Strategy games Audience in United States

Strategy games has an estimated audience of 16,368,706 people in United States. 35.8% are female, 64.2% are male, average age 34.7. Top regions: California, Texas, Florida. Top brand affinities: Massively multiplayer online real-time strategy game, Miniature wargaming, Mobile game, Turn-based strategy, Massively multiplayer online games.
The average Strategy games fan in United States is 34.7 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Massively multiplayer online real-time strategy game, Miniature wargaming, Mobile game, with strongest over-indexing on Massively multiplayer online real-time strategy game (22.22× the country average). Demographically, the Strategy games audience skews more male with an average age of 34.7, and over-indexes on personality traits such as LGBTQ+ Identity, Convenience Orientation. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Strategy games fans
| Metric | Value |
|---|---|
| Female | 35.8% |
| Male | 64.2% |
| Average age | 34.7 |
| Estimated audience size | 16,368,706 |
Audience persona
The typical Strategy games fan in United States is more male, around 34.7 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Massively multiplayer online real-time strategy game.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 1,568,541 | 0.87× |
| Texas | 1,093,634 | 0.78× |
| Florida | 891,885 | 0.8× |
| New York | 779,430 | 0.85× |
| Pennsylvania | 518,378 | 0.94× |
| Illinois | 492,158 | 0.9× |
| Ohio | 479,177 | 0.95× |
| North Carolina | 442,881 | 0.9× |
| Washington | 441,567 | 1.34× |
| Georgia | 427,309 | 0.85× |
| Michigan | 409,156 | 0.96× |
| Virginia | 397,853 | 1× |
| Idaho | 350,550 | 4.27× |
| New Jersey | 338,657 | 0.81× |
| Arizona | 326,291 | 0.98× |
| Massachusetts | 301,369 | 0.93× |
| Tennessee | 291,690 | 0.89× |
| Indiana | 288,663 | 0.97× |
| Missouri | 277,464 | 1.05× |
| Colorado | 268,872 | 1.04× |
| Maryland | 255,214 | 0.91× |
| Minnesota | 249,507 | 1.06× |
| Wisconsin | 238,893 | 0.97× |
| Alabama | 210,645 | 0.92× |
| Oregon | 200,498 | 1.07× |
| Kentucky | 191,731 | 0.93× |
| South Carolina | 190,352 | 0.77× |
| Oklahoma | 181,666 | 1× |
| Utah | 180,904 | 1.23× |
| Louisiana | 171,614 | 0.81× |
| Connecticut | 147,875 | 0.9× |
| Kansas | 145,014 | 1.12× |
| Iowa | 143,148 | 1.06× |
| Nevada | 124,979 | 0.79× |
| Arkansas | 123,560 | 0.92× |
| Mississippi | 91,777 | 0.68× |
| Nebraska | 86,969 | 1.06× |
| West Virginia | 70,298 | 0.92× |
| New Mexico | 62,692 | 0.76× |
| New Hampshire | 60,497 | 0.94× |
| Maine | 56,519 | 0.96× |
| Montana | 55,718 | 1.23× |
| Hawaii | 50,989 | 0.72× |
| Washington, District of Columbia | 43,800 | 0.89× |
| Rhode Island | 41,638 | 0.8× |
| Alaska | 41,312 | 1.18× |
| Delaware | 33,949 | 0.75× |
| North Dakota | 33,304 | 0.99× |
| South Dakota | 32,193 | 0.85× |
| Vermont | 26,283 | 0.91× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Massively multiplayer online real-time strategy game | 22.22× | Games |
| Miniature wargaming | 14.38× | Games |
| Mobile game | 4.93× | Games |
| Turn-based strategy | 15× | Games |
| Massively multiplayer online games | 7.1× | Games |
| Games Workshop | 16.29× | Games |
| Real-time strategy | 6.32× | Games |
| Collectible card game | 6.96× | Games |
| Warcraft | 11.06× | Games |
| Massively multiplayer online role-playing games | 5.72× | Games |
| Online games | 3.42× | Games |
| Tabletop role-playing game | 6.62× | Games |
| Wargaming | 16.18× | Games |
| First-person shooter games | 2.97× | Games |
| Warhammer Fantasy (setting) | 16.2× | Games |
| Army men | 13.97× | Games |
| Strategy video game | 5.71× | Games |
| Video games | 1.9× | Games |
| Movies | 1.51× | Movies & TV |
| Total War (series) | 19.2× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.33 |
| Convenience Orientation | PREMIUM | 1.21 |
| Social Media Usage | JOY | 1.2 |
| Early Adopter Mentality | POWER | 1.2 |
| Extroversion | THRILL | 1.13 |
| Individualism | JOY | 1 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 14.1% |
| China | 8.0% |
| India | 6.2% |
See Strategy games audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Strategy games have in United States?
Strategy games has an estimated audience of 16,368,706 people in United States, concentrated in California and Texas.
What is the gender split and age of Strategy games fans?
35.8% of Strategy games fans are female, 64.2% are male, with an average age of 34.7 years.
Which brands do Strategy games fans like most?
Strategy games fans show strongest brand affinity for Massively multiplayer online real-time strategy game (22.22×), Miniature wargaming (14.38×), and Mobile game (4.93×) over the country average.
Where do Strategy games fans live in United States?
Strategy games fans in United States are most concentrated in California (reach 1,568,541), Texas (reach 1,093,634), and Florida (reach 891,885). These three regions account for the largest share of the active audience.
What other brands do Strategy games fans also like?
Beyond Strategy games itself, the audience over-indexes on Miniature wargaming (14.38×), Mobile game (4.93×), Turn-based strategy (15×), and Massively multiplayer online games (7.1×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Strategy games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.