Rascasse Audience Intelligence

Castlevania Audience in United States

Castlevania has an estimated audience of 554K people in United States.

#263among Video game in United States
#436among games in United States
#744in Games

The average Castlevania fan in United States is 31.8 years old, more male, and lives primarily in California.

Its fans are 4.9 years younger than the group average of 36.7.

Women make up 38.4% of the fan base, 7.2 percentage points fewer than the group average.

Compared with the other 2811 objects in Video game, Castlevania fans stand out for their interest in Dragon Warriors, Mixi and National Institute of Technology Rourkela.

Most fans live in California, Texas, Florida.

Top affinities include Dragon Warriors, Mixi, National Institute of Technology Rourkela, with strongest over-indexing on Dragon Warriors (209.49× the country average).

Demographically, the Castlevania audience skews more male with an average age of 31.8, and over-indexes on personality traits such as Spirituality, Extroversion.

The typical Castlevania fan in United States is more male, around 31.8 years old, with strong Spirituality tendencies and a notable affinity for Dragon Warriors.

Category: Games · Type: Video / Board Game · Subtype: Video game

Data status: Q2/2026 · Source & method

Section 01

At a glance

Audience size
554K
in United States
Gender
38.4%♀
61.6% male
Age
31.8
average years
Country rank
#34547
among all objects in United States
Fig. 01

Search interest · 12-month trend

+3%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Castlevania fans

38.4% are female, 61.6% are male, average age 31.8.

Fig. 02

Gender split

38.4%
Female
61.6%
Male
Demographic split for Castlevania audience in United States
MetricValue
Female38.4%
Male61.6%
Average age31.8
Estimated audience size554K
Fig. 03

Age distribution

Ø 31.8
average years
Age distribution of the Castlevania audience in United States
Age bracketShare%
16-2438%
25-3424%
35-4423%
45-5410%
55+5%
Fig. 04

Worldwide distribution

21.8%

of the worldwide Castlevania audience comes from United States.

Worldwide audience distribution share by country for Castlevania
CountryShare
United States21.8%
Brazil4.1%
China4.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Castlevania fans by region: top regions in United States
#RegionReachAffinity×
01Alaska~2K1.30×
02Washington~20K1.23×
03Utah~7K1.23×
04Oregon~8K1.21×
05Kentucky~9K1.18×
06Texas~40K1.16×
07Oklahoma~8K1.15×
08Idaho~3K1.15×
09Georgia~20K1.14×
10Nevada~6K1.13×
11Arizona~10K1.12×
12California~70K1.11×
13Virginia~20K1.08×
14Arkansas~5K1.08×
15West Virginia~3K1.06×
16Louisiana~8K1.05×
17Mississippi~5K1.05×
18Florida~40K1.04×
19Alabama~9K1.04×
20North Carolina~20K1.03×
21Michigan~20K1.03×
22Maryland~10K1.02×
23Missouri~10K1.01×
24Tennessee~10K1.00×
25Indiana~10K1.00×
26Montana~2K1.00×
27New Mexico~3K0.99×
28New York~30K0.98×
29Kansas~5K0.98×
30Pennsylvania~20K0.96×
31Colorado~9K0.96×
32Ohio~20K0.95×
33Illinois~20K0.94×
34Rhode Island~2K0.93×
35North Dakota~1K0.93×
36South Carolina~8K0.92×
37Nebraska~3K0.92×
38Minnesota~9K0.91×
39Iowa~5K0.89×
40Hawaii~2K0.89×
41Delaware~1K0.89×
42South Dakota~1K0.89×
43Maine~2K0.88×
44Washington, District of Columbia<1K0.86×
45Massachusetts~10K0.85×
46New Jersey~10K0.84×
47Wisconsin~8K0.84×
48Connecticut~5K0.84×
49Vermont<1K0.82×
50New Hampshire~2K0.80×
Fig. 06

Affinity by region

Affinity by region — Castlevania, United States
0.80×1.00×1.30×
Section 04
Brands and objects ranked by affinity with this audience. Values above 1.0× mean over-representation compared with the country average.

Audience interests & affinities

Fig. 07

Top cross-interests, ranked by affinity

Affinities of the Castlevania audience vs. the country average
#·InterestCategoryAffinity×
01Dragon WarriorsMovies & TV209.49×
02MixiHome & Garden191.16×
03National Institute of Technology RourkelaTopic179.43×
04Fatal Fury (series)Games163.41×
05Mega Man (video game)Games144.97×
06Castlevania: Symphony of the NightGames119.85×
07Castlevania (1986 video game)Games114.86×
08Zelda II: The Adventure of LinkMovies & TV102.07×
09Super Mario Bros. 3Games69.65×
10Sport ClipsBeauty & Wellness61.91×
11Final Fantasy TacticsGames51.19×
12Californication (TV series)Movies & TV46.30×
13Final Fantasy XGames40.64×
14Cowboy BebopMovies & TV25.79×
15BoJack HorsemanMovies & TV23.55×
16Final Fantasy VIIGames19.58×
17Mad MenMovies & TV17.91×
18Final FantasyGames12.97×
19South ParkMovies & TV12.41×
20Rick and MortyMovies & TV8.63×
Section 05
Strongest and weakest personality traits of this audience (1.0 = country average).

Personality of the Castlevania audience

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Personality traits of the Castlevania audience vs. the country average · What stands out
TraitClusterDeviationScore
SpiritualityBALANCE1.97×
ExtroversionTHRILL1.47×
MindfulnessBALANCE1.28×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Personality traits of the Castlevania audience vs. the country average · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.84×
TravellingTHRILL0.87×
Design AffinityPREMIUM0.87×
0×1.00× baseline2×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in Castlevania over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
07/2025 – 06/2026 · updated quarterly · data status Q2/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q2/2026, rascasse.com/explore/us/castlevania-14025” · Methodology