Atari Audience in United States

Atari has an estimated audience of 916,078 people in United States. 31.4% are female, 68.6% are male, average age 35.0. Top regions: California, Texas, Florida. Top brand affinities: Crash Bandicoot (video game), Super Mario World, Super Mario 64, Crash Bandicoot, SimCity.
The average Atari fan in United States is 35.0 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Crash Bandicoot (video game), Super Mario World, Super Mario 64, with strongest over-indexing on Crash Bandicoot (video game) (155.91× the country average). Demographically, the Atari audience skews more male with an average age of 35.0, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Brand · Subtype: Video game developer
Demographics of Atari fans
| Metric | Value |
|---|---|
| Female | 31.4% |
| Male | 68.6% |
| Average age | 35.0 |
| Estimated audience size | 916,078 |
Audience persona
The typical Atari fan in United States is more male, around 35.0 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Crash Bandicoot (video game).
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 102,960 | 1.02× |
| Texas | 86,481 | 1.1× |
| Florida | 70,142 | 1.13× |
| New York | 49,073 | 0.96× |
| Pennsylvania | 34,638 | 1.12× |
| Ohio | 31,875 | 1.13× |
| Illinois | 31,633 | 1.04× |
| Georgia | 28,399 | 1.01× |
| North Carolina | 28,149 | 1.02× |
| Michigan | 25,328 | 1.06× |
| New Jersey | 23,283 | 1× |
| Virginia | 22,145 | 0.99× |
| Arizona | 19,776 | 1.06× |
| Tennessee | 19,720 | 1.07× |
| Washington | 19,367 | 1.05× |
| Indiana | 19,180 | 1.15× |
| Massachusetts | 17,822 | 0.99× |
| Missouri | 16,266 | 1.1× |
| Maryland | 14,108 | 0.9× |
| Colorado | 13,503 | 0.94× |
| Kentucky | 12,993 | 1.13× |
| Alabama | 12,915 | 1.01× |
| South Carolina | 12,833 | 0.93× |
| Wisconsin | 12,492 | 0.91× |
| Oklahoma | 12,140 | 1.19× |
| Louisiana | 11,940 | 1.01× |
| Minnesota | 11,365 | 0.87× |
| Oregon | 10,635 | 1.01× |
| Utah | 8,942 | 1.09× |
| Connecticut | 8,498 | 0.92× |
| Arkansas | 8,284 | 1.1× |
| Nevada | 8,241 | 0.93× |
| Iowa | 8,068 | 1.07× |
| Kansas | 7,732 | 1.07× |
| Mississippi | 6,987 | 0.93× |
| West Virginia | 5,442 | 1.28× |
| Nebraska | 4,672 | 1.02× |
| Idaho | 4,570 | 0.99× |
| New Mexico | 4,458 | 0.97× |
| New Hampshire | 3,578 | 0.99× |
| Maine | 3,400 | 1.04× |
| Hawaii | 2,999 | 0.76× |
| Rhode Island | 2,634 | 0.9× |
| Montana | 2,343 | 0.92× |
| Washington, District of Columbia | 2,217 | 0.81× |
| Alaska | 1,993 | 1.02× |
| Delaware | 1,959 | 0.78× |
| South Dakota | 1,840 | 0.87× |
| North Dakota | 1,782 | 0.95× |
| Vermont | 1,423 | 0.88× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Crash Bandicoot (video game) | 155.91× | Games |
| Super Mario World | 109.6× | Games |
| Super Mario 64 | 149.51× | Games |
| Crash Bandicoot | 99.46× | Games |
| SimCity | 61.6× | Games |
| Edge (magazine) | 52.17× | Games |
| Super Mario Bros. | 25.25× | Games |
| Capcom | 67.14× | Games |
| Donkey Kong 64 | 205.08× | Games |
| SimCity BuildIt | 94.85× | Games |
| The Legend of Zelda | 17.97× | Games |
| Mario Kart 64 | 169.93× | Games |
| Waterworld | 40.5× | Movies & TV |
| Felicity Jones | 36.98× | Movies & TV |
| Super Mario 64 DS | 203.58× | Games |
| Alan Turing | 44.58× | Politics & Society |
| Computer Geeks | 84.94× | Technology & Electronics |
| Perfect World | 58.48× | Games |
| Solitaire | 11.08× | Games |
| Antonio Gates | 62.53× | Sports |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.57 |
| Early Adopter Mentality | POWER | 1.97 |
| Family Orientation | CONSERVATISM | 1.36 |
| Social Media Usage | JOY | 1.25 |
| Convenience Orientation | PREMIUM | 1.23 |
| Urban Lifestyle | OPEN | 1.18 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 26.9% |
| Brazil | 8.5% |
| Japan | 5.2% |
See Atari audiences in other countries
More Video game developer audiences in United States
- GameStop (28,989,335)
- Nintendo (16,314,367)
- Ubisoft (2,940,152)
- Rockstar Games (2,889,235)
- Electronic Arts (1,926,828)
Frequently asked questions
How many fans does Atari have in United States?
Atari has an estimated audience of 916,078 people in United States, concentrated in California and Texas.
What is the gender split and age of Atari fans?
31.4% of Atari fans are female, 68.6% are male, with an average age of 35.0 years.
Which brands do Atari fans like most?
Atari fans show strongest brand affinity for Crash Bandicoot (video game) (155.91×), Super Mario World (109.6×), and Super Mario 64 (149.51×) over the country average.
Where do Atari fans live in United States?
Atari fans in United States are most concentrated in California (reach 102,960), Texas (reach 86,481), and Florida (reach 70,142). These three regions account for the largest share of the active audience.
What other brands do Atari fans also like?
Beyond Atari itself, the audience over-indexes on Super Mario World (109.6×), Super Mario 64 (149.51×), Crash Bandicoot (99.46×), and SimCity (61.6×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Atari. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.