A data profile of the people who buy, follow and care about Strategy games in United States — modelled from more than twelve digital signal sources. Strategy games has an estimated audience of 16,368,706 people in United States.
The average Strategy games fan in United States is 34.7 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Massively multiplayer online real-time strategy game, Miniature wargaming, Mobile game, with strongest over-indexing on Massively multiplayer online real-time strategy game (22.22× the country average).
Demographically, the Strategy games audience skews more male with an average age of 34.7, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Strategy games fan in United States is more male, around 34.7 years old, with strong Patriotism tendencies and a notable affinity for Massively multiplayer online real-time strategy game.
The key figures that characterise the Strategy games profile in United States.
35.8% are female, 64.2% are male, average age 34.7.
| Metric | Value |
|---|---|
| Female | 35.8% |
| Male | 64.2% |
| Average age | 34.7 |
| Estimated audience size | 16,368,706 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 31% | |
| 20-29 | 23% | |
| 30-39 | 18% | |
| 40-49 | 14% | |
| 50+ | 14% |
of the worldwide Strategy games audience comes from United States.
| Country | Share |
|---|---|
| United States | 14.1% |
| China | 8.0% |
| India | 6.2% |
Where the Strategy games audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Idaho | ~500K | 5.72× | |
| 02 | Washington | ~400K | 1.23× | |
| 03 | Utah | ~200K | 1.17× | |
| 04 | Montana | ~50K | 1.08× | |
| 05 | Alaska | ~40K | 1.07× | |
| 06 | Oklahoma | ~200K | 1.05× | |
| 07 | Kansas | ~100K | 1.05× | |
| 08 | North Dakota | ~30K | 1.04× | |
| 09 | Nebraska | ~80K | 1.03× | |
| 10 | Iowa | ~100K | 1.02× | |
| 11 | Missouri | ~300K | 1.01× | |
| 12 | Arkansas | ~100K | 1.00× | |
| 13 | Minnesota | ~200K | 0.99× | |
| 14 | Oregon | ~200K | 0.99× | |
| 15 | South Dakota | ~40K | 0.99× | |
| 16 | Maine | ~60K | 0.98× | |
| 17 | Wisconsin | ~200K | 0.96× | |
| 18 | Kentucky | ~200K | 0.96× | |
| 19 | Vermont | ~30K | 0.96× | |
| 20 | Virginia | ~400K | 0.95× | |
| 21 | West Virginia | ~70K | 0.95× | |
| 22 | Indiana | ~300K | 0.94× | |
| 23 | Colorado | ~200K | 0.94× | |
| 24 | New Hampshire | ~60K | 0.94× | |
| 25 | Ohio | ~500K | 0.93× | |
| 26 | Alabama | ~200K | 0.93× | |
| 27 | Michigan | ~400K | 0.91× | |
| 28 | Arizona | ~300K | 0.90× | |
| 29 | Washington, District of Columbia | ~40K | 0.89× | |
| 30 | Pennsylvania | ~500K | 0.88× | |
| 31 | Rhode Island | ~50K | 0.88× | |
| 32 | Georgia | ~400K | 0.87× | |
| 33 | Massachusetts | ~300K | 0.87× | |
| 34 | Hawaii | ~60K | 0.87× | |
| 35 | Illinois | ~500K | 0.86× | |
| 36 | North Carolina | ~400K | 0.85× | |
| 37 | Tennessee | ~300K | 0.85× | |
| 38 | Maryland | ~200K | 0.85× | |
| 39 | Connecticut | ~100K | 0.85× | |
| 40 | Delaware | ~40K | 0.85× | |
| 41 | Louisiana | ~200K | 0.84× | |
| 42 | New Mexico | ~70K | 0.84× | |
| 43 | Mississippi | ~100K | 0.83× | |
| 44 | California | ~1.5M | 0.81× | |
| 45 | Texas | ~1M | 0.81× | |
| 46 | South Carolina | ~200K | 0.81× | |
| 47 | Nevada | ~100K | 0.81× | |
| 48 | New Jersey | ~300K | 0.79× | |
| 49 | New York | ~700K | 0.77× | |
| 50 | Florida | ~800K | 0.71× |
The strongest cross-interests of the Strategy games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Massively multiplayer online real-time strategy game | Games | 22.22× | ||
| 02 | Total War (series) | Games | 19.20× | ||
| 03 | Games Workshop | Games | 16.29× | ||
| 04 | Warhammer Fantasy (setting) | Games | 16.20× | ||
| 05 | Wargaming | Games | 16.18× | ||
| 06 | Turn-based strategy | Games | 15.00× | ||
| 07 | Miniature wargaming | Games | 14.38× | ||
| 08 | Army men | Games | 13.97× | ||
| 09 | Warcraft | Games | 11.06× | ||
| 10 | Massively multiplayer online games | Games | 7.10× | ||
| 11 | Collectible card game | Games | 6.96× | ||
| 12 | Tabletop role-playing game | Games | 6.62× | ||
| 13 | Real-time strategy | Games | 6.32× | ||
| 14 | Massively multiplayer online role-playing games | Games | 5.72× | ||
| 15 | Strategy video game | Games | 5.71× | ||
| 16 | Mobile game | Games | 4.93× | ||
| 17 | Online games | Games | 3.42× | ||
| 18 | First-person shooter games | Games | 2.97× | ||
| 19 | Video games | Games | 1.90× | ||
| 20 | Movies | Movies & TV | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.77× | |
| Early Adopter Mentality | POWER | 1.22× | |
| Social Media Usage | JOY | 1.09× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.60× | |
| Creativity | OPEN | 0.65× | |
| Sustainability | BALANCE | 0.66× |
Strategy games has an estimated audience of 16,368,706 people in United States, concentrated in California and Texas.
35.8% of Strategy games fans are female, 64.2% are male, with an average age of 34.7 years.
Strategy games fans show strongest brand affinity for Massively multiplayer online real-time strategy game (22.22×), Miniature wargaming (14.38×), and Mobile game (4.93×) over the country average.
Strategy games fans in United States are most concentrated in California (reach ~1.5M), Texas (reach ~1M), and Florida (reach ~800K). These three regions account for the largest share of the active audience.
Beyond Strategy games itself, the audience over-indexes on Miniature wargaming (14.38×), Mobile game (4.93×), Turn-based strategy (15×), and Massively multiplayer online games (7.1×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Strategy games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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