Rascasse Audience Intelligence

Wowhead Audience in Germany

A data profile of the people who buy, follow and care about Wowhead in Germany — modelled from more than twelve digital signal sources. Wowhead has an estimated audience of 604,507 people in Germany.

The average Wowhead fan in Germany is 27.9 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Niedersachsen.

Top brand affinities include World of Warcraft, Scooby-Doo, Margot Robbie, with strongest over-indexing on World of Warcraft (13.8× the country average).

Demographically, the Wowhead audience skews more male with an average age of 27.9, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Wowhead fan in Germany is more male, around 27.9 years old, with strong Patriotism tendencies and a notable affinity for World of Warcraft.

Category: Games · Type: Website / Newspaper / Magazine

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Wowhead profile in Germany.

Audience size
605K
in Germany
Gender
11.8%
88.2% male
Age
27.9
average years
Country rank
#10037
Website / Newspaper / Magazine in Germany
Fig. 01

Search interest · 12-month trend

+8%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Audience demographics of Wowhead

11.8% are female, 88.2% are male, average age 27.9.

Fig. 02

Gender split

11.8%
Female
88.2%
Male
Demographic split for Wowhead audience in Germany
MetricValue
Female11.8%
Male88.2%
Average age27.9
Estimated audience size604,507
Fig. 03

Age distribution

Ø 27.9
average years
Age distribution of the Wowhead audience in Germany
Age bracketShare%
16-1933%
20-2945%
30-3922%
40-490%
50+0%
Fig. 04

Worldwide distribution

9.3%

of the worldwide Wowhead audience comes from Germany.

Worldwide audience distribution share by country for Wowhead
CountryShare
United States17.1%
China15.5%
Germany9.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Wowhead audience in Germany is strongest.

Fig. 05

Top regions by affinity

Wowhead fans by region: top regions in Germany
#RegionReachAffinity×
01Schleswig-Holstein~30K1.46×
02Niedersachsen~80K1.36×
03Rheinland-Pfalz~40K1.30×
04Nordrhein-Westfalen~200K1.22×
05Saarland~8K1.08×
06Bremen~5K1.06×
07Thüringen~10K0.97×
08Sachsen-Anhalt~10K0.93×
09Hamburg~10K0.90×
10Hessen~40K0.89×
11Bayern~80K0.88×
12Brandenburg~20K0.88×
13Berlin~20K0.86×
14Baden-Württemberg~70K0.83×
15Mecklenburg-Vorpommern~8K0.72×
16Sachsen~20K0.68×
Fig. 06

Affinity by region

Affinity by region — Wowhead, Germany
0.68×1.00×1.46×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Wowhead audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Wowhead audience
#·InterestCategoryAffinity×
01HearthstoneGames25.03×
02ActivisionGames20.00×
03GamescomGames19.08×
04World of WarcraftGames13.80×
05Diablo (series)Games13.68×
06Scooby-DooMovies & TV12.49×
07Magic: The GatheringGames9.34×
08PlayStation StoreGames8.20×
09Christoph WaltzMovies & TV7.27×
10Margot RobbieMovies & TV7.00×
11Strategy gamesGames6.50×
12Collectible card gameGames6.21×
13Instant GamingGames5.99×
14League of LegendsGames5.73×
15BeetlejuiceMovies & TV5.45×
16Action role-playing gameGames5.14×
17Google DriveTechnology & Electronics5.10×
18Anime conventionLiterature4.67×
19PokémonGames4.15×
20Harry PotterMovies & TV1.96×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Wowhead audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Wowhead audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.72×
Early Adopter MentalityPOWER1.55×
Social Media UsageJOY1.44×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Wowhead audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.52×
CreativityOPEN0.56×
Price SensitivityPREMIUM0.62×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Wowhead have in Germany?

Wowhead has an estimated audience of 604,507 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Wowhead fans?

11.8% of Wowhead fans are female, 88.2% are male, with an average age of 27.9 years.

03

Which brands do Wowhead fans like most?

Wowhead fans show strongest brand affinity for World of Warcraft (13.8×), Scooby-Doo (12.49×), and Margot Robbie (7×) over the country average.

04

Where do Wowhead fans live in Germany?

Wowhead fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~200K), Bayern (reach ~80K), and Niedersachsen (reach ~80K). These three regions account for the largest share of the active audience.

05

What other brands do Wowhead fans also like?

Beyond Wowhead itself, the audience over-indexes on Scooby-Doo (12.49×), Margot Robbie (7×), Strategy games (6.5×), and League of Legends (5.73×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Wowhead. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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