A data profile of the people who buy, follow and care about World of Warcraft in Germany — modelled from more than twelve digital signal sources. World of Warcraft has an estimated audience of 4,428,019 people in Germany.
The average World of Warcraft fan in Germany is 30.3 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Niedersachsen.
Top brand affinities include Warcraft, Massively multiplayer online role-playing games, Twitch, with strongest over-indexing on Warcraft (14.12× the country average).
Demographically, the World of Warcraft audience skews more male with an average age of 30.3, and over-indexes on personality traits such as Need for Security, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical World of Warcraft fan in Germany is more male, around 30.3 years old, with strong Need for Security tendencies and a notable affinity for Warcraft.
The key figures that characterise the World of Warcraft profile in Germany.
32.1% are female, 67.9% are male, average age 30.3.
| Metric | Value |
|---|---|
| Female | 32.1% |
| Male | 67.9% |
| Average age | 30.3 |
| Estimated audience size | 4,428,019 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 44% | |
| 20-29 | 23% | |
| 30-39 | 16% | |
| 40-49 | 10% | |
| 50+ | 7% |
of the worldwide World of Warcraft audience comes from Germany.
| Country | Share |
|---|---|
| United States | 28.3% |
| Germany | 9.0% |
| France | 7.3% |
Where the World of Warcraft audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Hamburg | ~100K | 1.31× | |
| 02 | Niedersachsen | ~500K | 1.26× | |
| 03 | Schleswig-Holstein | ~200K | 1.26× | |
| 04 | Nordrhein-Westfalen | ~1M | 1.23× | |
| 05 | Saarland | ~60K | 1.11× | |
| 06 | Rheinland-Pfalz | ~200K | 1.00× | |
| 07 | Sachsen | ~200K | 0.98× | |
| 08 | Bremen | ~40K | 0.95× | |
| 09 | Bayern | ~700K | 0.93× | |
| 10 | Hessen | ~300K | 0.93× | |
| 11 | Berlin | ~200K | 0.93× | |
| 12 | Brandenburg | ~100K | 0.90× | |
| 13 | Sachsen-Anhalt | ~100K | 0.87× | |
| 14 | Baden-Württemberg | ~500K | 0.82× | |
| 15 | Thüringen | ~90K | 0.79× | |
| 16 | Mecklenburg-Vorpommern | ~70K | 0.78× |
The strongest cross-interests of the World of Warcraft audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | State of Decay (video game) | Video / Board Game | 22.28× | ||
| 02 | Carcassonne (board game) | Games | 20.37× | ||
| 03 | Warcraft | Games | 14.12× | ||
| 04 | Wowhead | Games | 13.80× | ||
| 05 | Star Citizen | News | 13.59× | ||
| 06 | The Witcher 3: Wild Hunt | Games | 8.58× | ||
| 07 | The Witcher | Games | 6.93× | ||
| 08 | Massively multiplayer online role-playing games | Games | 6.46× | ||
| 09 | Action role-playing game | Games | 5.61× | ||
| 10 | Counter-Strike: Global Offensive | Games | 5.56× | ||
| 11 | Instant Gaming | Games | 4.35× | ||
| 12 | Twitch | Games | 4.00× | ||
| 13 | Pokémon (video game series) | Games | 3.98× | ||
| 14 | Gaming computer | Technology & Electronics | 3.81× | ||
| 15 | Massively multiplayer online games | Games | 3.75× | ||
| 16 | PC game | Games | 3.56× | ||
| 17 | Godzilla | Movies & TV | 3.12× | ||
| 18 | Role-playing games | Games | 3.11× | ||
| 19 | Mobile game | Games | 2.98× | ||
| 20 | A Knight of the Seven Kingdoms | Movies & TV | 2.94× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 1.84× | |
| Patriotism | CONSERVATISM | 1.39× | |
| Social Media Usage | JOY | 1.36× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.63× | |
| Sustainability | BALANCE | 0.68× | |
| Quality Awareness | PREMIUM | 0.71× |
World of Warcraft has an estimated audience of 4,428,019 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
32.1% of World of Warcraft fans are female, 67.9% are male, with an average age of 30.3 years.
World of Warcraft fans show strongest brand affinity for Warcraft (14.12×), Massively multiplayer online role-playing games (6.46×), and Twitch (4×) over the country average.
World of Warcraft fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~1M), Bayern (reach ~700K), and Niedersachsen (reach ~500K). These three regions account for the largest share of the active audience.
Beyond World of Warcraft itself, the audience over-indexes on Massively multiplayer online role-playing games (6.46×), Twitch (4×), The Witcher 3: Wild Hunt (8.58×), and Wowhead (13.8×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for World of Warcraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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