Super Mario World Audience in United States

Super Mario World has an estimated audience of 764,707 people in United States. 40.9% are female, 59.1% are male, average age 32.6. Top regions: California, Texas, Florida. Top brand affinities: Crash Bandicoot (video game), Donkey Kong, Atari, Super Mario 64, Crash Bandicoot.
The average Super Mario World fan in United States is 32.6 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Crash Bandicoot (video game), Donkey Kong, Atari, with strongest over-indexing on Crash Bandicoot (video game) (165.09× the country average). Demographically, the Super Mario World audience skews more male with an average age of 32.6, and over-indexes on personality traits such as LGBTQ+ Identity, Patriotism. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Super Mario World fans
| Metric | Value |
|---|---|
| Female | 40.9% |
| Male | 59.1% |
| Average age | 32.6 |
| Estimated audience size | 764,707 |
Audience persona
The typical Super Mario World fan in United States is more male, around 32.6 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Crash Bandicoot (video game).
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 102,460 | 1.22× |
| Texas | 72,410 | 1.1× |
| Florida | 55,502 | 1.07× |
| New York | 41,378 | 0.97× |
| Pennsylvania | 26,597 | 1.03× |
| Illinois | 25,703 | 1.01× |
| Georgia | 24,519 | 1.04× |
| Ohio | 23,770 | 1.01× |
| North Carolina | 21,736 | 0.94× |
| Michigan | 19,860 | 0.99× |
| New Jersey | 18,667 | 0.96× |
| Virginia | 17,801 | 0.96× |
| Arizona | 17,567 | 1.13× |
| Washington | 17,415 | 1.14× |
| Tennessee | 15,794 | 1.03× |
| Indiana | 15,340 | 1.1× |
| Massachusetts | 14,148 | 0.94× |
| Maryland | 13,091 | 1× |
| Missouri | 12,873 | 1.04× |
| Kentucky | 11,784 | 1.23× |
| Alabama | 11,588 | 1.08× |
| Oklahoma | 11,347 | 1.34× |
| Wisconsin | 10,858 | 0.94× |
| Colorado | 10,842 | 0.9× |
| Louisiana | 10,757 | 1.09× |
| Oregon | 10,436 | 1.19× |
| Minnesota | 10,365 | 0.95× |
| South Carolina | 10,240 | 0.89× |
| Nevada | 8,838 | 1.19× |
| Utah | 8,647 | 1.26× |
| Connecticut | 6,981 | 0.91× |
| Iowa | 6,873 | 1.09× |
| Arkansas | 6,869 | 1.09× |
| Kansas | 6,339 | 1.05× |
| Mississippi | 5,849 | 0.93× |
| Idaho | 4,093 | 1.07× |
| Nebraska | 4,069 | 1.06× |
| West Virginia | 4,068 | 1.14× |
| New Mexico | 3,610 | 0.94× |
| New Hampshire | 2,780 | 0.92× |
| Maine | 2,604 | 0.95× |
| Hawaii | 2,509 | 0.76× |
| Rhode Island | 2,460 | 1.01× |
| Montana | 1,769 | 0.83× |
| Alaska | 1,617 | 0.99× |
| North Dakota | 1,521 | 0.97× |
| Washington, District of Columbia | 1,506 | 0.66× |
| Delaware | 1,496 | 0.71× |
| South Dakota | 1,448 | 0.82× |
| Vermont | 867 | 0.65× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Crash Bandicoot (video game) | 165.09× | Games |
| Donkey Kong | 149.02× | Games |
| Atari | 114.97× | Games |
| Super Mario 64 | 170.48× | Games |
| Crash Bandicoot | 97.79× | Games |
| SimCity | 65.22× | Games |
| Donkey Kong 64 | 217.14× | Games |
| Mario Kart 64 | 193.77× | Games |
| Sonic the Hedgehog (comics) | 23.87× | Literature |
| SimCity BuildIt | 100.43× | Games |
| Capcom | 66.01× | Games |
| The Legend of Zelda | 19.03× | Games |
| Super Mario 64 DS | 215.55× | Games |
| Super Mario Bros. | 20× | Games |
| Rio 2 | 59.13× | Movies & TV |
| Super Mario Bros. 3 | 54.34× | Games |
| Perfect World | 61.72× | Games |
| SimCity 4 | 99.85× | Games |
| Solitaire | 11.52× | Games |
| Final Fantasy X | 25.35× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.61 |
| Patriotism | CONSERVATISM | 1.56 |
| Early Adopter Mentality | POWER | 1.47 |
| Urban Lifestyle | OPEN | 1.32 |
| Luxury Orientation | PREMIUM | 1.31 |
| Social Media Usage | JOY | 1.22 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 24.1% |
| Japan | 12.4% |
| Brazil | 7.6% |
See Super Mario World audiences in other countries
More Video game audiences in United States
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- Rings of Saturn (41,917,477)
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- Housekeeping (25,980,968)
- Crossword (17,651,059)
Frequently asked questions
How many fans does Super Mario World have in United States?
Super Mario World has an estimated audience of 764,707 people in United States, concentrated in California and Texas.
What is the gender split and age of Super Mario World fans?
40.9% of Super Mario World fans are female, 59.1% are male, with an average age of 32.6 years.
Which brands do Super Mario World fans like most?
Super Mario World fans show strongest brand affinity for Crash Bandicoot (video game) (165.09×), Donkey Kong (149.02×), and Atari (114.97×) over the country average.
Where do Super Mario World fans live in United States?
Super Mario World fans in United States are most concentrated in California (reach 102,460), Texas (reach 72,410), and Florida (reach 55,502). These three regions account for the largest share of the active audience.
What other brands do Super Mario World fans also like?
Beyond Super Mario World itself, the audience over-indexes on Donkey Kong (149.02×), Atari (114.97×), Super Mario 64 (170.48×), and Crash Bandicoot (97.79×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Super Mario World. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.