A data profile of the people who buy, follow and care about Final Fantasy XIV in United States — modelled from more than twelve digital signal sources. Final Fantasy XIV has an estimated audience of 3,698,768 people in United States.
The average Final Fantasy XIV fan in United States is 26.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Final Fantasy, Collectible card game, Action role-playing game, with strongest over-indexing on Final Fantasy (23.41× the country average).
Demographically, the Final Fantasy XIV audience skews more male with an average age of 26.0, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Final Fantasy XIV fan in United States is more male, around 26.0 years old, with strong Patriotism tendencies and a notable affinity for Final Fantasy.
The key figures that characterise the Final Fantasy XIV profile in United States.
35.4% are female, 64.6% are male, average age 26.0.
| Metric | Value |
|---|---|
| Female | 35.4% |
| Male | 64.6% |
| Average age | 26.0 |
| Estimated audience size | 3,698,768 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 61% | |
| 20-29 | 20% | |
| 30-39 | 11% | |
| 40-49 | 6% | |
| 50+ | 3% |
Where the Final Fantasy XIV audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~10K | 1.50× | |
| 02 | Oklahoma | ~60K | 1.39× | |
| 03 | Idaho | ~30K | 1.35× | |
| 04 | Washington | ~100K | 1.32× | |
| 05 | West Virginia | ~20K | 1.31× | |
| 06 | Oregon | ~50K | 1.30× | |
| 07 | Kentucky | ~60K | 1.22× | |
| 08 | Nevada | ~40K | 1.22× | |
| 09 | Montana | ~10K | 1.21× | |
| 10 | Arkansas | ~40K | 1.20× | |
| 11 | Arizona | ~90K | 1.19× | |
| 12 | Alabama | ~60K | 1.16× | |
| 13 | Missouri | ~70K | 1.15× | |
| 14 | Kansas | ~30K | 1.13× | |
| 15 | Utah | ~40K | 1.06× | |
| 16 | Tennessee | ~80K | 1.05× | |
| 17 | South Dakota | ~9K | 1.04× | |
| 18 | Wyoming | ~6K | 1.04× | |
| 19 | Michigan | ~100K | 1.03× | |
| 20 | Indiana | ~70K | 1.03× | |
| 21 | Ohio | ~100K | 1.02× | |
| 22 | Louisiana | ~50K | 1.02× | |
| 23 | Mississippi | ~30K | 0.98× | |
| 24 | Colorado | ~60K | 0.97× | |
| 25 | Texas | ~300K | 0.96× | |
| 26 | Florida | ~200K | 0.96× | |
| 27 | Virginia | ~90K | 0.96× | |
| 28 | New Hampshire | ~10K | 0.96× | |
| 29 | Hawaii | ~20K | 0.95× | |
| 30 | South Carolina | ~50K | 0.94× | |
| 31 | Maine | ~10K | 0.94× | |
| 32 | North Dakota | ~7K | 0.94× | |
| 33 | Georgia | ~100K | 0.93× | |
| 34 | North Carolina | ~100K | 0.91× | |
| 35 | Nebraska | ~20K | 0.91× | |
| 36 | Iowa | ~30K | 0.89× | |
| 37 | California | ~400K | 0.88× | |
| 38 | Wisconsin | ~50K | 0.88× | |
| 39 | Rhode Island | ~10K | 0.88× | |
| 40 | Maryland | ~60K | 0.87× | |
| 41 | Minnesota | ~50K | 0.86× | |
| 42 | Delaware | ~9K | 0.86× | |
| 43 | New Mexico | ~20K | 0.84× | |
| 44 | Pennsylvania | ~100K | 0.83× | |
| 45 | Connecticut | ~30K | 0.82× | |
| 46 | Illinois | ~100K | 0.80× | |
| 47 | Massachusetts | ~50K | 0.73× | |
| 48 | New York | ~100K | 0.72× | |
| 49 | New Jersey | ~70K | 0.72× | |
| 50 | Washington, District of Columbia | ~7K | 0.59× |
The strongest cross-interests of the Final Fantasy XIV audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Final Fantasy | Games | 23.41× | ||
| 02 | Red Dead Redemption | Games | 20.66× | ||
| 03 | Pokémon Trading Card Game | Games | 19.41× | ||
| 04 | Collectible card game | Games | 18.29× | ||
| 05 | Action role-playing game | Games | 17.33× | ||
| 06 | Magic: The Gathering | Games | 16.23× | ||
| 07 | Apocalyptic and post-apocalyptic fiction | Literature | 14.27× | ||
| 08 | The Legend of Zelda | Games | 13.63× | ||
| 09 | Assassin's Creed | Games | 11.64× | ||
| 10 | Retrogaming | Games | 10.81× | ||
| 11 | Action-adventure game | Games | 10.24× | ||
| 12 | Massively multiplayer online games | Games | 10.18× | ||
| 13 | Pokémon | Games | 10.13× | ||
| 14 | Anime and manga fandom | Literature | 10.06× | ||
| 15 | Rick and Morty | Movies & TV | 9.64× | ||
| 16 | GameStop | Games | 7.52× | ||
| 17 | Manga | Literature | 6.73× | ||
| 18 | Mobile game | Games | 5.76× | ||
| 19 | Online games | Games | 4.80× | ||
| 20 | Superman | Movies & TV | 3.53× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 4.49× | |
| Early Adopter Mentality | POWER | 2.37× | |
| Individualism | JOY | 1.62× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.71× | |
| Family Orientation | CONSERVATISM | 0.74× | |
| Travelling | THRILL | 0.75× |
Final Fantasy XIV has an estimated audience of 3,698,768 people in United States, concentrated in California and Texas.
35.4% of Final Fantasy XIV fans are female, 64.6% are male, with an average age of 26.0 years.
Final Fantasy XIV fans show strongest brand affinity for Final Fantasy (23.41×), Collectible card game (18.29×), and Action role-playing game (17.33×) over the country average.
Final Fantasy XIV fans in United States are most concentrated in California (reach ~400K), Texas (reach ~300K), and Florida (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Final Fantasy XIV itself, the audience over-indexes on Collectible card game (18.29×), Action role-playing game (17.33×), Pokémon (10.13×), and Anime and manga fandom (10.06×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Final Fantasy XIV. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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