Real-time strategy Audience in United States

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Real-time strategy has an estimated audience of 15,467,217 people in United States. 43.3% are female, 56.7% are male, average age 36.0. Top regions: California, Texas, Florida. Top brand affinities: Euphoria, Epic Games, World of Warcraft, Mobile game, Twitch.

The average Real-time strategy fan in United States is 36.0 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Euphoria, Epic Games, World of Warcraft, with strongest over-indexing on Euphoria (2.07× the country average). Demographically, the Real-time strategy audience skews more male with an average age of 36.0, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

Category: Games · Type: Topic · Subtype: Gaming genre

Demographics of Real-time strategy fans

Demographic split for Real-time strategy audience in United States
MetricValue
Female43.3%
Male56.7%
Average age36.0
Estimated audience size15,467,217

Audience persona

The typical Real-time strategy fan in United States is more male, around 36.0 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Euphoria.

Top regions in United States

Top regions ranked by reach for Real-time strategy in United States
RegionReachAffinity
California1,581,8040.93×
Texas1,118,7510.84×
Florida732,6930.7×
New York627,8100.73×
Illinois409,7870.8×
Ohio400,3010.84×
Pennsylvania392,0150.75×
Georgia373,5600.78×
Washington371,7941.2×
North Carolina363,9540.78×
Michigan336,9960.83×
Virginia336,7780.89×
Arizona279,5270.89×
New Jersey276,6620.7×
Massachusetts248,9460.82×
Indiana247,1010.87×
Tennessee238,5510.77×
Missouri236,6720.95×
Colorado232,1260.95×
Wisconsin212,2320.91×
Maryland204,7110.77×
Oregon190,8701.08×
Minnesota190,7360.86×
Oklahoma184,5411.07×
Kentucky180,8540.93×
South Carolina180,2530.77×
Alabama178,0130.82×
Utah168,9061.22×
Louisiana156,3240.78×
Nevada149,719
Kansas146,3151.2×
Connecticut127,0210.82×
Arkansas122,8930.96×
Iowa113,0610.89×
Mississippi107,0970.84×
Idaho95,9331.24×
Hawaii82,5431.24×
New Mexico82,1991.06×
West Virginia76,6251.06×
Nebraska73,1190.94×
New Hampshire66,1711.09×
Alaska63,9671.93×
Maine59,1711.07×
Vermont57,0802.1×
Rhode Island56,8621.15×
Montana53,8391.25×
North Dakota44,9661.42×
South Dakota44,9171.26×
Delaware40,9470.96×
Wyoming38,1451.66×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Real-time strategy audience
BrandAffinityCategory
Euphoria2.07×Movies & TV
Epic Games6.36×Games
World of Warcraft5.67×Games
Mobile game2.95×Games
Twitch3.64×Games
Call of Duty7.4×Games
Massively multiplayer online real-time strategy game8.57×Games
Warcraft8.72×Games
Strategy games4.54×Games
Doom (series)18.63×Games
Star Citizen15.6×News
League of Legends4.74×Games
Nintendo Switch6.31×Games
Age of Empires (video game)17.98×Games
Multiplayer online battle arena7.99×Games
Strategy video game4.83×Games
Counter-Strike: Global Offensive5.76×Games
PC game3.82×Games
Call of Duty: Zombies11.45×Games
Call of Duty: Modern Warfare 38.21×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Real-time strategy audience
TraitClusterScore
LGBTQ+ IdentityOPEN1.28
Early Adopter MentalityPOWER1.2
Social Media UsageJOY1.14
PatriotismCONSERVATISM1.06
ExtroversionTHRILL1.04
IndividualismJOY0.98

Worldwide distribution

Worldwide audience distribution share by country for Real-time strategy
CountryShare
United States17.1%
China8.6%
Japan6.5%

See Real-time strategy audiences in other countries

More Gaming genre audiences in United States

Frequently asked questions

How many fans does Real-time strategy have in United States?

Real-time strategy has an estimated audience of 15,467,217 people in United States, concentrated in California and Texas.

What is the gender split and age of Real-time strategy fans?

43.3% of Real-time strategy fans are female, 56.7% are male, with an average age of 36.0 years.

Which brands do Real-time strategy fans like most?

Real-time strategy fans show strongest brand affinity for Euphoria (2.07×), Epic Games (6.36×), and World of Warcraft (5.67×) over the country average.

Where do Real-time strategy fans live in United States?

Real-time strategy fans in United States are most concentrated in California (reach 1,581,804), Texas (reach 1,118,751), and Florida (reach 732,693). These three regions account for the largest share of the active audience.

What other brands do Real-time strategy fans also like?

Beyond Real-time strategy itself, the audience over-indexes on Epic Games (6.36×), World of Warcraft (5.67×), Mobile game (2.95×), and Twitch (3.64×) compared to the United States average.

How to read this data

Audience size is the estimated number of people in United States who actively search for Real-time strategy. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.