A data profile of the people who buy, follow and care about Castlevania in United States — modelled from more than twelve digital signal sources. Castlevania has an estimated audience of 554,012 people in United States.
The average Castlevania fan in United States is 31.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Sport Clips, Mega Man (video game), Final Fantasy X, with strongest over-indexing on Sport Clips (61.91× the country average).
Demographically, the Castlevania audience skews more male with an average age of 31.1, and over-indexes on personality traits such as Spirituality, Extroversion.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Castlevania fan in United States is more male, around 31.1 years old, with strong Spirituality tendencies and a notable affinity for Sport Clips.
The key figures that characterise the Castlevania profile in United States.
38.4% are female, 61.6% are male, average age 31.1.
| Metric | Value |
|---|---|
| Female | 38.4% |
| Male | 61.6% |
| Average age | 31.1 |
| Estimated audience size | 554,012 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 38% | |
| 20-29 | 24% | |
| 30-39 | 23% | |
| 40-49 | 10% | |
| 50+ | 5% |
of the worldwide Castlevania audience comes from United States.
| Country | Share |
|---|---|
| United States | 20.5% |
| Brazil | 3.8% |
| China | 3.8% |
Where the Castlevania audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~2K | 1.30× | |
| 02 | Washington | ~10K | 1.23× | |
| 03 | Utah | ~6K | 1.23× | |
| 04 | Oregon | ~8K | 1.21× | |
| 05 | Kentucky | ~8K | 1.18× | |
| 06 | Texas | ~60K | 1.16× | |
| 07 | Oklahoma | ~7K | 1.15× | |
| 08 | Idaho | ~3K | 1.15× | |
| 09 | Georgia | ~20K | 1.14× | |
| 10 | Nevada | ~6K | 1.13× | |
| 11 | Arizona | ~10K | 1.12× | |
| 12 | California | ~70K | 1.11× | |
| 13 | Virginia | ~10K | 1.08× | |
| 14 | Arkansas | ~5K | 1.08× | |
| 15 | West Virginia | ~3K | 1.06× | |
| 16 | Louisiana | ~7K | 1.05× | |
| 17 | Mississippi | ~5K | 1.05× | |
| 18 | Florida | ~40K | 1.04× | |
| 19 | Alabama | ~8K | 1.04× | |
| 20 | North Carolina | ~20K | 1.03× | |
| 21 | Michigan | ~10K | 1.03× | |
| 22 | Maryland | ~10K | 1.02× | |
| 23 | Missouri | ~9K | 1.01× | |
| 24 | Tennessee | ~10K | 1.00× | |
| 25 | Indiana | ~10K | 1.00× | |
| 26 | Montana | ~2K | 1.00× | |
| 27 | New Mexico | ~3K | 0.99× | |
| 28 | New York | ~30K | 0.98× | |
| 29 | Kansas | ~4K | 0.98× | |
| 30 | Pennsylvania | ~20K | 0.96× | |
| 31 | Colorado | ~8K | 0.96× | |
| 32 | Ohio | ~20K | 0.95× | |
| 33 | Illinois | ~20K | 0.94× | |
| 34 | Rhode Island | ~2K | 0.93× | |
| 35 | North Dakota | ~1K | 0.93× | |
| 36 | South Carolina | ~8K | 0.92× | |
| 37 | Nebraska | ~3K | 0.92× | |
| 38 | Minnesota | ~7K | 0.91× | |
| 39 | Iowa | ~4K | 0.89× | |
| 40 | Hawaii | ~2K | 0.89× | |
| 41 | Delaware | ~1K | 0.89× | |
| 42 | South Dakota | ~1K | 0.89× | |
| 43 | Maine | ~2K | 0.88× | |
| 44 | Washington, District of Columbia | ~1K | 0.86× | |
| 45 | Massachusetts | ~9K | 0.85× | |
| 46 | New Jersey | ~10K | 0.84× | |
| 47 | Wisconsin | ~7K | 0.84× | |
| 48 | Connecticut | ~5K | 0.84× | |
| 49 | Vermont | <1K | 0.82× | |
| 50 | New Hampshire | ~2K | 0.80× |
The strongest cross-interests of the Castlevania audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Dragon Warriors | Movies & TV | 209.49× | ||
| 02 | Mixi | Home & Garden | 191.16× | ||
| 03 | National Institute of Technology Rourkela | Topic | 179.43× | ||
| 04 | Fatal Fury (series) | Games | 163.41× | ||
| 05 | Mega Man (video game) | Games | 144.97× | ||
| 06 | Castlevania: Symphony of the Night | Games | 119.85× | ||
| 07 | Castlevania (1986 video game) | Games | 114.86× | ||
| 08 | Zelda II: The Adventure of Link | Movies & TV | 102.07× | ||
| 09 | Super Mario Bros. 3 | Games | 69.65× | ||
| 10 | Sport Clips | Beauty & Wellness | 61.91× | ||
| 11 | Final Fantasy Tactics | Games | 51.19× | ||
| 12 | Californication (TV series) | Movies & TV | 46.30× | ||
| 13 | Final Fantasy X | Games | 40.64× | ||
| 14 | Cowboy Bebop | Movies & TV | 25.79× | ||
| 15 | BoJack Horseman | Movies & TV | 23.55× | ||
| 16 | Final Fantasy VII | Games | 19.58× | ||
| 17 | Mad Men | Movies & TV | 17.91× | ||
| 18 | Final Fantasy | Games | 12.97× | ||
| 19 | South Park | Movies & TV | 12.41× | ||
| 20 | Rick and Morty | Movies & TV | 8.63× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 1.97× | |
| Extroversion | THRILL | 1.47× | |
| Mindfulness | BALANCE | 1.28× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.84× | |
| Travelling | THRILL | 0.87× | |
| Design Affinity | PREMIUM | 0.87× |
Castlevania has an estimated audience of 554,012 people in United States, concentrated in California and Texas.
38.4% of Castlevania fans are female, 61.6% are male, with an average age of 31.1 years.
Castlevania fans show strongest brand affinity for Sport Clips (61.91×), Mega Man (video game) (144.97×), and Final Fantasy X (40.64×) over the country average.
Castlevania fans in United States are most concentrated in California (reach ~70K), Texas (reach ~60K), and Florida (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Castlevania itself, the audience over-indexes on Mega Man (video game) (144.97×), Final Fantasy X (40.64×), Fatal Fury (series) (163.41×), and Dragon Warriors (209.49×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Castlevania. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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