Minecraft Audience in United States

Minecraft has an estimated audience of 12,520,644 people in United States. 38.5% are female, 61.5% are male, average age 29.0. Top regions: California, Texas, Florida. Top brand affinities: Roblox, Beauty, Twitch, Guild Wars, Euphoria.
The average Minecraft fan in United States is 29.0 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Roblox, Beauty, Twitch, with strongest over-indexing on Roblox (6.03× the country average). Demographically, the Minecraft audience skews more male with an average age of 29.0, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Open world game
Demographics of Minecraft fans
| Metric | Value |
|---|---|
| Female | 38.5% |
| Male | 61.5% |
| Average age | 29.0 |
| Estimated audience size | 12,520,644 |
Audience persona
The typical Minecraft fan in United States is more male, around 29.0 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Roblox.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 1,543,574 | 1.12× |
| Texas | 1,381,282 | 1.28× |
| Florida | 1,021,468 | 1.21× |
| New York | 631,507 | 0.9× |
| Georgia | 399,302 | 1.04× |
| North Carolina | 394,780 | 1.05× |
| Pennsylvania | 392,336 | 0.93× |
| Illinois | 381,391 | 0.91× |
| Ohio | 366,951 | 0.95× |
| Washington | 359,852 | 1.43× |
| Virginia | 358,445 | 1.18× |
| Michigan | 320,344 | 0.98× |
| New Jersey | 303,571 | 0.95× |
| Arizona | 255,795 | 1× |
| Indiana | 252,572 | 1.1× |
| Tennessee | 247,144 | 0.98× |
| Missouri | 221,616 | 1.1× |
| Maryland | 209,767 | 0.97× |
| Massachusetts | 207,763 | 0.84× |
| South Carolina | 181,529 | 0.96× |
| Colorado | 180,629 | 0.92× |
| Kentucky | 178,562 | 1.14× |
| Oklahoma | 174,537 | 1.26× |
| Wisconsin | 171,672 | 0.91× |
| Oregon | 168,883 | 1.18× |
| Louisiana | 164,036 | 1.02× |
| Minnesota | 163,187 | 0.91× |
| Utah | 156,574 | 1.4× |
| Alabama | 155,631 | 0.89× |
| Nevada | 128,503 | 1.06× |
| Arkansas | 111,064 | 1.08× |
| Kansas | 105,571 | 1.07× |
| Connecticut | 103,459 | 0.82× |
| Iowa | 101,486 | 0.98× |
| Mississippi | 101,125 | 0.98× |
| Idaho | 77,732 | 1.24× |
| New Mexico | 66,749 | 1.06× |
| Nebraska | 65,164 | 1.04× |
| West Virginia | 64,238 | 1.1× |
| Hawaii | 46,604 | 0.87× |
| Maine | 41,245 | 0.92× |
| New Hampshire | 40,763 | 0.83× |
| Montana | 31,257 | 0.9× |
| Rhode Island | 29,521 | 0.74× |
| Alaska | 28,355 | 1.06× |
| South Dakota | 26,687 | 0.92× |
| North Dakota | 24,513 | 0.95× |
| Delaware | 23,664 | 0.69× |
| Washington, District of Columbia | 22,462 | 0.6× |
| Vermont | 16,854 | 0.77× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Roblox | 6.03× | Games |
| Beauty | 1.75× | Beauty & Wellness |
| Twitch | 3.72× | Games |
| Guild Wars | 30.24× | Games |
| Euphoria | 1.76× | Movies & TV |
| Superman | 1.67× | Movies & TV |
| Movies | 1.51× | Movies & TV |
| Shoes | 1.87× | Fashion & Accessoires |
| Self-love | 3.07× | Health |
| Gaming computer | 4.44× | Technology & Electronics |
| Scream 4 | 15.69× | Movies & TV |
| TikTok | 1.72× | Internet & Social Media |
| Anime convention | 3.39× | Literature |
| Crunchyroll | 4.72× | Games |
| Underground hip hop | 3.3× | Music & Radio |
| Anime and manga fandom | 3.15× | Literature |
| Cuisine | 1.55× | Food & Beverages |
| PC game | 3.62× | Games |
| Manga | 2.56× | Literature |
| Spotify | 1.55× | Internet & Social Media |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.88 |
| Early Adopter Mentality | POWER | 1.49 |
| Sustainability | BALANCE | 1.11 |
| Extroversion | THRILL | 1.11 |
| Social Media Usage | JOY | 1.09 |
| Pet Ownership | JOY | 1.09 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 16.4% |
| China | 4.9% |
| Brazil | 4.7% |
See Minecraft audiences in other countries
More Open world game audiences in United States
- The Legend of Zelda (9,292,801)
- The Witcher (6,835,462)
- Fallout (series) (4,355,953)
- The Legend of Zelda: Ocarina of Time (2,380,989)
- The Legend of Zelda: Twilight Princess (1,836,813)
Frequently asked questions
How many fans does Minecraft have in United States?
Minecraft has an estimated audience of 12,520,644 people in United States, concentrated in California and Texas.
What is the gender split and age of Minecraft fans?
38.5% of Minecraft fans are female, 61.5% are male, with an average age of 29.0 years.
Which brands do Minecraft fans like most?
Minecraft fans show strongest brand affinity for Roblox (6.03×), Beauty (1.75×), and Twitch (3.72×) over the country average.
Where do Minecraft fans live in United States?
Minecraft fans in United States are most concentrated in California (reach 1,543,574), Texas (reach 1,381,282), and Florida (reach 1,021,468). These three regions account for the largest share of the active audience.
What other brands do Minecraft fans also like?
Beyond Minecraft itself, the audience over-indexes on Beauty (1.75×), Twitch (3.72×), Guild Wars (30.24×), and Euphoria (1.76×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Minecraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.