A data profile of the people who buy, follow and care about Personal computer in United States — modelled from more than twelve digital signal sources. Personal computer has an estimated audience of 27,850,782 people in United States.
The average Personal computer fan in United States is 36.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mobile game, Superman, Android (operating system), with strongest over-indexing on Mobile game (3.05× the country average).
Demographically, the Personal computer audience skews more male with an average age of 36.9, and over-indexes on personality traits such as Early Adopter Mentality, Indulgence.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Personal computer fan in United States is more male, around 36.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Mobile game.
The key figures that characterise the Personal computer profile in United States.
38.8% are female, 61.2% are male, average age 36.9.
| Metric | Value |
|---|---|
| Female | 38.8% |
| Male | 61.2% |
| Average age | 36.9 |
| Estimated audience size | 27,850,782 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 27% | |
| 20-29 | 20% | |
| 30-39 | 17% | |
| 40-49 | 17% | |
| 50+ | 18% |
Where the Personal computer audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Mississippi | ~400K | 1.57× | |
| 02 | Louisiana | ~500K | 1.42× | |
| 03 | Alabama | ~500K | 1.35× | |
| 04 | Georgia | ~1M | 1.26× | |
| 05 | Texas | ~3M | 1.24× | |
| 06 | Kentucky | ~400K | 1.18× | |
| 07 | South Carolina | ~500K | 1.17× | |
| 08 | Arkansas | ~300K | 1.17× | |
| 09 | Oklahoma | ~400K | 1.16× | |
| 10 | North Carolina | ~1M | 1.14× | |
| 11 | Indiana | ~600K | 1.14× | |
| 12 | Pennsylvania | ~1M | 1.12× | |
| 13 | Illinois | ~1M | 1.09× | |
| 14 | Tennessee | ~600K | 1.09× | |
| 15 | California | ~3.5M | 1.07× | |
| 16 | Missouri | ~500K | 1.07× | |
| 17 | West Virginia | ~100K | 1.07× | |
| 18 | Maryland | ~500K | 1.06× | |
| 19 | Michigan | ~800K | 1.05× | |
| 20 | Nebraska | ~100K | 1.05× | |
| 21 | Ohio | ~900K | 1.04× | |
| 22 | Virginia | ~700K | 1.04× | |
| 23 | New Mexico | ~100K | 1.02× | |
| 24 | Florida | ~2M | 1.01× | |
| 25 | New Jersey | ~700K | 1.01× | |
| 26 | Kansas | ~200K | 1.00× | |
| 27 | New York | ~1.5M | 0.99× | |
| 28 | Iowa | ~200K | 0.98× | |
| 29 | North Dakota | ~60K | 0.98× | |
| 30 | Nevada | ~300K | 0.97× | |
| 31 | Delaware | ~70K | 0.97× | |
| 32 | Arizona | ~500K | 0.96× | |
| 33 | Connecticut | ~300K | 0.95× | |
| 34 | Rhode Island | ~80K | 0.95× | |
| 35 | Minnesota | ~400K | 0.94× | |
| 36 | Washington | ~500K | 0.89× | |
| 37 | Massachusetts | ~500K | 0.88× | |
| 38 | Wisconsin | ~400K | 0.88× | |
| 39 | Oregon | ~300K | 0.88× | |
| 40 | Hawaii | ~100K | 0.86× | |
| 41 | Utah | ~200K | 0.85× | |
| 42 | South Dakota | ~50K | 0.84× | |
| 43 | Alaska | ~50K | 0.84× | |
| 44 | Idaho | ~100K | 0.82× | |
| 45 | Colorado | ~400K | 0.80× | |
| 46 | Washington, District of Columbia | ~60K | 0.76× | |
| 47 | Maine | ~70K | 0.73× | |
| 48 | Montana | ~60K | 0.73× | |
| 49 | Vermont | ~30K | 0.71× | |
| 50 | New Hampshire | ~70K | 0.67× |
The strongest cross-interests of the Personal computer audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Counter-Strike: Global Offensive | Games | 3.29× | ||
| 02 | Massively multiplayer online games | Games | 3.20× | ||
| 03 | League of Legends | Games | 3.19× | ||
| 04 | Mobile game | Games | 3.05× | ||
| 05 | Call of Duty | Games | 2.84× | ||
| 06 | Xbox | Games | 2.73× | ||
| 07 | Minecraft | Games | 2.47× | ||
| 08 | Anime and manga fandom | Literature | 2.46× | ||
| 09 | Computer hardware | Technology & Electronics | 2.45× | ||
| 10 | Fortnite | Games | 2.36× | ||
| 11 | Game consoles | Technology & Electronics | 2.25× | ||
| 12 | Role-playing games | Games | 2.17× | ||
| 13 | Linux | Technology & Electronics | 1.76× | ||
| 14 | Innovation | Business & Career | 1.75× | ||
| 15 | Online games | Games | 1.72× | ||
| 16 | Livemusic | Music & Radio | 1.67× | ||
| 17 | Superman | Movies & TV | 1.64× | ||
| 18 | Digital photography | Business & Career | 1.61× | ||
| 19 | Android (operating system) | Technology & Electronics | 1.58× | ||
| 20 | Batman | Movies & TV | 1.52× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.48× | |
| Indulgence | JOY | 1.25× | |
| Convenience Orientation | PREMIUM | 1.24× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.83× | |
| Creativity | OPEN | 0.84× | |
| Spirituality | BALANCE | 0.88× |
Personal computer has an estimated audience of 27,850,782 people in United States, concentrated in California and Texas.
38.8% of Personal computer fans are female, 61.2% are male, with an average age of 36.9 years.
Personal computer fans show strongest brand affinity for Mobile game (3.05×), Superman (1.64×), and Android (operating system) (1.58×) over the country average.
Personal computer fans in United States are most concentrated in California (reach ~3.5M), Texas (reach ~3M), and Florida (reach ~2M). These three regions account for the largest share of the active audience.
Beyond Personal computer itself, the audience over-indexes on Superman (1.64×), Android (operating system) (1.58×), Game consoles (2.25×), and Massively multiplayer online games (3.2×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Personal computer. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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