A data profile of the people who buy, follow and care about Games Workshop in United States — modelled from more than twelve digital signal sources. Games Workshop has an estimated audience of 2,917,064 people in United States.
The average Games Workshop fan in United States is 30.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Twitch, Figure painting (hobby), Superman, with strongest over-indexing on Twitch (3.68× the country average).
Demographically, the Games Workshop audience skews more male with an average age of 30.6, and over-indexes on personality traits such as Pet Ownership, Sustainability.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Games Workshop fan in United States is more male, around 30.6 years old, with strong Pet Ownership tendencies and a notable affinity for Twitch.
The key figures that characterise the Games Workshop profile in United States.
33.4% are female, 66.6% are male, average age 30.6.
| Metric | Value |
|---|---|
| Female | 33.4% |
| Male | 66.6% |
| Average age | 30.6 |
| Estimated audience size | 2,917,064 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 41% | |
| 20-29 | 26% | |
| 30-39 | 16% | |
| 40-49 | 11% | |
| 50+ | 7% |
of the worldwide Games Workshop audience comes from United States.
| Country | Share |
|---|---|
| United States | 25.7% |
| Japan | 9.5% |
| United Kingdom | 9.4% |
Where the Games Workshop audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~100K | 1.71× | |
| 02 | Alaska | ~10K | 1.66× | |
| 03 | Washington, District of Columbia | ~10K | 1.61× | |
| 04 | Oregon | ~50K | 1.56× | |
| 05 | Virginia | ~100K | 1.50× | |
| 06 | Montana | ~10K | 1.36× | |
| 07 | New Hampshire | ~20K | 1.35× | |
| 08 | Wyoming | ~5K | 1.27× | |
| 09 | Idaho | ~20K | 1.26× | |
| 10 | Utah | ~30K | 1.24× | |
| 11 | Missouri | ~60K | 1.23× | |
| 12 | Kansas | ~30K | 1.17× | |
| 13 | Tennessee | ~70K | 1.16× | |
| 14 | Minnesota | ~50K | 1.15× | |
| 15 | Maine | ~10K | 1.13× | |
| 16 | Michigan | ~80K | 1.10× | |
| 17 | Colorado | ~50K | 1.07× | |
| 18 | Wisconsin | ~50K | 1.06× | |
| 19 | Indiana | ~60K | 1.05× | |
| 20 | Maryland | ~50K | 1.05× | |
| 21 | North Carolina | ~90K | 1.04× | |
| 22 | West Virginia | ~10K | 1.03× | |
| 23 | North Dakota | ~6K | 1.02× | |
| 24 | Oklahoma | ~30K | 1.01× | |
| 25 | Arizona | ~60K | 1.00× | |
| 26 | Iowa | ~20K | 0.98× | |
| 27 | Vermont | ~5K | 0.98× | |
| 28 | Nebraska | ~10K | 0.96× | |
| 29 | Kentucky | ~30K | 0.94× | |
| 30 | Ohio | ~80K | 0.91× | |
| 31 | South Dakota | ~6K | 0.90× | |
| 32 | Illinois | ~90K | 0.88× | |
| 33 | South Carolina | ~40K | 0.88× | |
| 34 | New Mexico | ~10K | 0.88× | |
| 35 | Arkansas | ~20K | 0.84× | |
| 36 | Alabama | ~30K | 0.81× | |
| 37 | Pennsylvania | ~80K | 0.80× | |
| 38 | Connecticut | ~20K | 0.80× | |
| 39 | California | ~300K | 0.79× | |
| 40 | Rhode Island | ~7K | 0.77× | |
| 41 | Texas | ~200K | 0.73× | |
| 42 | Georgia | ~70K | 0.73× | |
| 43 | Massachusetts | ~40K | 0.73× | |
| 44 | Nevada | ~20K | 0.72× | |
| 45 | Louisiana | ~30K | 0.70× | |
| 46 | Hawaii | ~8K | 0.66× | |
| 47 | Mississippi | ~20K | 0.65× | |
| 48 | Florida | ~100K | 0.60× | |
| 49 | New York | ~90K | 0.58× | |
| 50 | New Jersey | ~40K | 0.54× |
The strongest cross-interests of the Games Workshop audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Warhammer Fantasy (setting) | Games | 14.59× | ||
| 02 | Figure painting (hobby) | Arts & Culture | 12.43× | ||
| 03 | Tabletop role-playing game | Games | 4.23× | ||
| 04 | Solitaire | Games | 3.85× | ||
| 05 | Twitch | Games | 3.68× | ||
| 06 | Card games | Games | 2.64× | ||
| 07 | KPop Demon Hunters | Movies & TV | 2.25× | ||
| 08 | Laughter | Movies & TV | 2.00× | ||
| 09 | Popular music | Music & Radio | 1.99× | ||
| 10 | Internet meme | Internet & Social Media | 1.99× | ||
| 11 | Heavy metal music | Music & Radio | 1.95× | ||
| 12 | Harry Potter | Movies & TV | 1.94× | ||
| 13 | Thriller movies | Movies & TV | 1.92× | ||
| 14 | Classical music | Music & Radio | 1.91× | ||
| 15 | Jazz music | Music & Radio | 1.88× | ||
| 16 | Electronic music | Music & Radio | 1.84× | ||
| 17 | Rhythm and blues music | Music & Radio | 1.81× | ||
| 18 | TikTok | Internet & Social Media | 1.79× | ||
| 19 | Superman | Movies & TV | 1.77× | ||
| 20 | Rock music | Music & Radio | 1.63× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Pet Ownership | JOY | 1.38× | |
| Sustainability | BALANCE | 1.21× | |
| Design Affinity | PREMIUM | 1.18× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Career Orientation | POWER | 0.52× | |
| Convenience Orientation | PREMIUM | 0.55× | |
| Community Orientation | OPEN | 0.60× |
Games Workshop's target market in United States covers an estimated 2,917,064 people, concentrated in California and Texas.
33.4% of the Games Workshop audience are female, 66.6% are male, with an average age of 30.6 years.
Games Workshop fans show strongest brand affinity for Twitch (3.68×), Figure painting (hobby) (12.43×), and Superman (1.77×) over the country average.
Games Workshop fans in United States are most concentrated in California (reach ~300K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Games Workshop itself, the audience over-indexes on Figure painting (hobby) (12.43×), Superman (1.77×), Warhammer Fantasy (setting) (14.59×), and TikTok (1.79×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Games Workshop. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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