Warcraft Audience in Germany

Warcraft has an estimated audience of 1,126,443 people in Germany. 30.4% are female, 69.6% are male, average age 27.6. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: The Elder Scrolls, World of Warcraft, Counter-Strike: Global Offensive, Tipico, League of Legends.

The average Warcraft fan in Germany is 27.6 years old, more male, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include The Elder Scrolls, World of Warcraft, Counter-Strike: Global Offensive, with strongest over-indexing on The Elder Scrolls (29.67× the country average). Demographically, the Warcraft audience skews more male with an average age of 27.6, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Games · Type: Video / Board Game

Demographics of Warcraft fans

Demographic split for Warcraft audience in Germany
MetricValue
Female30.4%
Male69.6%
Average age27.6
Estimated audience size1,126,443

Audience persona

The typical Warcraft fan in Germany is more male, around 27.6 years old, with strong Patriotism tendencies and a notable affinity for The Elder Scrolls.

Top regions in Germany

Top regions ranked by reach for Warcraft in Germany
RegionReachAffinity
Nordrhein-Westfalen262,0661.06×
Bayern186,3161.03×
Baden-Württemberg153,786
Niedersachsen121,9771.12×
Hessen98,6921.15×
Rheinland-Pfalz56,253
Sachsen54,8170.99×
Berlin54,1441.08×
Schleswig-Holstein39,4770.98×
Brandenburg34,5690.99×
Thüringen28,3660.99×
Sachsen-Anhalt27,2510.93×
Hamburg24,7790.97×
Mecklenburg-Vorpommern19,2460.89×
Saarland12,5110.9×
Bremen8,8700.92×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Warcraft audience
BrandAffinityCategory
The Elder Scrolls29.67×Games
World of Warcraft12.07×Games
Counter-Strike: Global Offensive12.06×Games
Tipico5.7×Games
League of Legends6.09×Games
Fortnite5.35×Games
Diablo (series)15.02×Games
Elfen Lied29.22×Literature
Electronic sports6.27×Sports
The Last of Us7.1×Games
Call of Duty: Modern Warfare 215.01×Games
Livemusic3.38×Music & Radio
Oblivion (2013 film)6.25×Movies & TV
Real-time strategy4.85×Games
Mobile game2.87×Games
Role-playing games3.64×Games
Desktop computers4.51×Technology & Electronics
Call of Duty4.16×Games
GitHub4.97×Internet & Social Media
Activision17.08×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Warcraft audience
TraitClusterScore
PatriotismCONSERVATISM1.44
Early Adopter MentalityPOWER1.27
Social Media UsageJOY1.18
Career OrientationPOWER1.11
Family OrientationCONSERVATISM0.99
Urban LifestyleOPEN0.87

Worldwide distribution

Worldwide audience distribution share by country for Warcraft
CountryShare
United States30.0%
Germany7.0%
United Kingdom4.3%

See Warcraft audiences in other countries

More Games audiences in Germany

Frequently asked questions

How many fans does Warcraft have in Germany?

Warcraft has an estimated audience of 1,126,443 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

What is the gender split and age of Warcraft fans?

30.4% of Warcraft fans are female, 69.6% are male, with an average age of 27.6 years.

Which brands do Warcraft fans like most?

Warcraft fans show strongest brand affinity for The Elder Scrolls (29.67×), World of Warcraft (12.07×), and Counter-Strike: Global Offensive (12.06×) over the country average.

Where do Warcraft fans live in Germany?

Warcraft fans in Germany are most concentrated in Nordrhein-Westfalen (reach 262,066), Bayern (reach 186,316), and Baden-Württemberg (reach 153,786). These three regions account for the largest share of the active audience.

What other brands do Warcraft fans also like?

Beyond Warcraft itself, the audience over-indexes on World of Warcraft (12.07×), Counter-Strike: Global Offensive (12.06×), Tipico (5.7×), and League of Legends (6.09×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Warcraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.