A data profile of the people who buy, follow and care about Warcraft in Germany — modelled from more than twelve digital signal sources. Warcraft has an estimated audience of 1,126,298 people in Germany.
The average Warcraft fan in Germany is 27.6 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include The Elder Scrolls, World of Warcraft, Alienware, with strongest over-indexing on The Elder Scrolls (39.22× the country average).
Demographically, the Warcraft audience skews more male with an average age of 27.6, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Warcraft fan in Germany is more male, around 27.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for The Elder Scrolls.
The key figures that characterise the Warcraft profile in Germany.
30.4% are female, 69.6% are male, average age 27.6.
| Metric | Value |
|---|---|
| Female | 30.4% |
| Male | 69.6% |
| Average age | 27.6 |
| Estimated audience size | 1,126,298 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 54% | |
| 20-29 | 21% | |
| 30-39 | 13% | |
| 40-49 | 7% | |
| 50+ | 4% |
of the worldwide Warcraft audience comes from Germany.
| Country | Share |
|---|---|
| United States | 30.0% |
| Germany | 7.0% |
| United Kingdom | 4.3% |
Where the Warcraft audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Hessen | ~100K | 1.14× | |
| 02 | Niedersachsen | ~100K | 1.10× | |
| 03 | Nordrhein-Westfalen | ~300K | 1.04× | |
| 04 | Berlin | ~50K | 1.02× | |
| 05 | Bayern | ~200K | 1.01× | |
| 06 | Thüringen | ~30K | 1.01× | |
| 07 | Baden-Württemberg | ~200K | 1.00× | |
| 08 | Schleswig-Holstein | ~40K | 1.00× | |
| 09 | Rheinland-Pfalz | ~60K | 0.99× | |
| 10 | Sachsen | ~50K | 0.98× | |
| 11 | Brandenburg | ~30K | 0.97× | |
| 12 | Hamburg | ~20K | 0.96× | |
| 13 | Saarland | ~10K | 0.96× | |
| 14 | Sachsen-Anhalt | ~30K | 0.95× | |
| 15 | Bremen | ~9K | 0.95× | |
| 16 | Mecklenburg-Vorpommern | ~20K | 0.93× |
The strongest cross-interests of the Warcraft audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Alienware | Technology & Electronics | 40.30× | ||
| 02 | The Elder Scrolls | Games | 39.22× | ||
| 03 | Battlefield 4 | Games | 29.40× | ||
| 04 | Red Dead Redemption | Games | 24.71× | ||
| 05 | Multiplayer online battle arena | Games | 21.44× | ||
| 06 | Betfair | Games | 18.71× | ||
| 07 | World of Warcraft | Games | 14.12× | ||
| 08 | Tokyo | Travel & Leisure | 13.37× | ||
| 09 | Counter-Strike: Global Offensive | Games | 13.09× | ||
| 10 | Steam | Games | 9.27× | ||
| 11 | Action role-playing game | Games | 8.18× | ||
| 12 | Epic Games | Games | 7.44× | ||
| 13 | Electronic sports | Sports | 6.74× | ||
| 14 | Desktop computers | Technology & Electronics | 6.71× | ||
| 15 | Collectible card game | Games | 6.47× | ||
| 16 | Tipico | Games | 6.36× | ||
| 17 | Real-time strategy | Games | 6.36× | ||
| 18 | League of Legends | Games | 5.12× | ||
| 19 | Mobile game | Games | 4.67× | ||
| 20 | Internet & Social Media | 3.03× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.68× | |
| Patriotism | CONSERVATISM | 1.59× | |
| Social Media Usage | JOY | 1.46× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.49× | |
| Sustainability | BALANCE | 0.57× | |
| Creativity | OPEN | 0.67× |
Warcraft has an estimated audience of 1,126,298 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
30.4% of Warcraft fans are female, 69.6% are male, with an average age of 27.6 years.
Warcraft fans show strongest brand affinity for The Elder Scrolls (39.22×), World of Warcraft (14.12×), and Alienware (40.3×) over the country average.
Warcraft fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~300K), Bayern (reach ~200K), and Baden-Württemberg (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Warcraft itself, the audience over-indexes on World of Warcraft (14.12×), Alienware (40.3×), Steam (9.27×), and Counter-Strike: Global Offensive (13.09×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Warcraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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