A data profile of the people who buy, follow and care about Multiplayer online battle arena in Germany — modelled from more than twelve digital signal sources. Multiplayer online battle arena has an estimated audience of 992,252 people in Germany.
The average Multiplayer online battle arena fan in Germany is 28.4 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Counter-Strike: Global Offensive, League of Legends, World of Warcraft, with strongest over-indexing on Counter-Strike: Global Offensive (20.92× the country average).
Demographically, the Multiplayer online battle arena audience skews more male with an average age of 28.4, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Multiplayer online battle arena fan in Germany is more male, around 28.4 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Counter-Strike: Global Offensive.
The key figures that characterise the Multiplayer online battle arena profile in Germany.
25.6% are female, 74.4% are male, average age 28.4.
| Metric | Value |
|---|---|
| Female | 25.6% |
| Male | 74.4% |
| Average age | 28.4 |
| Estimated audience size | 992,252 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 49% | |
| 20-29 | 25% | |
| 30-39 | 13% | |
| 40-49 | 8% | |
| 50+ | 5% |
of the worldwide Multiplayer online battle arena audience comes from Germany.
| Country | Share |
|---|---|
| United States | 14.5% |
| China | 12.5% |
| Japan | 5.3% |
Where the Multiplayer online battle arena audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Hessen | ~100K | 1.46× | |
| 02 | Bayern | ~200K | 1.15× | |
| 03 | Schleswig-Holstein | ~40K | 1.12× | |
| 04 | Rheinland-Pfalz | ~50K | 1.10× | |
| 05 | Niedersachsen | ~100K | 1.04× | |
| 06 | Bremen | ~9K | 1.04× | |
| 07 | Saarland | ~10K | 1.03× | |
| 08 | Nordrhein-Westfalen | ~200K | 0.99× | |
| 09 | Hamburg | ~20K | 0.98× | |
| 10 | Berlin | ~40K | 0.97× | |
| 11 | Sachsen | ~50K | 0.96× | |
| 12 | Baden-Württemberg | ~100K | 0.94× | |
| 13 | Brandenburg | ~30K | 0.91× | |
| 14 | Mecklenburg-Vorpommern | ~20K | 0.91× | |
| 15 | Thüringen | ~20K | 0.89× | |
| 16 | Sachsen-Anhalt | ~20K | 0.87× |
The strongest cross-interests of the Multiplayer online battle arena audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Alienware | Technology & Electronics | 23.80× | ||
| 02 | SteelSeries | Games | 22.98× | ||
| 03 | Warcraft | Games | 21.44× | ||
| 04 | Counter-Strike: Global Offensive | Games | 20.92× | ||
| 05 | Valorant | Games | 18.43× | ||
| 06 | League of Legends | Games | 16.36× | ||
| 07 | World of Warcraft | Games | 15.13× | ||
| 08 | Call of Duty | Games | 15.12× | ||
| 09 | Nvidia | Technology & Electronics | 12.15× | ||
| 10 | Epic Games | Games | 11.67× | ||
| 11 | Twitch | Games | 10.71× | ||
| 12 | PC game | Games | 9.78× | ||
| 13 | Strategy video game | Games | 8.57× | ||
| 14 | Gaming computer | Technology & Electronics | 8.55× | ||
| 15 | Electronic sports | Sports | 8.46× | ||
| 16 | Fortnite | Games | 8.03× | ||
| 17 | Gaming | Games | 7.65× | ||
| 18 | Digital electronics | Technology & Electronics | 7.16× | ||
| 19 | Ninja (gamer) | Games | 6.76× | ||
| 20 | Mobile game | Games | 5.88× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 5.26× | |
| Social Media Usage | JOY | 1.97× | |
| Convenience Orientation | PREMIUM | 1.27× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 0.45× | |
| Tradition | CONSERVATISM | 0.54× | |
| Design Affinity | PREMIUM | 0.55× |
Multiplayer online battle arena has an estimated audience of 992,252 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
25.6% of Multiplayer online battle arena fans are female, 74.4% are male, with an average age of 28.4 years.
Multiplayer online battle arena fans show strongest brand affinity for Counter-Strike: Global Offensive (20.92×), League of Legends (16.36×), and World of Warcraft (15.13×) over the country average.
Multiplayer online battle arena fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~200K), Bayern (reach ~200K), and Baden-Württemberg (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Multiplayer online battle arena itself, the audience over-indexes on League of Legends (16.36×), World of Warcraft (15.13×), Twitch (10.71×), and Warcraft (21.44×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Multiplayer online battle arena. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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