A data profile of the people who buy, follow and care about Super Mario World in United States — modelled from more than twelve digital signal sources. Super Mario World has an estimated audience of 764,499 people in United States.
The average Super Mario World fan in United States is 32.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Crash Bandicoot (video game), Donkey Kong, Atari, with strongest over-indexing on Crash Bandicoot (video game) (165.09× the country average).
Demographically, the Super Mario World audience skews more male with an average age of 32.6, and over-indexes on personality traits such as Spirituality, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Super Mario World fan in United States is more male, around 32.6 years old, with strong Spirituality tendencies and a notable affinity for Crash Bandicoot (video game).
The key figures that characterise the Super Mario World profile in United States.
40.9% are female, 59.1% are male, average age 32.6.
| Metric | Value |
|---|---|
| Female | 40.9% |
| Male | 59.1% |
| Average age | 32.6 |
| Estimated audience size | 764,499 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 30% | |
| 20-29 | 25% | |
| 30-39 | 28% | |
| 40-49 | 12% | |
| 50+ | 5% |
Where the Super Mario World audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~10K | 1.28× | |
| 02 | Utah | ~8K | 1.24× | |
| 03 | Kentucky | ~10K | 1.21× | |
| 04 | Oregon | ~10K | 1.15× | |
| 05 | California | ~100K | 1.14× | |
| 06 | Nevada | ~8K | 1.13× | |
| 07 | Texas | ~70K | 1.10× | |
| 08 | Louisiana | ~10K | 1.10× | |
| 09 | Arkansas | ~7K | 1.10× | |
| 10 | Washington | ~20K | 1.09× | |
| 11 | West Virginia | ~4K | 1.09× | |
| 12 | Idaho | ~4K | 1.07× | |
| 13 | Florida | ~60K | 1.06× | |
| 14 | Kansas | ~6K | 1.06× | |
| 15 | Nebraska | ~4K | 1.06× | |
| 16 | Illinois | ~30K | 1.05× | |
| 17 | Alabama | ~10K | 1.05× | |
| 18 | Arizona | ~20K | 1.04× | |
| 19 | Indiana | ~10K | 1.04× | |
| 20 | North Dakota | ~2K | 1.04× | |
| 21 | Missouri | ~10K | 1.03× | |
| 22 | Iowa | ~7K | 1.03× | |
| 23 | Alaska | ~2K | 1.03× | |
| 24 | Georgia | ~20K | 1.01× | |
| 25 | Ohio | ~20K | 1.00× | |
| 26 | Tennessee | ~20K | 1.00× | |
| 27 | South Dakota | ~2K | 1.00× | |
| 28 | Michigan | ~20K | 0.99× | |
| 29 | New Jersey | ~20K | 0.99× | |
| 30 | New Mexico | ~4K | 0.99× | |
| 31 | Rhode Island | ~2K | 0.99× | |
| 32 | North Carolina | ~20K | 0.98× | |
| 33 | Pennsylvania | ~20K | 0.97× | |
| 34 | Maryland | ~10K | 0.97× | |
| 35 | Wisconsin | ~10K | 0.97× | |
| 36 | New Hampshire | ~3K | 0.97× | |
| 37 | Maine | ~3K | 0.97× | |
| 38 | Mississippi | ~6K | 0.96× | |
| 39 | New York | ~40K | 0.95× | |
| 40 | Virginia | ~20K | 0.95× | |
| 41 | Connecticut | ~7K | 0.95× | |
| 42 | Minnesota | ~10K | 0.94× | |
| 43 | South Carolina | ~10K | 0.92× | |
| 44 | Massachusetts | ~10K | 0.91× | |
| 45 | Colorado | ~10K | 0.90× | |
| 46 | Montana | ~2K | 0.89× | |
| 47 | Delaware | ~2K | 0.86× | |
| 48 | Vermont | ~1K | 0.84× | |
| 49 | Hawaii | ~3K | 0.81× | |
| 50 | Washington, District of Columbia | ~2K | 0.70× |
The strongest cross-interests of the Super Mario World audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Donkey Kong 64 | Games | 217.14× | ||
| 02 | Super Mario 64 DS | Games | 215.55× | ||
| 03 | Mario Kart 64 | Games | 193.77× | ||
| 04 | Super Mario 64 | Games | 170.48× | ||
| 05 | Crash Bandicoot (video game) | Games | 165.09× | ||
| 06 | Donkey Kong | Games | 149.02× | ||
| 07 | Atari | Games | 114.97× | ||
| 08 | SimCity BuildIt | Games | 100.43× | ||
| 09 | SimCity 4 | Games | 99.85× | ||
| 10 | Crash Bandicoot | Games | 97.79× | ||
| 11 | Capcom | Games | 66.01× | ||
| 12 | SimCity | Games | 65.22× | ||
| 13 | Perfect World | Games | 61.72× | ||
| 14 | Rio 2 | Movies & TV | 59.13× | ||
| 15 | Super Mario Bros. 3 | Games | 54.34× | ||
| 16 | Mario (franchise) | Games | 41.50× | ||
| 17 | Final Fantasy X | Games | 25.35× | ||
| 18 | Super Mario Bros. | Games | 20.00× | ||
| 19 | The Legend of Zelda | Games | 19.03× | ||
| 20 | Solitaire | Games | 11.52× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 1.71× | |
| Social Media Usage | JOY | 1.60× | |
| Extroversion | THRILL | 1.55× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.70× | |
| Career Orientation | POWER | 0.78× | |
| Convenience Orientation | PREMIUM | 0.78× |
Super Mario World has an estimated audience of 764,499 people in United States, concentrated in California and Texas.
40.9% of Super Mario World fans are female, 59.1% are male, with an average age of 32.6 years.
Super Mario World fans show strongest brand affinity for Crash Bandicoot (video game) (165.09×), Donkey Kong (149.02×), and Atari (114.97×) over the country average.
Super Mario World fans in United States are most concentrated in California (reach ~100K), Texas (reach ~70K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.
Beyond Super Mario World itself, the audience over-indexes on Donkey Kong (149.02×), Atari (114.97×), Super Mario 64 (170.48×), and Crash Bandicoot (97.79×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Super Mario World. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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