A data profile of the people who buy, follow and care about Nintendo Switch in United States — modelled from more than twelve digital signal sources. Nintendo Switch has an estimated audience of 7,777,756 people in United States.
The average Nintendo Switch fan in United States is 26.9 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Twitch, Superman, PC game, with strongest over-indexing on Twitch (4.9× the country average).
Demographically, the Nintendo Switch audience skews balanced with an average age of 26.9, and over-indexes on personality traits such as Extroversion, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Nintendo Switch fan in United States is balanced, around 26.9 years old, with strong Extroversion tendencies and a notable affinity for Twitch.
The key figures that characterise the Nintendo Switch profile in United States.
45.9% are female, 54.1% are male, average age 26.9.
| Metric | Value |
|---|---|
| Female | 45.9% |
| Male | 54.1% |
| Average age | 26.9 |
| Estimated audience size | 7,777,756 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 51% | |
| 20-29 | 29% | |
| 30-39 | 12% | |
| 40-49 | 6% | |
| 50+ | 2% |
Where the Nintendo Switch audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~100K | 1.20× | |
| 02 | West Virginia | ~40K | 1.18× | |
| 03 | Arkansas | ~80K | 1.17× | |
| 04 | Mississippi | ~80K | 1.17× | |
| 05 | Kentucky | ~100K | 1.16× | |
| 06 | Texas | ~800K | 1.14× | |
| 07 | Louisiana | ~100K | 1.14× | |
| 08 | Kansas | ~70K | 1.13× | |
| 09 | Alabama | ~100K | 1.12× | |
| 10 | Indiana | ~200K | 1.11× | |
| 11 | Tennessee | ~200K | 1.10× | |
| 12 | Ohio | ~300K | 1.09× | |
| 13 | Utah | ~80K | 1.08× | |
| 14 | Michigan | ~200K | 1.07× | |
| 15 | Missouri | ~100K | 1.07× | |
| 16 | Georgia | ~300K | 1.06× | |
| 17 | South Carolina | ~100K | 1.06× | |
| 18 | Idaho | ~40K | 1.06× | |
| 19 | North Carolina | ~300K | 1.05× | |
| 20 | New Mexico | ~40K | 1.04× | |
| 21 | Nebraska | ~40K | 1.04× | |
| 22 | Iowa | ~70K | 1.03× | |
| 23 | Illinois | ~300K | 1.02× | |
| 24 | Arizona | ~200K | 1.02× | |
| 25 | Wisconsin | ~100K | 1.02× | |
| 26 | North Dakota | ~20K | 1.00× | |
| 27 | Pennsylvania | ~300K | 0.98× | |
| 28 | Oregon | ~90K | 0.98× | |
| 29 | Nevada | ~70K | 0.98× | |
| 30 | California | ~800K | 0.97× | |
| 31 | Florida | ~500K | 0.96× | |
| 32 | Washington | ~200K | 0.96× | |
| 33 | Maryland | ~100K | 0.96× | |
| 34 | Connecticut | ~80K | 0.96× | |
| 35 | South Dakota | ~20K | 0.96× | |
| 36 | Virginia | ~200K | 0.95× | |
| 37 | Colorado | ~100K | 0.94× | |
| 38 | Minnesota | ~100K | 0.93× | |
| 39 | New York | ~400K | 0.92× | |
| 40 | New Jersey | ~200K | 0.92× | |
| 41 | Maine | ~30K | 0.92× | |
| 42 | Rhode Island | ~20K | 0.92× | |
| 43 | Montana | ~20K | 0.92× | |
| 44 | Alaska | ~20K | 0.90× | |
| 45 | Delaware | ~20K | 0.89× | |
| 46 | New Hampshire | ~30K | 0.86× | |
| 47 | Massachusetts | ~100K | 0.85× | |
| 48 | Vermont | ~10K | 0.79× | |
| 49 | Hawaii | ~30K | 0.74× | |
| 50 | Washington, District of Columbia | ~20K | 0.68× |
The strongest cross-interests of the Nintendo Switch audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Electronic sports | Sports | 5.88× | ||
| 02 | The Legend of Zelda | Games | 5.50× | ||
| 03 | PC game | Games | 5.11× | ||
| 04 | Roblox | Games | 5.07× | ||
| 05 | Twitch | Games | 4.90× | ||
| 06 | Pokémon (video game series) | Games | 4.27× | ||
| 07 | League of Legends | Games | 4.26× | ||
| 08 | Nintendo | Games | 4.22× | ||
| 09 | Gaming computer | Technology & Electronics | 3.94× | ||
| 10 | Anime convention | Literature | 3.78× | ||
| 11 | Tabletop game | Games | 3.65× | ||
| 12 | Anime and manga fandom | Literature | 3.36× | ||
| 13 | Pokémon | Games | 3.10× | ||
| 14 | Personal computer | Technology & Electronics | 2.99× | ||
| 15 | Gamer | Games | 2.81× | ||
| 16 | Manga | Literature | 2.66× | ||
| 17 | Superman | Movies & TV | 2.06× | ||
| 18 | Shoes | Fashion & Accessoires | 1.88× | ||
| 19 | TikTok | Internet & Social Media | 1.84× | ||
| 20 | Beauty | Beauty & Wellness | 1.75× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.37× | |
| Social Media Usage | JOY | 1.34× | |
| Pet Ownership | JOY | 1.15× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Career Orientation | POWER | 0.44× | |
| Community Orientation | OPEN | 0.46× | |
| Patriotism | CONSERVATISM | 0.46× |
Nintendo Switch's target market in United States covers an estimated 7,777,756 people, concentrated in California and Texas.
45.9% of the Nintendo Switch audience are female, 54.1% are male, with an average age of 26.9 years.
Nintendo Switch fans show strongest brand affinity for Twitch (4.9×), Superman (2.06×), and PC game (5.11×) over the country average.
Nintendo Switch fans in United States are most concentrated in California (reach ~800K), Texas (reach ~800K), and Florida (reach ~500K). These three regions account for the largest share of the active audience.
Beyond Nintendo Switch itself, the audience over-indexes on Superman (2.06×), PC game (5.11×), Beauty (1.75×), and Shoes (1.88×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Nintendo Switch. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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