A data profile of the people who buy, follow and care about Capcom in United States — modelled from more than twelve digital signal sources. Capcom has an estimated audience of 831,530 people in United States.
The average Capcom fan in United States is 33.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, New York, Texas.
Top brand affinities include Crash Bandicoot (video game), Crash Bandicoot, Atari, with strongest over-indexing on Crash Bandicoot (video game) (93.55× the country average).
Demographically, the Capcom audience skews more male with an average age of 33.1, and over-indexes on personality traits such as Social Media Usage, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Capcom fan in United States is more male, around 33.1 years old, with strong Social Media Usage tendencies and a notable affinity for Crash Bandicoot (video game).
The key figures that characterise the Capcom profile in United States.
42.1% are female, 57.9% are male, average age 33.1.
| Metric | Value |
|---|---|
| Female | 42.1% |
| Male | 57.9% |
| Average age | 33.1 |
| Estimated audience size | 831,530 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 32% | |
| 20-29 | 25% | |
| 30-39 | 20% | |
| 40-49 | 14% | |
| 50+ | 8% |
Where the Capcom audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | New York | ~80K | 1.76× | |
| 02 | Delaware | ~3K | 1.48× | |
| 03 | California | ~100K | 1.45× | |
| 04 | Kentucky | ~10K | 1.22× | |
| 05 | South Dakota | ~2K | 1.21× | |
| 06 | Nevada | ~9K | 1.20× | |
| 07 | Washington | ~20K | 1.19× | |
| 08 | Virginia | ~20K | 1.15× | |
| 09 | Texas | ~80K | 1.12× | |
| 10 | Alaska | ~2K | 1.10× | |
| 11 | Oregon | ~10K | 1.09× | |
| 12 | Massachusetts | ~20K | 1.08× | |
| 13 | Hawaii | ~4K | 1.08× | |
| 14 | New Jersey | ~20K | 1.05× | |
| 15 | Arizona | ~20K | 1.04× | |
| 16 | Maryland | ~10K | 1.04× | |
| 17 | Illinois | ~30K | 1.03× | |
| 18 | Oklahoma | ~9K | 1.03× | |
| 19 | Ohio | ~30K | 1.02× | |
| 20 | West Virginia | ~4K | 1.02× | |
| 21 | Utah | ~7K | 1.01× | |
| 22 | North Carolina | ~20K | 1.00× | |
| 23 | Florida | ~50K | 0.99× | |
| 24 | Michigan | ~20K | 0.97× | |
| 25 | Connecticut | ~8K | 0.97× | |
| 26 | Indiana | ~10K | 0.96× | |
| 27 | Pennsylvania | ~30K | 0.95× | |
| 28 | Colorado | ~10K | 0.95× | |
| 29 | Georgia | ~20K | 0.94× | |
| 30 | Louisiana | ~10K | 0.94× | |
| 31 | Arkansas | ~6K | 0.94× | |
| 32 | Missouri | ~10K | 0.93× | |
| 33 | South Carolina | ~10K | 0.93× | |
| 34 | Idaho | ~4K | 0.93× | |
| 35 | Rhode Island | ~2K | 0.93× | |
| 36 | North Dakota | ~2K | 0.91× | |
| 37 | Iowa | ~6K | 0.90× | |
| 38 | Kansas | ~6K | 0.89× | |
| 39 | New Mexico | ~4K | 0.89× | |
| 40 | New Hampshire | ~3K | 0.89× | |
| 41 | Wisconsin | ~10K | 0.88× | |
| 42 | Minnesota | ~10K | 0.88× | |
| 43 | Nebraska | ~4K | 0.87× | |
| 44 | Mississippi | ~6K | 0.86× | |
| 45 | Washington, District of Columbia | ~2K | 0.86× | |
| 46 | Vermont | ~1K | 0.86× | |
| 47 | Tennessee | ~10K | 0.85× | |
| 48 | Alabama | ~10K | 0.85× | |
| 49 | Maine | ~2K | 0.84× | |
| 50 | Montana | ~2K | 0.84× |
The strongest cross-interests of the Capcom audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Donkey Kong 64 | Games | 123.05× | ||
| 02 | Mario Kart 64 | Games | 101.96× | ||
| 03 | Crash Bandicoot (video game) | Games | 93.55× | ||
| 04 | Super Mario 64 | Games | 89.71× | ||
| 05 | Donkey Kong | Games | 78.41× | ||
| 06 | Crash Bandicoot | Games | 76.73× | ||
| 07 | Super Mario World | Games | 65.76× | ||
| 08 | Atari | Games | 65.15× | ||
| 09 | SimCity BuildIt | Games | 56.91× | ||
| 10 | SimCity | Games | 40.04× | ||
| 11 | Johnny Rockets | Food & Beverages | 33.08× | ||
| 12 | Edge (magazine) | Games | 24.24× | ||
| 13 | Super Mario Bros. | Games | 23.23× | ||
| 14 | Final Fantasy VII | Games | 20.36× | ||
| 15 | ANTHEM | Music & Radio | 16.32× | ||
| 16 | The Legend of Zelda | Games | 15.76× | ||
| 17 | Warcraft | Games | 15.34× | ||
| 18 | Final Fantasy | Games | 11.68× | ||
| 19 | World of Warcraft | Games | 10.78× | ||
| 20 | Playstation 5 | Games | 9.58× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.85× | |
| Risk Appetite | THRILL | 1.67× | |
| Spirituality | BALANCE | 1.64× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.72× | |
| Convenience Orientation | PREMIUM | 0.85× | |
| Family Orientation | CONSERVATISM | 0.91× |
Capcom's target market in United States covers an estimated 831,530 people, concentrated in California and New York.
42.1% of the Capcom audience are female, 57.9% are male, with an average age of 33.1 years.
Capcom fans show strongest brand affinity for Crash Bandicoot (video game) (93.55×), Crash Bandicoot (76.73×), and Atari (65.15×) over the country average.
Capcom fans in United States are most concentrated in California (reach ~100K), New York (reach ~80K), and Texas (reach ~80K). These three regions account for the largest share of the active audience.
Beyond Capcom itself, the audience over-indexes on Crash Bandicoot (76.73×), Atari (65.15×), Donkey Kong (78.41×), and Super Mario World (65.76×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Capcom. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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