A data profile of the people who buy, follow and care about Consumer electronics in Germany — modelled from more than twelve digital signal sources. Consumer electronics has an estimated audience of 32,410,672 people in Germany.
The average Consumer electronics fan in Germany is 39.5 years old, balanced, and lives primarily in Bayern.
The audience is concentrated in Bayern, Nordrhein-Westfalen, Baden-Württemberg.
Top brand affinities include Otaku, Power Rangers (film), The Witcher 2: Assassins of Kings, with strongest over-indexing on Otaku (1.51× the country average).
Demographically, the Consumer electronics audience skews balanced with an average age of 39.5, and over-indexes on personality traits such as Individualism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Consumer electronics fan in Germany is balanced, around 39.5 years old, with strong Individualism tendencies and a notable affinity for Otaku.
The key figures that characterise the Consumer electronics profile in Germany.
51.0% are female, 49.0% are male, average age 39.5.
| Metric | Value |
|---|---|
| Female | 51.0% |
| Male | 49.0% |
| Average age | 39.5 |
| Estimated audience size | 32,410,672 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 19% | |
| 20-29 | 18% | |
| 30-39 | 21% | |
| 40-49 | 23% | |
| 50+ | 19% |
of the worldwide Consumer electronics audience comes from Germany.
| Country | Share |
|---|---|
| United States | 20.2% |
| Japan | 7.0% |
| India | 5.9% |
Where the Consumer electronics audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Bremen | ~400K | 1.39× | |
| 02 | Saarland | ~500K | 1.18× | |
| 03 | Berlin | ~1.5M | 1.15× | |
| 04 | Bayern | ~5.5M | 1.08× | |
| 05 | Mecklenburg-Vorpommern | ~600K | 1.03× | |
| 06 | Sachsen-Anhalt | ~800K | 1.00× | |
| 07 | Thüringen | ~800K | 1.00× | |
| 08 | Hamburg | ~700K | 0.99× | |
| 09 | Hessen | ~2.5M | 0.98× | |
| 10 | Brandenburg | ~900K | 0.93× | |
| 11 | Schleswig-Holstein | ~1M | 0.90× | |
| 12 | Rheinland-Pfalz | ~1.5M | 0.87× | |
| 13 | Sachsen | ~1.5M | 0.86× | |
| 14 | Baden-Württemberg | ~3.5M | 0.82× | |
| 15 | Niedersachsen | ~2.5M | 0.80× | |
| 16 | Nordrhein-Westfalen | ~5.5M | 0.77× |
The strongest cross-interests of the Consumer electronics audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Overwatch | Games | 1.87× | ||
| 02 | Captain Marvel (Mar-Vell) | Literature | 1.83× | ||
| 03 | iPhone Fans | Technology & Electronics | 1.70× | ||
| 04 | Warhammer Fantasy Roleplay | Games | 1.68× | ||
| 05 | Anime club | Literature | 1.64× | ||
| 06 | Iron Fist | Movies & TV | 1.60× | ||
| 07 | Super Smash Bros. Melee | Games | 1.59× | ||
| 08 | Donkey Kong | Games | 1.58× | ||
| 09 | Power Rangers (film) | Movies & TV | 1.56× | ||
| 10 | Dragon Age: Inquisition | Games | 1.55× | ||
| 11 | RoboCop (comics) | Literature | 1.53× | ||
| 12 | Steins;Gate | Movies & TV | 1.53× | ||
| 13 | Akame ga Kill! | Literature | 1.52× | ||
| 14 | Limited Edition (Magic: The Gathering) | Games | 1.52× | ||
| 15 | Grand Prix (Magic: The Gathering) | Games | 1.52× | ||
| 16 | FPS | Games | 1.52× | ||
| 17 | Warcraft III: The Frozen Throne | Games | 1.52× | ||
| 18 | Otaku | Literature | 1.51× | ||
| 19 | The Witcher 2: Assassins of Kings | Games | 1.51× | ||
| 20 | Hordes (game) | Games | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Individualism | JOY | 0.91× | |
| Early Adopter Mentality | POWER | 0.90× | |
| Need for Security | CONSERVATISM | 0.89× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 0.73× | |
| Indulgence | JOY | 0.73× | |
| Tradition | CONSERVATISM | 0.73× |
Consumer electronics has an estimated audience of 32,410,672 people in Germany, concentrated in Bayern and Nordrhein-Westfalen.
51.0% of Consumer electronics fans are female, 49.0% are male, with an average age of 39.5 years.
Consumer electronics fans show strongest brand affinity for Otaku (1.51×), Power Rangers (film) (1.56×), and The Witcher 2: Assassins of Kings (1.51×) over the country average.
Consumer electronics fans in Germany are most concentrated in Bayern (reach ~5.5M), Nordrhein-Westfalen (reach ~5.5M), and Baden-Württemberg (reach ~3.5M). These three regions account for the largest share of the active audience.
Beyond Consumer electronics itself, the audience over-indexes on Power Rangers (film) (1.56×), The Witcher 2: Assassins of Kings (1.51×), RoboCop (comics) (1.53×), and Warhammer Fantasy Roleplay (1.68×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Consumer electronics. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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