Rascasse Audience Intelligence

The Legend of Zelda: Ocarina of Time Audience in United States

A data profile of the people who buy, follow and care about The Legend of Zelda: Ocarina of Time in United States — modelled from more than twelve digital signal sources. The Legend of Zelda: Ocarina of Time has an estimated audience of 2,388,218 people in United States.

The average The Legend of Zelda: Ocarina of Time fan in United States is 27.5 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include The Legend of Zelda, International education, Arrow, with strongest over-indexing on The Legend of Zelda (13.07× the country average).

Demographically, the The Legend of Zelda: Ocarina of Time audience skews more male with an average age of 27.5, and over-indexes on personality traits such as Convenience Orientation, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical The Legend of Zelda: Ocarina of Time fan in United States is more male, around 27.5 years old, with strong Convenience Orientation tendencies and a notable affinity for The Legend of Zelda.

Category: Games · Type: Video / Board Game · Subtype: Open world game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the The Legend of Zelda: Ocarina of Time profile in United States.

Audience size
2.4M
in United States
Gender
34.1%
65.9% male
Age
27.5
average years
Country rank
#12343
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+335%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of The Legend of Zelda: Ocarina of Time fans

34.1% are female, 65.9% are male, average age 27.5.

Fig. 02

Gender split

34.1%
Female
65.9%
Male
Demographic split for The Legend of Zelda: Ocarina of Time audience in United States
MetricValue
Female34.1%
Male65.9%
Average age27.5
Estimated audience size2,388,218
Fig. 03

Age distribution

Ø 27.5
average years
Age distribution of the The Legend of Zelda: Ocarina of Time audience in United States
Age bracketShare%
16-1953%
20-2923%
30-3913%
40-496%
50+4%
Fig. 04

Worldwide distribution

34.2%

of the worldwide The Legend of Zelda: Ocarina of Time audience comes from United States.

Worldwide audience distribution share by country for The Legend of Zelda: Ocarina of Time
CountryShare
United States34.2%
France9.3%
Germany8.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the The Legend of Zelda: Ocarina of Time audience in United States is strongest.

Fig. 05

Top regions by affinity

The Legend of Zelda: Ocarina of Time fans by region: top regions in United States
#RegionReachAffinity×
01Utah~30K1.49×
02Oklahoma~30K1.29×
03Washington~60K1.22×
04Idaho~10K1.22×
05Oregon~30K1.17×
06Arkansas~20K1.17×
07Alaska~6K1.16×
08Missouri~40K1.10×
09Indiana~50K1.09×
10Kentucky~30K1.08×
11West Virginia~10K1.08×
12Texas~200K1.05×
13Kansas~20K1.05×
14New Mexico~10K1.05×
15North Dakota~5K1.03×
16Vermont~4K1.03×
17Tennessee~50K1.02×
18Montana~7K1.02×
19Arizona~50K1.01×
20Alabama~30K1.01×
21Nebraska~10K1.01×
22Maine~9K1.01×
23Michigan~60K1.00×
24Ohio~70K0.99×
25Iowa~20K0.99×
26California~300K0.98×
27Colorado~40K0.98×
28New Hampshire~9K0.98×
29Wisconsin~30K0.96×
30Louisiana~30K0.96×
31Connecticut~20K0.96×
32Nevada~20K0.96×
33Mississippi~20K0.96×
34Minnesota~30K0.95×
35Rhode Island~7K0.95×
36South Dakota~5K0.95×
37Georgia~70K0.93×
38North Carolina~70K0.93×
39Virginia~50K0.92×
40Pennsylvania~70K0.91×
41South Carolina~30K0.91×
42Hawaii~9K0.88×
43Delaware~6K0.88×
44Florida~100K0.87×
45Illinois~70K0.86×
46New York~100K0.83×
47Massachusetts~40K0.83×
48Maryland~30K0.83×
49New Jersey~50K0.82×
50Washington, District of Columbia~6K0.78×
Fig. 06

Affinity by region

Affinity by region — The Legend of Zelda: Ocarina of Time, United States
0.78×1.00×1.49×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the The Legend of Zelda: Ocarina of Time audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for The Legend of Zelda: Ocarina of Time audience
#·InterestCategoryAffinity×
01Chrono TriggerGames30.59×
02Burial (musician)Music & Radio22.56×
03International educationBusiness & Career21.50×
04Diablo (series)Games14.71×
05The Legend of ZeldaGames13.07×
06Super MarioGames13.02×
07Super Mario Bros.Games11.84×
08Daniel CraigMovies & TV10.97×
09Final FantasyGames10.51×
10Steak 'n ShakeFood & Beverages10.29×
11ArrowMovies & TV9.69×
12Collectible card gameGames8.15×
13Action role-playing gameGames7.19×
14Action-adventure gameGames6.56×
15Arcade gameGames5.78×
16Anime and manga fandomLiterature4.96×
17GameStopGames4.78×
18SubwayFood & Beverages3.49×
19Pizza HutFood & Beverages3.37×
20McDonald'sFood & Beverages2.77×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the The Legend of Zelda: Ocarina of Time audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by The Legend of Zelda: Ocarina of Time audience · What stands out
TraitClusterDeviationScore
Convenience OrientationPREMIUM1.67×
Early Adopter MentalityPOWER1.54×
Urban LifestyleOPEN1.48×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by The Legend of Zelda: Ocarina of Time audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.60×
CreativityOPEN0.65×
PatriotismCONSERVATISM0.72×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does The Legend of Zelda: Ocarina of Time have in United States?

The Legend of Zelda: Ocarina of Time has an estimated audience of 2,388,218 people in United States, concentrated in California and Texas.

02

What is the gender split and age of The Legend of Zelda: Ocarina of Time fans?

34.1% of The Legend of Zelda: Ocarina of Time fans are female, 65.9% are male, with an average age of 27.5 years.

03

Which brands do The Legend of Zelda: Ocarina of Time fans like most?

The Legend of Zelda: Ocarina of Time fans show strongest brand affinity for The Legend of Zelda (13.07×), International education (21.5×), and Arrow (9.69×) over the country average.

04

Where do The Legend of Zelda: Ocarina of Time fans live in United States?

The Legend of Zelda: Ocarina of Time fans in United States are most concentrated in California (reach ~300K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.

05

What other brands do The Legend of Zelda: Ocarina of Time fans also like?

Beyond The Legend of Zelda: Ocarina of Time itself, the audience over-indexes on International education (21.5×), Arrow (9.69×), Diablo (series) (14.71×), and Final Fantasy (10.51×) compared to the United States average.

Appendix

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How to read this data

Audience size is the estimated number of people in United States who actively search for The Legend of Zelda: Ocarina of Time. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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