A data profile of the people who buy, follow and care about Atari in United States — modelled from more than twelve digital signal sources. Atari has an estimated audience of 920,411 people in United States.
The average Atari fan in United States is 35.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Crash Bandicoot (video game), Best Casino, Super Mario World, with strongest over-indexing on Crash Bandicoot (video game) (155.91× the country average).
Demographically, the Atari audience skews more male with an average age of 35.0, and over-indexes on personality traits such as Spirituality, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Atari fan in United States is more male, around 35.0 years old, with strong Spirituality tendencies and a notable affinity for Crash Bandicoot (video game).
The key figures that characterise the Atari profile in United States.
31.4% are female, 68.6% are male, average age 35.0.
| Metric | Value |
|---|---|
| Female | 31.4% |
| Male | 68.6% |
| Average age | 35.0 |
| Estimated audience size | 920,411 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 27% | |
| 20-29 | 22% | |
| 30-39 | 24% | |
| 40-49 | 18% | |
| 50+ | 9% |
Where the Atari audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~5K | 1.27× | |
| 02 | Oklahoma | ~10K | 1.21× | |
| 03 | Indiana | ~20K | 1.17× | |
| 04 | Arkansas | ~9K | 1.17× | |
| 05 | Kentucky | ~10K | 1.15× | |
| 06 | Pennsylvania | ~30K | 1.11× | |
| 07 | Ohio | ~30K | 1.11× | |
| 08 | Missouri | ~20K | 1.10× | |
| 09 | Utah | ~9K | 1.08× | |
| 10 | Kansas | ~8K | 1.07× | |
| 11 | Texas | ~80K | 1.05× | |
| 12 | Florida | ~70K | 1.05× | |
| 13 | Tennessee | ~20K | 1.05× | |
| 14 | Montana | ~3K | 1.05× | |
| 15 | Alaska | ~2K | 1.05× | |
| 16 | Idaho | ~5K | 1.04× | |
| 17 | Maine | ~3K | 1.04× | |
| 18 | North Dakota | ~2K | 1.04× | |
| 19 | Nebraska | ~5K | 1.03× | |
| 20 | Michigan | ~20K | 1.02× | |
| 21 | Arizona | ~20K | 1.02× | |
| 22 | Iowa | ~8K | 1.02× | |
| 23 | Illinois | ~30K | 1.01× | |
| 24 | Alabama | ~10K | 1.01× | |
| 25 | New Hampshire | ~4K | 1.01× | |
| 26 | Virginia | ~20K | 1.00× | |
| 27 | New Mexico | ~5K | 1.00× | |
| 28 | Georgia | ~30K | 0.99× | |
| 29 | North Carolina | ~30K | 0.98× | |
| 30 | New Jersey | ~20K | 0.98× | |
| 31 | Washington | ~20K | 0.98× | |
| 32 | Louisiana | ~10K | 0.98× | |
| 33 | Oregon | ~10K | 0.97× | |
| 34 | Mississippi | ~7K | 0.97× | |
| 35 | California | ~100K | 0.96× | |
| 36 | Wisconsin | ~10K | 0.95× | |
| 37 | Vermont | ~2K | 0.95× | |
| 38 | Connecticut | ~9K | 0.94× | |
| 39 | Nevada | ~8K | 0.94× | |
| 40 | South Dakota | ~2K | 0.94× | |
| 41 | South Carolina | ~10K | 0.92× | |
| 42 | Rhode Island | ~3K | 0.92× | |
| 43 | New York | ~50K | 0.91× | |
| 44 | Massachusetts | ~20K | 0.91× | |
| 45 | Colorado | ~10K | 0.89× | |
| 46 | Maryland | ~10K | 0.88× | |
| 47 | Minnesota | ~10K | 0.86× | |
| 48 | Delaware | ~2K | 0.86× | |
| 49 | Hawaii | ~3K | 0.81× | |
| 50 | Washington, District of Columbia | ~2K | 0.75× |
The strongest cross-interests of the Atari audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Donkey Kong 64 | Games | 205.08× | ||
| 02 | Super Mario 64 DS | Games | 203.58× | ||
| 03 | Mario Kart 64 | Games | 169.93× | ||
| 04 | Crash Bandicoot (video game) | Games | 155.91× | ||
| 05 | Super Mario 64 | Games | 149.51× | ||
| 06 | Super Mario World | Games | 109.60× | ||
| 07 | Crash Bandicoot | Games | 99.46× | ||
| 08 | SimCity BuildIt | Games | 94.85× | ||
| 09 | Computer Geeks | Technology & Electronics | 84.94× | ||
| 10 | Best Casino | Music & Radio | 71.59× | ||
| 11 | Capcom | Games | 67.14× | ||
| 12 | SimCity | Games | 61.60× | ||
| 13 | Perfect World | Games | 58.48× | ||
| 14 | Edge (magazine) | Games | 52.17× | ||
| 15 | Alan Turing | Politics & Society | 44.58× | ||
| 16 | Waterworld | Movies & TV | 40.50× | ||
| 17 | Felicity Jones | Movies & TV | 36.98× | ||
| 18 | Super Mario Bros. | Games | 25.25× | ||
| 19 | The Legend of Zelda | Games | 17.97× | ||
| 20 | Solitaire | Games | 11.08× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 1.87× | |
| Social Media Usage | JOY | 1.62× | |
| Healthy Lifestyle | BALANCE | 1.59× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.79× | |
| Creativity | OPEN | 0.86× | |
| Convenience Orientation | PREMIUM | 0.89× |
Atari's target market in United States covers an estimated 920,411 people, concentrated in California and Texas.
31.4% of the Atari audience are female, 68.6% are male, with an average age of 35.0 years.
Atari fans show strongest brand affinity for Crash Bandicoot (video game) (155.91×), Best Casino (71.59×), and Super Mario World (109.6×) over the country average.
Atari fans in United States are most concentrated in California (reach ~100K), Texas (reach ~80K), and Florida (reach ~70K). These three regions account for the largest share of the active audience.
Beyond Atari itself, the audience over-indexes on Best Casino (71.59×), Super Mario World (109.6×), Super Mario 64 (149.51×), and Crash Bandicoot (99.46×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Atari. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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