A data profile of the people who buy, follow and care about Wowhead in United States — modelled from more than twelve digital signal sources. Wowhead has an estimated audience of 1,105,816 people in United States.
The average Wowhead fan in United States is 31.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include World of Warcraft, Hearthstone, Micro Center, with strongest over-indexing on World of Warcraft (24.61× the country average).
Demographically, the Wowhead audience skews more male with an average age of 31.9, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Wowhead fan in United States is more male, around 31.9 years old, with strong Patriotism tendencies and a notable affinity for World of Warcraft.
The key figures that characterise the Wowhead profile in United States.
29.0% are female, 71.0% are male, average age 31.9.
| Metric | Value |
|---|---|
| Female | 29.0% |
| Male | 71.0% |
| Average age | 31.9 |
| Estimated audience size | 1,105,816 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 32% | |
| 20-29 | 30% | |
| 30-39 | 20% | |
| 40-49 | 11% | |
| 50+ | 6% |
of the worldwide Wowhead audience comes from United States.
| Country | Share |
|---|---|
| United States | 17.1% |
| China | 15.5% |
| Germany | 9.3% |
Where the Wowhead audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~4K | 1.69× | |
| 02 | Washington | ~30K | 1.50× | |
| 03 | Oregon | ~20K | 1.38× | |
| 04 | Utah | ~10K | 1.35× | |
| 05 | Maine | ~5K | 1.35× | |
| 06 | New Hampshire | ~5K | 1.29× | |
| 07 | Idaho | ~7K | 1.25× | |
| 08 | West Virginia | ~6K | 1.23× | |
| 09 | Kentucky | ~20K | 1.22× | |
| 10 | Kansas | ~10K | 1.22× | |
| 11 | Oklahoma | ~10K | 1.19× | |
| 12 | Minnesota | ~20K | 1.18× | |
| 13 | North Dakota | ~3K | 1.18× | |
| 14 | Nevada | ~10K | 1.16× | |
| 15 | Colorado | ~20K | 1.11× | |
| 16 | Missouri | ~20K | 1.10× | |
| 17 | Wisconsin | ~20K | 1.08× | |
| 18 | Arizona | ~20K | 1.03× | |
| 19 | Tennessee | ~20K | 1.03× | |
| 20 | Michigan | ~30K | 1.02× | |
| 21 | Indiana | ~20K | 1.00× | |
| 22 | South Dakota | ~2K | 1.00× | |
| 23 | Delaware | ~3K | 0.99× | |
| 24 | Pennsylvania | ~30K | 0.95× | |
| 25 | Vermont | ~2K | 0.95× | |
| 26 | Virginia | ~20K | 0.94× | |
| 27 | California | ~100K | 0.93× | |
| 28 | Ohio | ~30K | 0.93× | |
| 29 | Iowa | ~8K | 0.93× | |
| 30 | Nebraska | ~5K | 0.93× | |
| 31 | Montana | ~3K | 0.93× | |
| 32 | Maryland | ~20K | 0.92× | |
| 33 | Florida | ~60K | 0.89× | |
| 34 | Connecticut | ~10K | 0.89× | |
| 35 | Alabama | ~10K | 0.87× | |
| 36 | New Mexico | ~5K | 0.87× | |
| 37 | North Carolina | ~30K | 0.86× | |
| 38 | Arkansas | ~8K | 0.85× | |
| 39 | Louisiana | ~10K | 0.84× | |
| 40 | Texas | ~80K | 0.83× | |
| 41 | South Carolina | ~10K | 0.83× | |
| 42 | Georgia | ~30K | 0.80× | |
| 43 | Massachusetts | ~20K | 0.80× | |
| 44 | Rhode Island | ~3K | 0.78× | |
| 45 | Illinois | ~30K | 0.76× | |
| 46 | New York | ~40K | 0.73× | |
| 47 | New Jersey | ~20K | 0.68× | |
| 48 | Mississippi | ~6K | 0.64× | |
| 49 | Hawaii | ~3K | 0.64× | |
| 50 | Washington, District of Columbia | ~2K | 0.61× |
The strongest cross-interests of the Wowhead audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Hearthstone | Games | 94.70× | ||
| 02 | World of Warcraft | Games | 24.61× | ||
| 03 | Micro Center | Shopping | 16.41× | ||
| 04 | Magic: The Gathering | Games | 16.35× | ||
| 05 | Assassin's Creed | Games | 10.48× | ||
| 06 | The Lord of the Rings | Movies & TV | 10.29× | ||
| 07 | Massively multiplayer online games | Games | 8.90× | ||
| 08 | The Legend of Zelda | Games | 8.24× | ||
| 09 | Collectible card game | Games | 8.07× | ||
| 10 | GameStop | Games | 7.66× | ||
| 11 | Action role-playing game | Games | 7.13× | ||
| 12 | Pokémon | Games | 6.29× | ||
| 13 | Strategy games | Games | 6.25× | ||
| 14 | Game of Thrones | Movies & TV | 4.95× | ||
| 15 | Role-playing games | Games | 4.32× | ||
| 16 | Mobile game | Games | 4.05× | ||
| 17 | Subway | Food & Beverages | 4.00× | ||
| 18 | Pizza Hut | Food & Beverages | 3.90× | ||
| 19 | McDonald's | Food & Beverages | 3.19× | ||
| 20 | Internet & Social Media | 3.13× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 3.51× | |
| Early Adopter Mentality | POWER | 2.68× | |
| Individualism | JOY | 2.05× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.53× | |
| Design Affinity | PREMIUM | 0.63× | |
| Travelling | THRILL | 0.66× |
Wowhead has an estimated audience of 1,105,816 people in United States, concentrated in California and Texas.
29.0% of Wowhead fans are female, 71.0% are male, with an average age of 31.9 years.
Wowhead fans show strongest brand affinity for World of Warcraft (24.61×), Hearthstone (94.7×), and Micro Center (16.41×) over the country average.
Wowhead fans in United States are most concentrated in California (reach ~100K), Texas (reach ~80K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.
Beyond Wowhead itself, the audience over-indexes on Hearthstone (94.7×), Micro Center (16.41×), Magic: The Gathering (16.35×), and GameStop (7.66×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Wowhead. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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