A data profile of the people who buy, follow and care about Daniel Craig in United States — modelled from more than twelve digital signal sources. Daniel Craig has an estimated audience of 4,434,517 people in United States.
The average Daniel Craig fan in United States is 45.1 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Tomb Raider (1996 video game), Tomb Raider: Anniversary, Pierce Brosnan, with strongest over-indexing on Tomb Raider (1996 video game) (145.81× the country average).
Demographically, the Daniel Craig audience skews balanced with an average age of 45.1, and over-indexes on personality traits such as Patriotism, Career Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Daniel Craig fan in United States is balanced, around 45.1 years old, with strong Patriotism tendencies and a notable affinity for Tomb Raider (1996 video game).
The key figures that characterise the Daniel Craig profile in United States.
51.3% are female, 48.7% are male, average age 45.1.
| Metric | Value |
|---|---|
| Female | 51.3% |
| Male | 48.7% |
| Average age | 45.1 |
| Estimated audience size | 4,434,517 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 10% | |
| 20-29 | 13% | |
| 30-39 | 18% | |
| 40-49 | 24% | |
| 50+ | 35% |
of the worldwide Daniel Craig audience comes from United States.
| Country | Share |
|---|---|
| United States | 20.9% |
| United Kingdom | 10.2% |
| Germany | 8.3% |
Where the Daniel Craig audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~50K | 1.32× | |
| 02 | Oregon | ~60K | 1.28× | |
| 03 | Washington | ~100K | 1.26× | |
| 04 | Idaho | ~30K | 1.19× | |
| 05 | Massachusetts | ~100K | 1.15× | |
| 06 | California | ~500K | 1.13× | |
| 07 | Colorado | ~80K | 1.13× | |
| 08 | New York | ~300K | 1.12× | |
| 09 | Alaska | ~10K | 1.09× | |
| 10 | Connecticut | ~50K | 1.08× | |
| 11 | Washington, District of Columbia | ~10K | 1.08× | |
| 12 | Montana | ~10K | 1.08× | |
| 13 | New Hampshire | ~20K | 1.07× | |
| 14 | Illinois | ~200K | 1.06× | |
| 15 | Virginia | ~100K | 1.06× | |
| 16 | Vermont | ~8K | 1.05× | |
| 17 | Arizona | ~90K | 1.04× | |
| 18 | Minnesota | ~60K | 1.04× | |
| 19 | Maine | ~20K | 1.03× | |
| 20 | Missouri | ~70K | 1.02× | |
| 21 | Florida | ~300K | 1.01× | |
| 22 | New Jersey | ~100K | 1.00× | |
| 23 | Tennessee | ~90K | 1.00× | |
| 24 | North Carolina | ~100K | 0.99× | |
| 25 | Texas | ~400K | 0.98× | |
| 26 | Kansas | ~30K | 0.98× | |
| 27 | Pennsylvania | ~100K | 0.97× | |
| 28 | Indiana | ~80K | 0.97× | |
| 29 | Wisconsin | ~60K | 0.97× | |
| 30 | Oklahoma | ~50K | 0.97× | |
| 31 | Georgia | ~100K | 0.96× | |
| 32 | Michigan | ~100K | 0.96× | |
| 33 | Maryland | ~70K | 0.96× | |
| 34 | Ohio | ~100K | 0.95× | |
| 35 | Nevada | ~40K | 0.95× | |
| 36 | Hawaii | ~20K | 0.95× | |
| 37 | Rhode Island | ~10K | 0.95× | |
| 38 | Iowa | ~30K | 0.94× | |
| 39 | Kentucky | ~50K | 0.93× | |
| 40 | New Mexico | ~20K | 0.93× | |
| 41 | Arkansas | ~30K | 0.92× | |
| 42 | South Carolina | ~60K | 0.91× | |
| 43 | Nebraska | ~20K | 0.89× | |
| 44 | Delaware | ~10K | 0.88× | |
| 45 | North Dakota | ~8K | 0.86× | |
| 46 | Alabama | ~50K | 0.85× | |
| 47 | West Virginia | ~20K | 0.85× | |
| 48 | South Dakota | ~8K | 0.84× | |
| 49 | Louisiana | ~40K | 0.81× | |
| 50 | Mississippi | ~30K | 0.77× |
The strongest cross-interests of the Daniel Craig audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Temple Run 2 | Games | 149.89× | ||
| 02 | The Blockheads | Music & Radio | 148.86× | ||
| 03 | Tomb Raider (1996 video game) | Games | 145.81× | ||
| 04 | Tomb Raider: Anniversary | Games | 133.96× | ||
| 05 | Pac-Man and the Ghostly Adventures | Movies & TV | 107.74× | ||
| 06 | Tomb Raider (2013 video game) | Games | 71.99× | ||
| 07 | Ian Fleming | Literature | 50.29× | ||
| 08 | Rise of the Tomb Raider | Games | 46.24× | ||
| 09 | League of Legends World Championships | Games | 44.57× | ||
| 10 | FAO Schwarz | Shopping | 44.33× | ||
| 11 | AddictingGames | Games | 43.40× | ||
| 12 | Bubble Shooter Game | Games | 42.92× | ||
| 13 | Sean Connery | Movies & TV | 40.32× | ||
| 14 | The Sims FreePlay | Games | 39.69× | ||
| 15 | SimCity BuildIt | Games | 39.06× | ||
| 16 | Pierce Brosnan | Movies & TV | 26.80× | ||
| 17 | Rachel Weisz | Movies & TV | 14.36× | ||
| 18 | Kelly Osbourne | Music & Radio | 10.31× | ||
| 19 | Assassin's Creed | Games | 9.40× | ||
| 20 | Epic Games | Games | 7.94× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.19× | |
| Career Orientation | POWER | 1.15× | |
| Need for Security | CONSERVATISM | 1.09× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.76× | |
| Extroversion | THRILL | 0.83× | |
| Healthy Lifestyle | BALANCE | 0.86× |
Daniel Craig has an estimated audience of 4,434,517 people in United States, concentrated in California and Texas.
51.3% of Daniel Craig fans are female, 48.7% are male, with an average age of 45.1 years.
Daniel Craig fans show strongest brand affinity for Tomb Raider (1996 video game) (145.81×), Tomb Raider: Anniversary (133.96×), and Pierce Brosnan (26.8×) over the country average.
Daniel Craig fans in United States are most concentrated in California (reach ~500K), Texas (reach ~400K), and Florida (reach ~300K). These three regions account for the largest share of the active audience.
Beyond Daniel Craig itself, the audience over-indexes on Tomb Raider: Anniversary (133.96×), Pierce Brosnan (26.8×), Temple Run 2 (149.89×), and Tomb Raider (2013 video game) (71.99×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Daniel Craig. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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