Multiplayer online battle arena Audience in Germany

Multiplayer online battle arena has an estimated audience of 992,252 people in Germany. 25.6% are female, 74.4% are male, average age 28.4. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: Counter-Strike: Global Offensive, League of Legends, World of Warcraft, Twitch, Call of Duty.
The average Multiplayer online battle arena fan in Germany is 28.4 years old, more male, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include Counter-Strike: Global Offensive, League of Legends, World of Warcraft, with strongest over-indexing on Counter-Strike: Global Offensive (20.92× the country average). Demographically, the Multiplayer online battle arena audience skews more male with an average age of 28.4, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Multiplayer online battle arena fans
| Metric | Value |
|---|---|
| Female | 25.6% |
| Male | 74.4% |
| Average age | 28.4 |
| Estimated audience size | 992,252 |
Audience persona
The typical Multiplayer online battle arena fan in Germany is more male, around 28.4 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Counter-Strike: Global Offensive.
Top regions in Germany
| Region | Reach | Affinity |
|---|---|---|
| Nordrhein-Westfalen | 220,711 | 1.02× |
| Bayern | 191,904 | 1.2× |
| Baden-Württemberg | 125,324 | 0.93× |
| Hessen | 114,929 | 1.52× |
| Niedersachsen | 101,815 | 1.06× |
| Rheinland-Pfalz | 57,550 | 1.16× |
| Sachsen | 45,461 | 0.93× |
| Berlin | 45,036 | 1.02× |
| Schleswig-Holstein | 42,930 | 1.2× |
| Brandenburg | 24,151 | 0.78× |
| Hamburg | 23,765 | 1.06× |
| Thüringen | 17,126 | 0.68× |
| Sachsen-Anhalt | 16,078 | 0.63× |
| Mecklenburg-Vorpommern | 13,409 | 0.71× |
| Saarland | 13,088 | 1.07× |
| Bremen | 8,800 | 1.04× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Counter-Strike: Global Offensive | 20.92× | Games |
| League of Legends | 16.36× | Games |
| World of Warcraft | 15.13× | Games |
| Twitch | 10.71× | Games |
| Call of Duty | 11.3× | Games |
| Warcraft | 21.44× | Games |
| PC game | 9.78× | Games |
| Epic Games | 11.67× | Games |
| Call of Duty | 15.12× | Games |
| Nvidia | 12.15× | Technology & Electronics |
| Gaming computer | 8.55× | Technology & Electronics |
| Mobile game | 5.88× | Games |
| Fortnite | 8.03× | Games |
| Alienware | 23.8× | Technology & Electronics |
| Gaming | 7.65× | Games |
| Valorant | 18.43× | Games |
| Digital electronics | 7.16× | Technology & Electronics |
| SteelSeries | 22.98× | Games |
| Strategy video game | 8.57× | Games |
| Electronic sports | 8.46× | Sports |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.35 |
| Patriotism | CONSERVATISM | 1.29 |
| Sustainability | BALANCE | 1.23 |
| Social Media Usage | JOY | 1.11 |
| Career Orientation | POWER | 0.96 |
| Spirituality | BALANCE | 0.94 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 14.5% |
| China | 12.5% |
| Japan | 5.3% |
See Multiplayer online battle arena audiences in other countries
- Multiplayer online battle arena — United States
- Multiplayer online battle arena — United Kingdom
- Multiplayer online battle arena — France
- Multiplayer online battle arena — Italy
- Multiplayer online battle arena — Spain
- Multiplayer online battle arena — Brazil
- Multiplayer online battle arena — Japan
- Multiplayer online battle arena — South Korea
- Multiplayer online battle arena — India
More Gaming genre audiences in Germany
- Video games (15,840,709)
- Mobile game (9,316,059)
- Online games (8,924,196)
- Adventure game (8,104,093)
- First-person shooter games (6,744,154)
Frequently asked questions
How many fans does Multiplayer online battle arena have in Germany?
Multiplayer online battle arena has an estimated audience of 992,252 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
What is the gender split and age of Multiplayer online battle arena fans?
25.6% of Multiplayer online battle arena fans are female, 74.4% are male, with an average age of 28.4 years.
Which brands do Multiplayer online battle arena fans like most?
Multiplayer online battle arena fans show strongest brand affinity for Counter-Strike: Global Offensive (20.92×), League of Legends (16.36×), and World of Warcraft (15.13×) over the country average.
Where do Multiplayer online battle arena fans live in Germany?
Multiplayer online battle arena fans in Germany are most concentrated in Nordrhein-Westfalen (reach 220,711), Bayern (reach 191,904), and Baden-Württemberg (reach 125,324). These three regions account for the largest share of the active audience.
What other brands do Multiplayer online battle arena fans also like?
Beyond Multiplayer online battle arena itself, the audience over-indexes on League of Legends (16.36×), World of Warcraft (15.13×), Twitch (10.71×), and Call of Duty (11.3×) compared to the Germany average.
How to read this data
Audience size is the estimated number of people in Germany who actively search for Multiplayer online battle arena. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.