A data profile of the people who buy, follow and care about Games Workshop in Germany — modelled from more than twelve digital signal sources. Games Workshop has an estimated audience of 737,535 people in Germany.
The average Games Workshop fan in Germany is 32.6 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Entertainment, Music, Games, with strongest over-indexing on Entertainment (1.92× the country average).
Demographically, the Games Workshop audience skews more male with an average age of 32.6, and over-indexes on personality traits such as Pet Ownership, Healthy Lifestyle.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Games Workshop fan in Germany is more male, around 32.6 years old, with strong Pet Ownership tendencies and a notable affinity for Entertainment.
The key figures that characterise the Games Workshop profile in Germany.
29.4% are female, 70.6% are male, average age 32.6.
| Metric | Value |
|---|---|
| Female | 29.4% |
| Male | 70.6% |
| Average age | 32.6 |
| Estimated audience size | 737,535 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 33% | |
| 20-29 | 26% | |
| 30-39 | 20% | |
| 40-49 | 13% | |
| 50+ | 8% |
of the worldwide Games Workshop audience comes from Germany.
| Country | Share |
|---|---|
| United States | 25.7% |
| Japan | 9.5% |
| United Kingdom | 9.4% |
Where the Games Workshop audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Nordrhein-Westfalen | ~200K | 1.27× | |
| 02 | Bremen | ~8K | 1.27× | |
| 03 | Schleswig-Holstein | ~30K | 1.26× | |
| 04 | Hamburg | ~20K | 1.21× | |
| 05 | Niedersachsen | ~80K | 1.17× | |
| 06 | Berlin | ~30K | 1.04× | |
| 07 | Rheinland-Pfalz | ~40K | 1.01× | |
| 08 | Bayern | ~100K | 0.97× | |
| 09 | Hessen | ~50K | 0.95× | |
| 10 | Sachsen | ~30K | 0.94× | |
| 11 | Sachsen-Anhalt | ~20K | 0.90× | |
| 12 | Saarland | ~8K | 0.89× | |
| 13 | Baden-Württemberg | ~90K | 0.85× | |
| 14 | Brandenburg | ~20K | 0.80× | |
| 15 | Thüringen | ~10K | 0.76× | |
| 16 | Mecklenburg-Vorpommern | ~10K | 0.74× |
The strongest cross-interests of the Games Workshop audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Basketball | Sports | 2.84× | ||
| 02 | Lieferando.de | Food & Beverages | 2.80× | ||
| 03 | Electronic music | Music & Radio | 2.63× | ||
| 04 | Obi (store) | Shopping | 2.27× | ||
| 05 | Bundesliga | Sports | 2.24× | ||
| 06 | Games | Games | 2.17× | ||
| 07 | Live events | Music & Radio | 2.02× | ||
| 08 | Reading | Literature | 1.99× | ||
| 09 | Music | Business & Career | 1.94× | ||
| 10 | Movies | Movies & TV | 1.94× | ||
| 11 | Entertainment | Movies & TV | 1.92× | ||
| 12 | Sports | Sports | 1.92× | ||
| 13 | Pets | Pets & Animals | 1.92× | ||
| 14 | Outdoor recreation | Sports | 1.87× | ||
| 15 | Vehicles | Cars & Mobility | 1.87× | ||
| 16 | Food and drink | Food & Beverages | 1.76× | ||
| 17 | Arts and music | Arts & Culture | 1.74× | ||
| 18 | Consumer electronics | Technology & Electronics | 1.71× | ||
| 19 | FC Bayern Munich | Sports | 1.69× | ||
| 20 | Food | Food & Beverages | 1.68× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Pet Ownership | JOY | 1.93× | |
| Healthy Lifestyle | BALANCE | 1.54× | |
| Sustainability | BALANCE | 1.49× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.56× | |
| Convenience Orientation | PREMIUM | 0.65× | |
| Family Orientation | CONSERVATISM | 0.67× |
Games Workshop's target market in Germany covers an estimated 737,535 people, concentrated in Nordrhein-Westfalen and Bayern.
29.4% of the Games Workshop audience are female, 70.6% are male, with an average age of 32.6 years.
Games Workshop fans show strongest brand affinity for Entertainment (1.92×), Music (1.94×), and Games (2.17×) over the country average.
Games Workshop fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~200K), Bayern (reach ~100K), and Baden-Württemberg (reach ~90K). These three regions account for the largest share of the active audience.
Beyond Games Workshop itself, the audience over-indexes on Music (1.94×), Games (2.17×), Reading (1.99×), and Sports (1.92×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Games Workshop. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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