Warcraft Audience in United States
Warcraft has an estimated audience of 4,829,695 people in United States. 32.1% are female, 67.9% are male, average age 27.4. Top regions: California, Texas, Florida. Top brand affinities: World of Warcraft, Battlefield 4, Autism Awareness, Diabetes mellitus awareness, Clash of Clans.
The average Warcraft fan in United States is 27.4 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include World of Warcraft, Battlefield 4, Autism Awareness, with strongest over-indexing on World of Warcraft (17.99× the country average). Demographically, the Warcraft audience skews more male with an average age of 27.4, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game
Demographics of Warcraft fans
| Metric | Value |
|---|---|
| Female | 32.1% |
| Male | 67.9% |
| Average age | 27.4 |
| Estimated audience size | 4,829,695 |
Audience persona
The typical Warcraft fan in United States is more male, around 27.4 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for World of Warcraft.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 628,890 | 1.18× |
| Texas | 488,322 | 1.18× |
| Florida | 359,149 | 1.1× |
| New York | 230,029 | 0.85× |
| Georgia | 146,133 | 0.98× |
| Illinois | 144,610 | 0.9× |
| North Carolina | 144,482 | 0.99× |
| Ohio | 133,704 | 0.9× |
| Pennsylvania | 129,247 | 0.79× |
| Arizona | 123,907 | 1.26× |
| Washington | 122,284 | 1.26× |
| Michigan | 117,935 | 0.93× |
| Virginia | 113,423 | 0.96× |
| New Jersey | 103,718 | 0.84× |
| Tennessee | 95,652 | 0.99× |
| Indiana | 85,928 | 0.97× |
| Maryland | 82,582 | 0.99× |
| Colorado | 79,608 | 1.05× |
| Missouri | 77,481 | 1× |
| Massachusetts | 71,280 | 0.75× |
| Alabama | 70,684 | 1.05× |
| Nevada | 70,514 | 1.51× |
| Minnesota | 67,793 | 0.98× |
| Oregon | 65,657 | 1.19× |
| Oklahoma | 62,905 | 1.17× |
| South Carolina | 62,890 | 0.87× |
| Wisconsin | 60,180 | 0.83× |
| Utah | 60,170 | 1.39× |
| Kentucky | 59,267 | 0.98× |
| Louisiana | 57,793 | 0.93× |
| Iowa | 53,947 | 1.36× |
| Arkansas | 44,046 | 1.11× |
| Kansas | 43,113 | 1.13× |
| Connecticut | 38,391 | 0.79× |
| Mississippi | 35,158 | 0.88× |
| Idaho | 31,896 | 1.32× |
| Hawaii | 24,533 | 1.18× |
| New Mexico | 24,274 | 1× |
| Nebraska | 20,971 | 0.87× |
| West Virginia | 18,973 | 0.84× |
| New Hampshire | 15,492 | 0.81× |
| Alaska | 15,350 | 1.49× |
| Maine | 14,528 | 0.84× |
| Montana | 13,475 | 1.01× |
| Rhode Island | 11,307 | 0.74× |
| South Dakota | 9,503 | 0.85× |
| North Dakota | 9,261 | 0.93× |
| Delaware | 9,008 | 0.68× |
| Washington, District of Columbia | 8,646 | 0.6× |
| Wyoming | 7,158 | 1× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| World of Warcraft | 17.99× | Games |
| Battlefield 4 | 66.13× | Games |
| Autism Awareness | 19.03× | Health |
| Diabetes mellitus awareness | 12.48× | Health |
| Clash of Clans | 29.73× | Games |
| Hearthstone | 68.41× | Games |
| Mobile game | 6.49× | Games |
| Microblogging | 12.67× | Technology & Electronics |
| Clash Royale | 31.67× | Games |
| Singer-songwriter | 5.51× | Music & Radio |
| Strategy games | 9.3× | Games |
| Kia Sportage | 25× | Cars & Mobility |
| Magic: The Gathering | 12.99× | Games |
| Final Fantasy | 12.53× | Games |
| Income tax | 13.19× | Business & Career |
| SimCity | 26.92× | Games |
| Newegg | 14.74× | Shopping |
| Action role-playing game | 8.82× | Games |
| Superman | 2.75× | Movies & TV |
| Diablo (series) | 15.44× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.19 |
| Early Adopter Mentality | POWER | 2.05 |
| Patriotism | CONSERVATISM | 1.42 |
| Convenience Orientation | PREMIUM | 1.21 |
| Social Media Usage | JOY | 1.15 |
| Individualism | JOY | 1.1 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 30.0% |
| Germany | 7.0% |
| United Kingdom | 4.3% |
See Warcraft audiences in other countries
More Games audiences in United States
- Pokémon (28,457,782)
- Minesweeper (28,282,791)
- Fortnite (21,111,782)
- Pokémon (video game series) (17,840,594)
- Call of Duty (16,541,098)
Frequently asked questions
How many fans does Warcraft have in United States?
Warcraft has an estimated audience of 4,829,695 people in United States, concentrated in California and Texas.
What is the gender split and age of Warcraft fans?
32.1% of Warcraft fans are female, 67.9% are male, with an average age of 27.4 years.
Which brands do Warcraft fans like most?
Warcraft fans show strongest brand affinity for World of Warcraft (17.99×), Battlefield 4 (66.13×), and Autism Awareness (19.03×) over the country average.
Where do Warcraft fans live in United States?
Warcraft fans in United States are most concentrated in California (reach 628,890), Texas (reach 488,322), and Florida (reach 359,149). These three regions account for the largest share of the active audience.
What other brands do Warcraft fans also like?
Beyond Warcraft itself, the audience over-indexes on Battlefield 4 (66.13×), Autism Awareness (19.03×), Diabetes mellitus awareness (12.48×), and Clash of Clans (29.73×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Warcraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.