Real-time strategy Audience in United States

Real-time strategy has an estimated audience of 15,467,217 people in United States. 43.3% are female, 56.7% are male, average age 36.0. Top regions: California, Texas, Florida. Top brand affinities: Euphoria, Epic Games, World of Warcraft, Mobile game, Twitch.
The average Real-time strategy fan in United States is 36.0 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Euphoria, Epic Games, World of Warcraft, with strongest over-indexing on Euphoria (2.07× the country average). Demographically, the Real-time strategy audience skews more male with an average age of 36.0, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Real-time strategy fans
| Metric | Value |
|---|---|
| Female | 43.3% |
| Male | 56.7% |
| Average age | 36.0 |
| Estimated audience size | 15,467,217 |
Audience persona
The typical Real-time strategy fan in United States is more male, around 36.0 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Euphoria.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 1,581,804 | 0.93× |
| Texas | 1,118,751 | 0.84× |
| Florida | 732,693 | 0.7× |
| New York | 627,810 | 0.73× |
| Illinois | 409,787 | 0.8× |
| Ohio | 400,301 | 0.84× |
| Pennsylvania | 392,015 | 0.75× |
| Georgia | 373,560 | 0.78× |
| Washington | 371,794 | 1.2× |
| North Carolina | 363,954 | 0.78× |
| Michigan | 336,996 | 0.83× |
| Virginia | 336,778 | 0.89× |
| Arizona | 279,527 | 0.89× |
| New Jersey | 276,662 | 0.7× |
| Massachusetts | 248,946 | 0.82× |
| Indiana | 247,101 | 0.87× |
| Tennessee | 238,551 | 0.77× |
| Missouri | 236,672 | 0.95× |
| Colorado | 232,126 | 0.95× |
| Wisconsin | 212,232 | 0.91× |
| Maryland | 204,711 | 0.77× |
| Oregon | 190,870 | 1.08× |
| Minnesota | 190,736 | 0.86× |
| Oklahoma | 184,541 | 1.07× |
| Kentucky | 180,854 | 0.93× |
| South Carolina | 180,253 | 0.77× |
| Alabama | 178,013 | 0.82× |
| Utah | 168,906 | 1.22× |
| Louisiana | 156,324 | 0.78× |
| Nevada | 149,719 | 1× |
| Kansas | 146,315 | 1.2× |
| Connecticut | 127,021 | 0.82× |
| Arkansas | 122,893 | 0.96× |
| Iowa | 113,061 | 0.89× |
| Mississippi | 107,097 | 0.84× |
| Idaho | 95,933 | 1.24× |
| Hawaii | 82,543 | 1.24× |
| New Mexico | 82,199 | 1.06× |
| West Virginia | 76,625 | 1.06× |
| Nebraska | 73,119 | 0.94× |
| New Hampshire | 66,171 | 1.09× |
| Alaska | 63,967 | 1.93× |
| Maine | 59,171 | 1.07× |
| Vermont | 57,080 | 2.1× |
| Rhode Island | 56,862 | 1.15× |
| Montana | 53,839 | 1.25× |
| North Dakota | 44,966 | 1.42× |
| South Dakota | 44,917 | 1.26× |
| Delaware | 40,947 | 0.96× |
| Wyoming | 38,145 | 1.66× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Euphoria | 2.07× | Movies & TV |
| Epic Games | 6.36× | Games |
| World of Warcraft | 5.67× | Games |
| Mobile game | 2.95× | Games |
| Twitch | 3.64× | Games |
| Call of Duty | 7.4× | Games |
| Massively multiplayer online real-time strategy game | 8.57× | Games |
| Warcraft | 8.72× | Games |
| Strategy games | 4.54× | Games |
| Doom (series) | 18.63× | Games |
| Star Citizen | 15.6× | News |
| League of Legends | 4.74× | Games |
| Nintendo Switch | 6.31× | Games |
| Age of Empires (video game) | 17.98× | Games |
| Multiplayer online battle arena | 7.99× | Games |
| Strategy video game | 4.83× | Games |
| Counter-Strike: Global Offensive | 5.76× | Games |
| PC game | 3.82× | Games |
| Call of Duty: Zombies | 11.45× | Games |
| Call of Duty: Modern Warfare 3 | 8.21× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.28 |
| Early Adopter Mentality | POWER | 1.2 |
| Social Media Usage | JOY | 1.14 |
| Patriotism | CONSERVATISM | 1.06 |
| Extroversion | THRILL | 1.04 |
| Individualism | JOY | 0.98 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 17.1% |
| China | 8.6% |
| Japan | 6.5% |
See Real-time strategy audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Real-time strategy have in United States?
Real-time strategy has an estimated audience of 15,467,217 people in United States, concentrated in California and Texas.
What is the gender split and age of Real-time strategy fans?
43.3% of Real-time strategy fans are female, 56.7% are male, with an average age of 36.0 years.
Which brands do Real-time strategy fans like most?
Real-time strategy fans show strongest brand affinity for Euphoria (2.07×), Epic Games (6.36×), and World of Warcraft (5.67×) over the country average.
Where do Real-time strategy fans live in United States?
Real-time strategy fans in United States are most concentrated in California (reach 1,581,804), Texas (reach 1,118,751), and Florida (reach 732,693). These three regions account for the largest share of the active audience.
What other brands do Real-time strategy fans also like?
Beyond Real-time strategy itself, the audience over-indexes on Epic Games (6.36×), World of Warcraft (5.67×), Mobile game (2.95×), and Twitch (3.64×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Real-time strategy. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.