A data profile of the people who buy, follow and care about Collectible card game in United States — modelled from more than twelve digital signal sources. Collectible card game has an estimated audience of 12,373,222 people in United States.
The average Collectible card game fan in United States is 31.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Pokémon (video game series), Yu-Gi-Oh! Trading Card Game, Pokémon Trading Card Game, with strongest over-indexing on Pokémon (video game series) (19.35× the country average).
Demographically, the Collectible card game audience skews more male with an average age of 31.0, and over-indexes on personality traits such as Pet Ownership, Extroversion.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Collectible card game fan in United States is more male, around 31.0 years old, with strong Pet Ownership tendencies and a notable affinity for Pokémon (video game series).
The key figures that characterise the Collectible card game profile in United States.
36.3% are female, 63.7% are male, average age 31.0.
| Metric | Value |
|---|---|
| Female | 36.3% |
| Male | 63.7% |
| Average age | 31.0 |
| Estimated audience size | 12,373,222 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 40% | |
| 20-29 | 25% | |
| 30-39 | 16% | |
| 40-49 | 11% | |
| 50+ | 7% |
of the worldwide Collectible card game audience comes from United States.
| Country | Share |
|---|---|
| United States | 25.1% |
| China | 15.4% |
| Japan | 13.6% |
Where the Collectible card game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~300K | 1.23× | |
| 02 | Hawaii | ~60K | 1.20× | |
| 03 | Utah | ~100K | 1.17× | |
| 04 | Oregon | ~200K | 1.16× | |
| 05 | Idaho | ~70K | 1.16× | |
| 06 | Alaska | ~30K | 1.15× | |
| 07 | California | ~1.5M | 1.14× | |
| 08 | Oklahoma | ~200K | 1.14× | |
| 09 | Indiana | ~300K | 1.13× | |
| 10 | Nevada | ~100K | 1.12× | |
| 11 | New Hampshire | ~50K | 1.10× | |
| 12 | North Dakota | ~30K | 1.10× | |
| 13 | Kentucky | ~200K | 1.08× | |
| 14 | Maine | ~50K | 1.08× | |
| 15 | Michigan | ~300K | 1.05× | |
| 16 | Arizona | ~300K | 1.05× | |
| 17 | Iowa | ~100K | 1.05× | |
| 18 | Missouri | ~200K | 1.04× | |
| 19 | Wisconsin | ~200K | 1.04× | |
| 20 | West Virginia | ~60K | 1.04× | |
| 21 | Minnesota | ~200K | 1.02× | |
| 22 | Kansas | ~100K | 1.02× | |
| 23 | Tennessee | ~300K | 1.01× | |
| 24 | Colorado | ~200K | 1.00× | |
| 25 | Arkansas | ~100K | 1.00× | |
| 26 | Rhode Island | ~40K | 1.00× | |
| 27 | Montana | ~30K | 1.00× | |
| 28 | South Dakota | ~30K | 1.00× | |
| 29 | Vermont | ~20K | 1.00× | |
| 30 | Texas | ~1M | 0.99× | |
| 31 | Ohio | ~400K | 0.99× | |
| 32 | Virginia | ~300K | 0.98× | |
| 33 | Nebraska | ~60K | 0.98× | |
| 34 | New Mexico | ~60K | 0.94× | |
| 35 | Pennsylvania | ~400K | 0.91× | |
| 36 | North Carolina | ~300K | 0.90× | |
| 37 | Delaware | ~30K | 0.90× | |
| 38 | Connecticut | ~100K | 0.89× | |
| 39 | Florida | ~700K | 0.88× | |
| 40 | Massachusetts | ~200K | 0.88× | |
| 41 | South Carolina | ~200K | 0.88× | |
| 42 | Louisiana | ~100K | 0.88× | |
| 43 | Illinois | ~400K | 0.87× | |
| 44 | Mississippi | ~90K | 0.87× | |
| 45 | Georgia | ~300K | 0.86× | |
| 46 | Alabama | ~100K | 0.85× | |
| 47 | Maryland | ~200K | 0.84× | |
| 48 | New Jersey | ~300K | 0.81× | |
| 49 | Washington, District of Columbia | ~30K | 0.81× | |
| 50 | New York | ~500K | 0.79× |
The strongest cross-interests of the Collectible card game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Pokémon Trading Card Game | Games | 35.56× | ||
| 02 | Pokémon Trading Card Game (video game) | Games | 33.36× | ||
| 03 | BoardGameGeek | Games | 30.18× | ||
| 04 | Yu-Gi-Oh! Trading Card Game | Games | 28.85× | ||
| 05 | Games Workshop | Games | 25.20× | ||
| 06 | Yu-Gi-Oh! | Literature | 22.39× | ||
| 07 | Figure painting (hobby) | Arts & Culture | 20.84× | ||
| 08 | Final Fantasy VII | Games | 20.32× | ||
| 09 | Pokémon (video game series) | Games | 19.35× | ||
| 10 | Miniature wargaming | Games | 19.32× | ||
| 11 | Final Fantasy XIV | Games | 18.29× | ||
| 12 | Wizards of the Coast | Games | 18.00× | ||
| 13 | Magic: The Gathering | Games | 17.93× | ||
| 14 | Tabletop role-playing game | Games | 13.33× | ||
| 15 | Final Fantasy | Games | 13.19× | ||
| 16 | Otaku | Literature | 7.41× | ||
| 17 | Tabletop game | Games | 6.88× | ||
| 18 | Pokémon | Games | 6.22× | ||
| 19 | Peacemaker | Movies & TV | 5.01× | ||
| 20 | Superman | Movies & TV | 4.73× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Pet Ownership | JOY | 1.21× | |
| Extroversion | THRILL | 1.14× | |
| Patriotism | CONSERVATISM | 1.12× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.36× | |
| Quality Awareness | PREMIUM | 0.44× | |
| Family Orientation | CONSERVATISM | 0.50× |
Collectible card game has an estimated audience of 12,373,222 people in United States, concentrated in California and Texas.
36.3% of Collectible card game fans are female, 63.7% are male, with an average age of 31.0 years.
Collectible card game fans show strongest brand affinity for Pokémon (video game series) (19.35×), Yu-Gi-Oh! Trading Card Game (28.85×), and Pokémon Trading Card Game (35.56×) over the country average.
Collectible card game fans in United States are most concentrated in California (reach ~1.5M), Texas (reach ~1M), and Florida (reach ~700K). These three regions account for the largest share of the active audience.
Beyond Collectible card game itself, the audience over-indexes on Yu-Gi-Oh! Trading Card Game (28.85×), Pokémon Trading Card Game (35.56×), Superman (4.73×), and Miniature wargaming (19.32×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Collectible card game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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