A data profile of the people who buy, follow and care about Board games in United States — modelled from more than twelve digital signal sources. Board games has an estimated audience of 23,115,060 people in United States.
The average Board games fan in United States is 36.3 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Superman, Movies, Computers, with strongest over-indexing on Superman (1.8× the country average).
Demographically, the Board games audience skews balanced with an average age of 36.3, and over-indexes on personality traits such as Community Orientation, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Board games fan in United States is balanced, around 36.3 years old, with strong Community Orientation tendencies and a notable affinity for Superman.
The key figures that characterise the Board games profile in United States.
45.3% are female, 54.7% are male, average age 36.3.
| Metric | Value |
|---|---|
| Female | 45.3% |
| Male | 54.7% |
| Average age | 36.3 |
| Estimated audience size | 23,115,060 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 28% | |
| 20-29 | 22% | |
| 30-39 | 18% | |
| 40-49 | 16% | |
| 50+ | 17% |
of the worldwide Board games audience comes from United States.
| Country | Share |
|---|---|
| United States | 17.9% |
| India | 6.1% |
| China | 5.5% |
Where the Board games audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~600K | 1.31× | |
| 02 | Utah | ~300K | 1.23× | |
| 03 | Oregon | ~300K | 1.22× | |
| 04 | Missouri | ~400K | 1.15× | |
| 05 | Indiana | ~500K | 1.14× | |
| 06 | Wisconsin | ~400K | 1.12× | |
| 07 | Minnesota | ~400K | 1.12× | |
| 08 | Kansas | ~200K | 1.12× | |
| 09 | North Dakota | ~50K | 1.12× | |
| 10 | Texas | ~2M | 1.11× | |
| 11 | California | ~3M | 1.10× | |
| 12 | Nebraska | ~100K | 1.10× | |
| 13 | South Dakota | ~60K | 1.10× | |
| 14 | Oklahoma | ~300K | 1.09× | |
| 15 | Idaho | ~100K | 1.08× | |
| 16 | Iowa | ~200K | 1.07× | |
| 17 | Illinois | ~800K | 1.06× | |
| 18 | Michigan | ~600K | 1.06× | |
| 19 | Ohio | ~700K | 1.04× | |
| 20 | Colorado | ~400K | 1.04× | |
| 21 | Pennsylvania | ~800K | 1.03× | |
| 22 | Virginia | ~600K | 1.01× | |
| 23 | Kentucky | ~300K | 1.00× | |
| 24 | Arkansas | ~200K | 1.00× | |
| 25 | Tennessee | ~500K | 0.99× | |
| 26 | Nevada | ~200K | 0.99× | |
| 27 | North Carolina | ~700K | 0.98× | |
| 28 | Arizona | ~500K | 0.98× | |
| 29 | Massachusetts | ~400K | 0.98× | |
| 30 | Vermont | ~40K | 0.97× | |
| 31 | New York | ~1M | 0.96× | |
| 32 | Georgia | ~700K | 0.95× | |
| 33 | New Mexico | ~100K | 0.94× | |
| 34 | West Virginia | ~100K | 0.94× | |
| 35 | Maine | ~80K | 0.93× | |
| 36 | New Hampshire | ~80K | 0.92× | |
| 37 | New Jersey | ~500K | 0.91× | |
| 38 | Louisiana | ~300K | 0.90× | |
| 39 | Washington, District of Columbia | ~60K | 0.90× | |
| 40 | Alaska | ~40K | 0.90× | |
| 41 | Maryland | ~400K | 0.89× | |
| 42 | South Carolina | ~300K | 0.89× | |
| 43 | Alabama | ~300K | 0.88× | |
| 44 | Connecticut | ~200K | 0.88× | |
| 45 | Montana | ~60K | 0.88× | |
| 46 | Delaware | ~60K | 0.88× | |
| 47 | Florida | ~1.5M | 0.85× | |
| 48 | Rhode Island | ~60K | 0.85× | |
| 49 | Mississippi | ~200K | 0.84× | |
| 50 | Hawaii | ~80K | 0.83× |
The strongest cross-interests of the Board games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Games Workshop | Games | 10.34× | ||
| 02 | Miniature wargaming | Games | 7.15× | ||
| 03 | Magic: The Gathering | Games | 6.16× | ||
| 04 | Collectible card game | Games | 4.47× | ||
| 05 | Strategy games | Games | 3.61× | ||
| 06 | Pokémon (video game series) | Games | 3.45× | ||
| 07 | Mobile game | Games | 2.26× | ||
| 08 | Harry Potter | Movies & TV | 2.24× | ||
| 09 | Internet & Social Media | 2.15× | |||
| 10 | Peacemaker | Movies & TV | 2.13× | ||
| 11 | Superman | Movies & TV | 1.80× | ||
| 12 | Computers | Technology & Electronics | 1.67× | ||
| 13 | Friendship | Kids & Family | 1.67× | ||
| 14 | Video games | Games | 1.63× | ||
| 15 | Android (operating system) | Technology & Electronics | 1.62× | ||
| 16 | Rock music | Music & Radio | 1.60× | ||
| 17 | Books | Literature | 1.58× | ||
| 18 | Comedy movies | Movies & TV | 1.54× | ||
| 19 | Televisions | Technology & Electronics | 1.52× | ||
| 20 | Movies | Movies & TV | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 1.34× | |
| Early Adopter Mentality | POWER | 1.34× | |
| Urban Lifestyle | OPEN | 1.31× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Luxury Orientation | PREMIUM | 0.81× | |
| Travelling | THRILL | 0.91× | |
| Sports Activity | POWER | 0.97× |
Board games has an estimated audience of 23,115,060 people in United States, concentrated in California and Texas.
45.3% of Board games fans are female, 54.7% are male, with an average age of 36.3 years.
Board games fans show strongest brand affinity for Superman (1.8×), Movies (1.51×), and Computers (1.67×) over the country average.
Board games fans in United States are most concentrated in California (reach ~3M), Texas (reach ~2M), and Florida (reach ~1.5M). These three regions account for the largest share of the active audience.
Beyond Board games itself, the audience over-indexes on Movies (1.51×), Computers (1.67×), Harry Potter (2.24×), and Miniature wargaming (7.15×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Board games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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