Hampshire | 58,976 | 1.21× |
| Nebraska | 55,183 | 0.89× |
| Hawaii | 54,722 | 1.03× |
| New Mexico | 53,619 | 0.86× |
| Maine | 43,001 | 0.97× |
| Alaska | 38,094 | 1.44× |
| Montana | 37,359 | 1.09× |
| Rhode Island | 35,434 | 0.9× |
| North Dakota | 30,585 | 1.2× |
| South Dakota | 30,046 | 1.05× |
| Delaware | 24,933 | 0.73× |
| Wyoming | 23,160 | 1.26× |
| Vermont | 22,405 | 1.03× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Pokémon (video game series) | 19.35× | Games |
| Yu-Gi-Oh! Trading Card Game | 28.85× | Games |
| Pokémon Trading Card Game | 35.56× | Games |
| Superman | 4.73× | Movies & TV |
| Miniature wargaming | 19.32× | Games |
| Magic: The Gathering | 17.93× | Games |
| Tabletop role-playing game | 13.33× | Games |
| Yu-Gi-Oh! | 22.39× | Literature |
| Final Fantasy VII | 20.32× | Games |
| Games Workshop | 25.2× | Games |
| Pokémon Trading Card Game (video game) | 33.36× | Games |
| Peacemaker | 5.01× | Movies & TV |
| Final Fantasy | 13.19× | Games |
| Final Fantasy XIV | 18.29× | Games |
| BoardGameGeek | 30.18× | Games |
| Pokémon | 6.22× | Games |
| Figure painting (hobby) | 20.84× | Arts & Culture |
| Wizards of the Coast | 18× | Games |
| Otaku | 7.41× | Literature |
| Tabletop game | 6.88× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.66 |
| Early Adopter Mentality | POWER | 1.65 |
| Patriotism | CONSERVATISM | 1.26 |
| Social Media Usage | JOY | 1.14 |
| Individualism | JOY | 1.1 |
| Urban Lifestyle | OPEN | 0.95 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 25.1% |
| China | 15.4% |
| Japan | 13.6% |
See Collectible card game audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Collectible card game have in United States?
Collectible card game has an estimated audience of 12,373,222 people in United States, concentrated in California and Texas.
What is the gender split and age of Collectible card game fans?
36.3% of Collectible card game fans are female, 63.7% are male, with an average age of 31.0 years.
Which brands do Collectible card game fans like most?
Collectible card game fans show strongest brand affinity for Pokémon (video game series) (19.35×), Yu-Gi-Oh! Trading Card Game (28.85×), and Pokémon Trading Card Game (35.56×) over the country average.
Where do Collectible card game fans live in United States?
Collectible card game fans in United States are most concentrated in California (reach 1,128,321), Texas (reach 1,055,938), and Florida (reach 710,376). These three regions account for the largest share of the active audience.
What other brands do Collectible card game fans also like?
Beyond Collectible card game itself, the audience over-indexes on Yu-Gi-Oh! Trading Card Game (28.85×), Pokémon Trading Card Game (35.56×), Superman (4.73×), and Miniature wargaming (19.32×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Collectible card game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.