Final Fantasy X Audience in United States
Final Fantasy X has an estimated audience of 2,985,921 people in United States. 37.0% are female, 63.0% are male, average age 26.1. Top regions: California, Texas, Florida. Top brand affinities: Grand Chase, Final Fantasy, Pokémon Trading Card Game, MapleStory, Rick and Morty.
The average Final Fantasy X fan in United States is 26.1 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Grand Chase, Final Fantasy, Pokémon Trading Card Game, with strongest over-indexing on Grand Chase (91.91× the country average). Demographically, the Final Fantasy X audience skews more male with an average age of 26.1, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Role playing
Demographics of Final Fantasy X fans
| Metric | Value |
|---|---|
| Female | 37.0% |
| Male | 63.0% |
| Average age | 26.1 |
| Estimated audience size | 2,985,921 |
Audience persona
The typical Final Fantasy X fan in United States is more male, around 26.1 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Grand Chase.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 403,426 | 1.23× |
| Texas | 260,387 | 1.01× |
| Florida | 188,059 | 0.93× |
| New York | 180,369 | 1.08× |
| Illinois | 102,321 | 1.03× |
| Pennsylvania | 97,622 | 0.97× |
| Ohio | 94,636 | 1.03× |
| Georgia | 94,385 | 1.03× |
| North Carolina | 87,744 | 0.98× |
| Virginia | 85,052 | 1.17× |
| Washington | 83,759 | 1.4× |
| Michigan | 83,386 | 1.07× |
| Kentucky | 71,822 | 1.92× |
| New Jersey | 65,836 | 0.87× |
| Indiana | 61,894 | 1.13× |
| Tennessee | 60,986 | 1.02× |
| Arizona | 60,674 | 1× |
| Massachusetts | 58,652 | 1× |
| Missouri | 55,310 | 1.15× |
| Maryland | 53,697 | 1.05× |
| Oregon | 47,459 | 1.39× |
| Colorado | 46,568 | 0.99× |
| Minnesota | 45,009 | 1.05× |
| Wisconsin | 40,673 | 0.91× |
| Oklahoma | 39,461 | 1.19× |
| South Carolina | 39,275 | 0.87× |
| Louisiana | 35,822 | 0.93× |
| Alabama | 34,288 | 0.82× |
| Nevada | 32,885 | 1.14× |
| Utah | 28,207 | 1.05× |
| Connecticut | 27,680 | 0.92× |
| Arkansas | 27,520 | 1.12× |
| Kansas | 22,027 | 0.94× |
| Iowa | 21,599 | 0.88× |
| Mississippi | 19,574 | 0.8× |
| Idaho | 15,067 | 1.01× |
| West Virginia | 14,277 | 1.03× |
| New Mexico | 14,103 | 0.94× |
| Nebraska | 12,532 | 0.84× |
| Hawaii | 12,456 | 0.97× |
| Maine | 10,978 | 1.03× |
| New Hampshire | 9,825 | 0.84× |
| Rhode Island | 8,863 | 0.93× |
| Montana | 7,234 | 0.87× |
| Delaware | 7,043 | 0.85× |
| Alaska | 6,889 | 1.08× |
| Washington, District of Columbia | 6,618 | 0.74× |
| North Dakota | 4,853 | 0.79× |
| South Dakota | 4,715 | 0.68× |
| Vermont | 3,683 | 0.7× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Grand Chase | 91.91× | Sports |
| Final Fantasy | 21.08× | Games |
| Pokémon Trading Card Game | 30.78× | Games |
| MapleStory | 58.98× | Games |
| Rick and Morty | 12.03× | Movies & TV |
| Battlefield 4 | 50.32× | Games |
| SimCity | 38.48× | Games |
| Hearthstone | 51.08× | Games |
| Lego Star Wars | 29.52× | Kids & Family |
| Cyberpunk 2077 | 21.63× | Games |
| The Legend of Zelda | 11.61× | Games |
| Toyota Supra | 15.94× | Cars & Mobility |
| Guild Wars 2 | 40.53× | Games |
| Anime and manga fandom | 5.89× | Literature |
| Shin Megami Tensei | 44.43× | Games |
| Mario Kart | 17.2× | Games |
| Dungeons & Dragons | 9.96× | Games |
| GameStop | 5.01× | Games |
| Magic: The Gathering | 9.91× | Games |
| Castlevania | 35.85× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.31 |
| Early Adopter Mentality | POWER | 2 |
| Patriotism | CONSERVATISM | 1.87 |
| Social Media Usage | JOY | 1.26 |
| Urban Lifestyle | OPEN | 1.13 |
| Individualism | JOY | 1.06 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 40.4% |
| Germany | 8.1% |
| Spain | 6.7% |
See Final Fantasy X audiences in other countries
More Role playing audiences in United States
- Divinity (7,533,542)
- Final Fantasy VII (4,844,441)
- Final Fantasy XIV (3,692,939)
- Call of Duty: Zombies (1,996,186)
- Fable (1,004,220)
Frequently asked questions
How many fans does Final Fantasy X have in United States?
Final Fantasy X has an estimated audience of 2,985,921 people in United States, concentrated in California and Texas.
What is the gender split and age of Final Fantasy X fans?
37.0% of Final Fantasy X fans are female, 63.0% are male, with an average age of 26.1 years.
Which brands do Final Fantasy X fans like most?
Final Fantasy X fans show strongest brand affinity for Grand Chase (91.91×), Final Fantasy (21.08×), and Pokémon Trading Card Game (30.78×) over the country average.
Where do Final Fantasy X fans live in United States?
Final Fantasy X fans in United States are most concentrated in California (reach 403,426), Texas (reach 260,387), and Florida (reach 188,059). These three regions account for the largest share of the active audience.
What other brands do Final Fantasy X fans also like?
Beyond Final Fantasy X itself, the audience over-indexes on Final Fantasy (21.08×), Pokémon Trading Card Game (30.78×), MapleStory (58.98×), and Rick and Morty (12.03×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Final Fantasy X. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.