Capcom Audience in United States

Capcom has an estimated audience of 807,800 people in United States. 42.1% are female, 57.9% are male, average age 33.1. Top regions: California, New York, Texas. Top brand affinities: Crash Bandicoot (video game), Crash Bandicoot, Donkey Kong, Atari, Super Mario World.
The average Capcom fan in United States is 33.1 years old, more male, and lives primarily in California. The audience is concentrated in California, New York, Texas. Top brand affinities include Crash Bandicoot (video game), Crash Bandicoot, Donkey Kong, with strongest over-indexing on Crash Bandicoot (video game) (93.55× the country average). Demographically, the Capcom audience skews more male with an average age of 33.1, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Brand · Subtype: Video game developer
Demographics of Capcom fans
| Metric | Value |
|---|---|
| Female | 42.1% |
| Male | 57.9% |
| Average age | 33.1 |
| Estimated audience size | 807,800 |
Audience persona
The typical Capcom fan in United States is more male, around 33.1 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Crash Bandicoot (video game).
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 134,075 | 1.51× |
| New York | 99,688 | 2.21× |
| Texas | 83,829 | 1.21× |
| Florida | 55,469 | 1.01× |
| Illinois | 28,039 | 1.04× |
| Pennsylvania | 26,684 | 0.98× |
| Ohio | 26,356 | 1.06× |
| North Carolina | 25,098 | 1.03× |
| Virginia | 24,028 | 1.22× |
| Georgia | 23,307 | 0.94× |
| New Jersey | 22,161 | 1.08× |
| Michigan | 20,491 | 0.97× |
| Washington | 19,970 | 1.23× |
| Massachusetts | 18,517 | 1.16× |
| Arizona | 16,199 | 0.98× |
| Kentucky | 14,352 | 1.42× |
| Maryland | 14,069 | 1.01× |
| Tennessee | 13,864 | 0.86× |
| Indiana | 13,349 | 0.9× |
| Colorado | 12,326 | 0.97× |
| Missouri | 12,277 | 0.94× |
| Wisconsin | 10,797 | 0.89× |
| Oregon | 10,676 | 1.15× |
| Minnesota | 10,266 | 0.89× |
| South Carolina | 10,060 | 0.83× |
| Louisiana | 9,860 | 0.95× |
| Oklahoma | 9,348 | 1.04× |
| Nevada | 9,342 | 1.2× |
| Alabama | 9,064 | 0.8× |
| Connecticut | 7,558 | 0.93× |
| Utah | 7,027 | 0.97× |
| Arkansas | 5,745 | 0.86× |
| Iowa | 5,677 | 0.85× |
| Kansas | 5,225 | 0.82× |
| Mississippi | 5,201 | 0.78× |
| Hawaii | 3,788 | 1.09× |
| West Virginia | 3,589 | 0.95× |
| Idaho | 3,377 | 0.83× |
| Delaware | 3,253 | 1.46× |
| New Mexico | 3,136 | 0.77× |
| Nebraska | 2,951 | 0.73× |
| New Hampshire | 2,508 | 0.79× |
| South Dakota | 2,165 | 1.16× |
| Washington, District of Columbia | 2,162 | 0.89× |
| Rhode Island | 2,042 | 0.79× |
| Maine | 2,041 | 0.71× |
| Alaska | 1,995 | 1.15× |
| Montana | 1,640 | 0.73× |
| North Dakota | 1,367 | 0.82× |
| Vermont | 1,013 | 0.71× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Crash Bandicoot (video game) | 93.55× | Games |
| Crash Bandicoot | 76.73× | Games |
| Donkey Kong | 78.41× | Games |
| Atari | 65.15× | Games |
| Super Mario World | 65.76× | Games |
| Super Mario Bros. | 23.23× | Games |
| Super Mario 64 | 89.71× | Games |
| SimCity | 40.04× | Games |
| The Legend of Zelda | 15.76× | Games |
| Final Fantasy VII | 20.36× | Games |
| World of Warcraft | 10.78× | Games |
| Donkey Kong 64 | 123.05× | Games |
| SimCity BuildIt | 56.91× | Games |
| Warcraft | 15.34× | Games |
| Edge (magazine) | 24.24× | Games |
| Playstation 5 | 9.58× | Games |
| Final Fantasy | 11.68× | Games |
| Mario Kart 64 | 101.96× | Games |
| Johnny Rockets | 33.08× | Food & Beverages |
| ANTHEM | 16.32× | Music & Radio |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 3.37 |
| Early Adopter Mentality | POWER | 2.02 |
| Social Media Usage | JOY | 1.18 |
| Urban Lifestyle | OPEN | 1.16 |
| Pet Ownership | JOY | 1.11 |
| Luxury Orientation | PREMIUM | 1.11 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 17.4% |
| Japan | 14.8% |
| India | 6.4% |
See Capcom audiences in other countries
More Video game developer audiences in United States
- GameStop (28,989,335)
- Nintendo (16,314,367)
- Ubisoft (2,940,152)
- Rockstar Games (2,889,235)
- Electronic Arts (1,926,828)
Frequently asked questions
How many fans does Capcom have in United States?
Capcom has an estimated audience of 807,800 people in United States, concentrated in California and New York.
What is the gender split and age of Capcom fans?
42.1% of Capcom fans are female, 57.9% are male, with an average age of 33.1 years.
Which brands do Capcom fans like most?
Capcom fans show strongest brand affinity for Crash Bandicoot (video game) (93.55×), Crash Bandicoot (76.73×), and Donkey Kong (78.41×) over the country average.
Where do Capcom fans live in United States?
Capcom fans in United States are most concentrated in California (reach 134,075), New York (reach 99,688), and Texas (reach 83,829). These three regions account for the largest share of the active audience.
What other brands do Capcom fans also like?
Beyond Capcom itself, the audience over-indexes on Crash Bandicoot (76.73×), Donkey Kong (78.41×), Atari (65.15×), and Super Mario World (65.76×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Capcom. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.