A data profile of the people who buy, follow and care about Strategy video game in United States — modelled from more than twelve digital signal sources. Strategy video game has an estimated audience of 12,065,048 people in United States.
The average Strategy video game fan in United States is 30.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
The key figures that characterise the Strategy video game profile in United States.
33.7% are female, 66.3% are male, average age 30.9.
| Metric | Value |
|---|---|
| Female | 33.7% |
| Male | 66.3% |
| Average age | 30.9 |
| Estimated audience size | 12,065,048 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 43% | |
| 20-29 | 23% | |
| 30-39 | 16% | |
| 40-49 | 11% | |
| 50+ | 8% |
of the worldwide Strategy video game audience comes from United States.
| Country | Share |
|---|---|
| United States | 16.3% |
| China | 11.6% |
| Japan | 8.3% |
Where the Strategy video game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~30K | 1.27× | |
| 02 | South Dakota | ~30K | 1.19× | |
| 03 | North Dakota | ~30K | 1.17× | |
| 04 | Vermont | ~20K | 1.16× | |
| 05 | Washington | ~300K | 1.13× | |
| 06 | Idaho | ~70K | 1.10× | |
| 07 | New Hampshire | ~50K | 1.10× | |
| 08 | Maine | ~50K | 1.10× | |
| 09 | Montana | ~40K | 1.08× | |
| 10 | Utah | ~100K | 1.07× | |
| 11 | Oregon | ~100K | 1.06× | |
| 12 | West Virginia | ~60K | 1.05× | |
| 13 | Rhode Island | ~40K | 1.05× | |
| 14 | Oklahoma | ~100K | 1.04× | |
| 15 | Kansas | ~100K | 1.04× | |
| 16 | Missouri | ~200K | 1.03× | |
| 17 | Kentucky | ~200K | 1.03× | |
| 18 | Delaware | ~30K | 1.02× | |
| 19 | Indiana | ~200K | 1.01× | |
| 20 | Wisconsin | ~200K | 1.01× | |
| 21 | Nebraska | ~60K | 1.01× | |
| 22 | Iowa | ~100K | 1.00× | |
| 23 | Hawaii | ~50K | 1.00× | |
| 24 | Arkansas | ~100K | 0.99× | |
| 25 | Michigan | ~300K | 0.98× | |
| 26 | Colorado | ~200K | 0.98× | |
| 27 | Minnesota | ~200K | 0.97× | |
| 28 | New Mexico | ~60K | 0.96× | |
| 29 | Washington, District of Columbia | ~30K | 0.96× | |
| 30 | Virginia | ~300K | 0.95× | |
| 31 | Ohio | ~300K | 0.94× | |
| 32 | Mississippi | ~90K | 0.94× | |
| 33 | Alabama | ~200K | 0.92× | |
| 34 | Nevada | ~100K | 0.92× | |
| 35 | Tennessee | ~200K | 0.91× | |
| 36 | Pennsylvania | ~400K | 0.89× | |
| 37 | North Carolina | ~300K | 0.89× | |
| 38 | Massachusetts | ~200K | 0.89× | |
| 39 | Maryland | ~200K | 0.89× | |
| 40 | South Carolina | ~200K | 0.89× | |
| 41 | Louisiana | ~100K | 0.89× | |
| 42 | Connecticut | ~100K | 0.88× | |
| 43 | Arizona | ~200K | 0.86× | |
| 44 | Illinois | ~300K | 0.85× | |
| 45 | Georgia | ~300K | 0.84× | |
| 46 | New Jersey | ~200K | 0.76× | |
| 47 | Texas | ~800K | 0.75× | |
| 48 | Florida | ~600K | 0.73× | |
| 49 | New York | ~500K | 0.73× | |
| 50 | California | ~900K | 0.68× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Strategy video game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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