Computer hardware Audience in United States

Computer hardware has an estimated audience of 26,290,304 people in United States. 40.8% are female, 59.2% are male, average age 39.7. Top regions: California, Texas, New York. Top brand affinities: PC game, Gaming, Gaming computer, Mobile game, Twitch.
The average Computer hardware fan in United States is 39.7 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, New York. Top brand affinities include PC game, Gaming, Gaming computer, with strongest over-indexing on PC game (5.89× the country average). Demographically, the Computer hardware audience skews more male with an average age of 39.7, and over-indexes on personality traits such as Early Adopter Mentality, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Technology & Electronics · Type: Topic
Demographics of Computer hardware fans
| Metric | Value |
|---|---|
| Female | 40.8% |
| Male | 59.2% |
| Average age | 39.7 |
| Estimated audience size | 26,290,304 |
Audience persona
The typical Computer hardware fan in United States is more male, around 39.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for PC game.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 2,864,716 | 0.99× |
| Texas | 2,664,117 | 1.18× |
| New York | 1,372,964 | 0.93× |
| Florida | 1,371,943 | 0.77× |
| Nebraska | 1,142,657 | 8.67× |
| Georgia | 973,336 | 1.2× |
| Illinois | 928,598 | 1.06× |
| Ohio | 863,550 | 1.07× |
| Pennsylvania | 756,031 | 0.85× |
| North Carolina | 713,038 | 0.9× |
| Virginia | 648,982 | 1.01× |
| Michigan | 646,887 | 0.94× |
| New Jersey | 620,766 | 0.93× |
| Maryland | 539,405 | 1.19× |
| Indiana | 534,179 | 1.11× |
| Arizona | 493,093 | 0.92× |
| Tennessee | 481,014 | 0.91× |
| Missouri | 450,640 | 1.06× |
| South Carolina | 408,801 | 1.03× |
| Massachusetts | 404,482 | 0.78× |
| Washington | 383,057 | 0.73× |
| Colorado | 381,988 | 0.92× |
| Minnesota | 375,127 | 1× |
| Alabama | 333,239 | 0.91× |
| Oklahoma | 332,854 | 1.14× |
| Kentucky | 273,330 | 0.83× |
| Arkansas | 268,816 | 1.24× |
| Kansas | 253,062 | 1.22× |
| Wisconsin | 250,891 | 0.63× |
| Oregon | 249,804 | 0.83× |
| Louisiana | 243,004 | 0.72× |
| Mississippi | 224,502 | 1.04× |
| Utah | 216,680 | 0.92× |
| Nevada | 182,120 | 0.72× |
| Connecticut | 173,654 | 0.66× |
| Iowa | 166,050 | 0.77× |
| New Mexico | 100,249 | 0.76× |
| Idaho | 96,736 | 0.73× |
| West Virginia | 74,538 | 0.61× |
| Rhode Island | 62,510 | 0.75× |
| Washington, District of Columbia | 59,074 | 0.75× |
| Hawaii | 56,868 | 0.5× |
| New Hampshire | 56,436 | 0.54× |
| Delaware | 55,980 | 0.77× |
| Maine | 43,250 | 0.46× |
| South Dakota | 41,515 | 0.68× |
| Alaska | 34,176 | 0.61× |
| North Dakota | 28,632 | 0.53× |
| Vermont | 28,377 | 0.61× |
| Montana | 26,287 | 0.36× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| PC game | 5.89× | Games |
| Gaming | 6.68× | Games |
| Gaming computer | 5.45× | Technology & Electronics |
| Mobile game | 2.52× | Games |
| Twitch | 3.07× | Games |
| Anime convention | 2.97× | Literature |
| Gamer | 2.51× | Games |
| Google Maps | 1.83× | Internet & Social Media |
| Counter-Strike: Global Offensive | 4.8× | Games |
| Pokémon (video game series) | 3.19× | Games |
| Anime and manga fandom | 2.53× | Literature |
| Personal computer | 2.45× | Technology & Electronics |
| World of Warcraft | 3.24× | Games |
| Massively multiplayer online role-playing games | 2.84× | Games |
| Boost Mobile | 3.01× | Technology & Electronics |
| Board games | 2.4× | Games |
| Retrogaming | 3.52× | Games |
| Customer support | 4× | Business & Career |
| Roblox | 2.98× | Games |
| Dow Jones Industrial Average | 3.55× | Business & Career |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.68 |
| LGBTQ+ Identity | OPEN | 1.62 |
| Need for Security | CONSERVATISM | 1.38 |
| Family Orientation | CONSERVATISM | 1.19 |
| Patriotism | CONSERVATISM | 1.15 |
| Extroversion | THRILL | 1.14 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 18.1% |
| Brazil | 6.2% |
| Italy | 5.2% |
See Computer hardware audiences in other countries
More Technology & Electronics audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
Frequently asked questions
How many fans does Computer hardware have in United States?
Computer hardware has an estimated audience of 26,290,304 people in United States, concentrated in California and Texas.
What is the gender split and age of Computer hardware fans?
40.8% of Computer hardware fans are female, 59.2% are male, with an average age of 39.7 years.
Which brands do Computer hardware fans like most?
Computer hardware fans show strongest brand affinity for PC game (5.89×), Gaming (6.68×), and Gaming computer (5.45×) over the country average.
Where do Computer hardware fans live in United States?
Computer hardware fans in United States are most concentrated in California (reach 2,864,716), Texas (reach 2,664,117), and New York (reach 1,372,964). These three regions account for the largest share of the active audience.
What other brands do Computer hardware fans also like?
Beyond Computer hardware itself, the audience over-indexes on Gaming (6.68×), Gaming computer (5.45×), Mobile game (2.52×), and Twitch (3.07×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Computer hardware. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.