A data profile of the people who buy, follow and care about Super Mario Bros. in United States — modelled from more than twelve digital signal sources. Super Mario Bros. has an estimated audience of 5,781,884 people in United States.
The average Super Mario Bros. fan in United States is 28.3 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Sailor Jerry, Solitaire, Gaming, with strongest over-indexing on Sailor Jerry (357.14× the country average).
Demographically, the Super Mario Bros. audience skews more male with an average age of 28.3, and over-indexes on personality traits such as Spirituality, Urban Lifestyle.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Super Mario Bros. fan in United States is more male, around 28.3 years old, with strong Spirituality tendencies and a notable affinity for Sailor Jerry.
The key figures that characterise the Super Mario Bros. profile in United States.
39.9% are female, 60.1% are male, average age 28.3.
| Metric | Value |
|---|---|
| Female | 39.9% |
| Male | 60.1% |
| Average age | 28.3 |
| Estimated audience size | 5,781,884 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 50% | |
| 20-29 | 23% | |
| 30-39 | 16% | |
| 40-49 | 8% | |
| 50+ | 4% |
Where the Super Mario Bros. audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Texas | ~600K | 1.27× | |
| 02 | Utah | ~60K | 1.24× | |
| 03 | California | ~800K | 1.23× | |
| 04 | Oklahoma | ~80K | 1.23× | |
| 05 | Arizona | ~100K | 1.17× | |
| 06 | Kentucky | ~90K | 1.17× | |
| 07 | New Mexico | ~30K | 1.16× | |
| 08 | Idaho | ~30K | 1.15× | |
| 09 | Alabama | ~90K | 1.13× | |
| 10 | Arkansas | ~50K | 1.13× | |
| 11 | Washington | ~100K | 1.11× | |
| 12 | Nevada | ~60K | 1.10× | |
| 13 | Indiana | ~100K | 1.08× | |
| 14 | Illinois | ~200K | 1.07× | |
| 15 | Louisiana | ~80K | 1.07× | |
| 16 | North Dakota | ~10K | 1.07× | |
| 17 | Georgia | ~200K | 1.05× | |
| 18 | New Jersey | ~200K | 1.05× | |
| 19 | Nebraska | ~30K | 1.05× | |
| 20 | Alaska | ~10K | 1.05× | |
| 21 | Kansas | ~50K | 1.04× | |
| 22 | Florida | ~400K | 1.02× | |
| 23 | Mississippi | ~50K | 1.02× | |
| 24 | North Carolina | ~200K | 1.00× | |
| 25 | Missouri | ~90K | 1.00× | |
| 26 | Iowa | ~50K | 1.00× | |
| 27 | Oregon | ~70K | 0.99× | |
| 28 | Michigan | ~100K | 0.98× | |
| 29 | Virginia | ~100K | 0.98× | |
| 30 | West Virginia | ~30K | 0.98× | |
| 31 | Rhode Island | ~20K | 0.98× | |
| 32 | New York | ~300K | 0.97× | |
| 33 | Pennsylvania | ~200K | 0.97× | |
| 34 | Maryland | ~100K | 0.97× | |
| 35 | Ohio | ~200K | 0.96× | |
| 36 | South Dakota | ~10K | 0.96× | |
| 37 | Tennessee | ~100K | 0.95× | |
| 38 | South Carolina | ~80K | 0.91× | |
| 39 | Wisconsin | ~80K | 0.91× | |
| 40 | Connecticut | ~50K | 0.91× | |
| 41 | Montana | ~10K | 0.90× | |
| 42 | Colorado | ~80K | 0.88× | |
| 43 | Massachusetts | ~100K | 0.87× | |
| 44 | Hawaii | ~20K | 0.87× | |
| 45 | Minnesota | ~70K | 0.86× | |
| 46 | New Hampshire | ~20K | 0.86× | |
| 47 | Delaware | ~10K | 0.85× | |
| 48 | Maine | ~20K | 0.84× | |
| 49 | Vermont | ~8K | 0.80× | |
| 50 | Washington, District of Columbia | ~10K | 0.62× |
The strongest cross-interests of the Super Mario Bros. audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Sailor Jerry | Fashion & Accessoires | 357.14× | ||
| 02 | Crash Bandicoot (video game) | Games | 33.41× | ||
| 03 | Donkey Kong | Games | 32.31× | ||
| 04 | Crash Bandicoot | Games | 30.45× | ||
| 05 | Super Mario World | Games | 28.91× | ||
| 06 | Atari | Games | 24.93× | ||
| 07 | Solitaire | Games | 17.67× | ||
| 08 | Clash Royale | Games | 16.68× | ||
| 09 | Mario Kart | Games | 13.77× | ||
| 10 | Super Smash Bros. | Games | 12.87× | ||
| 11 | Super Mario | Games | 11.76× | ||
| 12 | Music video game | Music & Radio | 11.59× | ||
| 13 | The Legend of Zelda | Games | 11.26× | ||
| 14 | Gaming | Games | 10.98× | ||
| 15 | Retrogaming | Games | 6.90× | ||
| 16 | World of Warcraft | Games | 6.87× | ||
| 17 | Playstation 5 | Games | 6.80× | ||
| 18 | Action role-playing game | Games | 6.76× | ||
| 19 | PlayStation | Games | 6.18× | ||
| 20 | Pokémon (video game series) | Games | 5.73× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 1.60× | |
| Urban Lifestyle | OPEN | 1.54× | |
| Healthy Lifestyle | BALANCE | 1.51× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.81× | |
| Creativity | OPEN | 0.89× | |
| Career Orientation | POWER | 0.92× |
Super Mario Bros. has an estimated audience of 5,781,884 people in United States, concentrated in California and Texas.
39.9% of Super Mario Bros. fans are female, 60.1% are male, with an average age of 28.3 years.
Super Mario Bros. fans show strongest brand affinity for Sailor Jerry (357.14×), Solitaire (17.67×), and Gaming (10.98×) over the country average.
Super Mario Bros. fans in United States are most concentrated in California (reach ~800K), Texas (reach ~600K), and Florida (reach ~400K). These three regions account for the largest share of the active audience.
Beyond Super Mario Bros. itself, the audience over-indexes on Solitaire (17.67×), Gaming (10.98×), The Legend of Zelda (11.26×), and Crash Bandicoot (video game) (33.41×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Super Mario Bros.. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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