A data profile of the people who buy, follow and care about The Legend of Zelda: Ocarina of Time in United States — modelled from more than twelve digital signal sources. The Legend of Zelda: Ocarina of Time has an estimated audience of 2,388,218 people in United States.
The average The Legend of Zelda: Ocarina of Time fan in United States is 27.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include The Legend of Zelda, International education, Arrow, with strongest over-indexing on The Legend of Zelda (13.07× the country average).
Demographically, the The Legend of Zelda: Ocarina of Time audience skews more male with an average age of 27.5, and over-indexes on personality traits such as Convenience Orientation, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical The Legend of Zelda: Ocarina of Time fan in United States is more male, around 27.5 years old, with strong Convenience Orientation tendencies and a notable affinity for The Legend of Zelda.
The key figures that characterise the The Legend of Zelda: Ocarina of Time profile in United States.
34.1% are female, 65.9% are male, average age 27.5.
| Metric | Value |
|---|---|
| Female | 34.1% |
| Male | 65.9% |
| Average age | 27.5 |
| Estimated audience size | 2,388,218 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 53% | |
| 20-29 | 23% | |
| 30-39 | 13% | |
| 40-49 | 6% | |
| 50+ | 4% |
Where the The Legend of Zelda: Ocarina of Time audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~30K | 1.49× | |
| 02 | Oklahoma | ~30K | 1.29× | |
| 03 | Washington | ~60K | 1.22× | |
| 04 | Idaho | ~10K | 1.22× | |
| 05 | Oregon | ~30K | 1.17× | |
| 06 | Arkansas | ~20K | 1.17× | |
| 07 | Alaska | ~6K | 1.16× | |
| 08 | Missouri | ~40K | 1.10× | |
| 09 | Indiana | ~50K | 1.09× | |
| 10 | Kentucky | ~30K | 1.08× | |
| 11 | West Virginia | ~10K | 1.08× | |
| 12 | Texas | ~200K | 1.05× | |
| 13 | Kansas | ~20K | 1.05× | |
| 14 | New Mexico | ~10K | 1.05× | |
| 15 | North Dakota | ~5K | 1.03× | |
| 16 | Vermont | ~4K | 1.03× | |
| 17 | Tennessee | ~50K | 1.02× | |
| 18 | Montana | ~7K | 1.02× | |
| 19 | Arizona | ~50K | 1.01× | |
| 20 | Alabama | ~30K | 1.01× | |
| 21 | Nebraska | ~10K | 1.01× | |
| 22 | Maine | ~9K | 1.01× | |
| 23 | Michigan | ~60K | 1.00× | |
| 24 | Ohio | ~70K | 0.99× | |
| 25 | Iowa | ~20K | 0.99× | |
| 26 | California | ~300K | 0.98× | |
| 27 | Colorado | ~40K | 0.98× | |
| 28 | New Hampshire | ~9K | 0.98× | |
| 29 | Wisconsin | ~30K | 0.96× | |
| 30 | Louisiana | ~30K | 0.96× | |
| 31 | Connecticut | ~20K | 0.96× | |
| 32 | Nevada | ~20K | 0.96× | |
| 33 | Mississippi | ~20K | 0.96× | |
| 34 | Minnesota | ~30K | 0.95× | |
| 35 | Rhode Island | ~7K | 0.95× | |
| 36 | South Dakota | ~5K | 0.95× | |
| 37 | Georgia | ~70K | 0.93× | |
| 38 | North Carolina | ~70K | 0.93× | |
| 39 | Virginia | ~50K | 0.92× | |
| 40 | Pennsylvania | ~70K | 0.91× | |
| 41 | South Carolina | ~30K | 0.91× | |
| 42 | Hawaii | ~9K | 0.88× | |
| 43 | Delaware | ~6K | 0.88× | |
| 44 | Florida | ~100K | 0.87× | |
| 45 | Illinois | ~70K | 0.86× | |
| 46 | New York | ~100K | 0.83× | |
| 47 | Massachusetts | ~40K | 0.83× | |
| 48 | Maryland | ~30K | 0.83× | |
| 49 | New Jersey | ~50K | 0.82× | |
| 50 | Washington, District of Columbia | ~6K | 0.78× |
The strongest cross-interests of the The Legend of Zelda: Ocarina of Time audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Chrono Trigger | Games | 30.59× | ||
| 02 | Burial (musician) | Music & Radio | 22.56× | ||
| 03 | International education | Business & Career | 21.50× | ||
| 04 | Diablo (series) | Games | 14.71× | ||
| 05 | The Legend of Zelda | Games | 13.07× | ||
| 06 | Super Mario | Games | 13.02× | ||
| 07 | Super Mario Bros. | Games | 11.84× | ||
| 08 | Daniel Craig | Movies & TV | 10.97× | ||
| 09 | Final Fantasy | Games | 10.51× | ||
| 10 | Steak 'n Shake | Food & Beverages | 10.29× | ||
| 11 | Arrow | Movies & TV | 9.69× | ||
| 12 | Collectible card game | Games | 8.15× | ||
| 13 | Action role-playing game | Games | 7.19× | ||
| 14 | Action-adventure game | Games | 6.56× | ||
| 15 | Arcade game | Games | 5.78× | ||
| 16 | Anime and manga fandom | Literature | 4.96× | ||
| 17 | GameStop | Games | 4.78× | ||
| 18 | Subway | Food & Beverages | 3.49× | ||
| 19 | Pizza Hut | Food & Beverages | 3.37× | ||
| 20 | McDonald's | Food & Beverages | 2.77× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 1.67× | |
| Early Adopter Mentality | POWER | 1.54× | |
| Urban Lifestyle | OPEN | 1.48× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.60× | |
| Creativity | OPEN | 0.65× | |
| Patriotism | CONSERVATISM | 0.72× |
The Legend of Zelda: Ocarina of Time has an estimated audience of 2,388,218 people in United States, concentrated in California and Texas.
34.1% of The Legend of Zelda: Ocarina of Time fans are female, 65.9% are male, with an average age of 27.5 years.
The Legend of Zelda: Ocarina of Time fans show strongest brand affinity for The Legend of Zelda (13.07×), International education (21.5×), and Arrow (9.69×) over the country average.
The Legend of Zelda: Ocarina of Time fans in United States are most concentrated in California (reach ~300K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond The Legend of Zelda: Ocarina of Time itself, the audience over-indexes on International education (21.5×), Arrow (9.69×), Diablo (series) (14.71×), and Final Fantasy (10.51×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for The Legend of Zelda: Ocarina of Time. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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