A data profile of the people who buy, follow and care about Bubble Shooter Game in United States — modelled from more than twelve digital signal sources. Bubble Shooter Game has an estimated audience of 291,165 people in United States.
The average Bubble Shooter Game fan in United States is 22.7 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Bubble Shooter, Daniel Craig, Mahjong, with strongest over-indexing on Bubble Shooter (105.88× the country average).
Demographically, the Bubble Shooter Game audience skews more male with an average age of 22.7, and over-indexes on personality traits such as Convenience Orientation, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Bubble Shooter Game fan in United States is more male, around 22.7 years old, with strong Convenience Orientation tendencies and a notable affinity for Bubble Shooter.
The key figures that characterise the Bubble Shooter Game profile in United States.
31.0% are female, 69.0% are male, average age 22.7.
| Metric | Value |
|---|---|
| Female | 31.0% |
| Male | 69.0% |
| Average age | 22.7 |
| Estimated audience size | 291,165 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 77% | |
| 20-29 | 14% | |
| 30-39 | 5% | |
| 40-49 | 3% | |
| 50+ | 1% |
of the worldwide Bubble Shooter Game audience comes from United States.
| Country | Share |
|---|---|
| United States | 55.7% |
| India | 14.1% |
| United Kingdom | 6.5% |
Where the Bubble Shooter Game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Delaware | ~1K | 1.53× | |
| 02 | Connecticut | ~4K | 1.51× | |
| 03 | Maine | ~1K | 1.43× | |
| 04 | Missouri | ~7K | 1.41× | |
| 05 | Ohio | ~10K | 1.37× | |
| 06 | Minnesota | ~6K | 1.35× | |
| 07 | Montana | ~1K | 1.35× | |
| 08 | New Mexico | ~2K | 1.33× | |
| 09 | Massachusetts | ~7K | 1.31× | |
| 10 | Rhode Island | ~1K | 1.29× | |
| 11 | Pennsylvania | ~10K | 1.19× | |
| 12 | Mississippi | ~3K | 1.18× | |
| 13 | Washington, District of Columbia | <1K | 1.14× | |
| 14 | South Dakota | <1K | 1.14× | |
| 15 | Arkansas | ~3K | 1.13× | |
| 16 | Tennessee | ~6K | 1.11× | |
| 17 | Georgia | ~10K | 1.07× | |
| 18 | North Dakota | <1K | 1.07× | |
| 19 | Alaska | <1K | 1.04× | |
| 20 | Vermont | <1K | 1.01× | |
| 21 | Louisiana | ~4K | 1.00× | |
| 22 | Kentucky | ~4K | 1.00× | |
| 23 | Virginia | ~7K | 0.99× | |
| 24 | Oregon | ~3K | 0.99× | |
| 25 | Washington | ~6K | 0.98× | |
| 26 | New York | ~20K | 0.96× | |
| 27 | Illinois | ~9K | 0.95× | |
| 28 | North Carolina | ~8K | 0.95× | |
| 29 | New Jersey | ~7K | 0.95× | |
| 30 | Indiana | ~5K | 0.93× | |
| 31 | Oklahoma | ~3K | 0.93× | |
| 32 | Kansas | ~2K | 0.93× | |
| 33 | Michigan | ~7K | 0.92× | |
| 34 | Iowa | ~2K | 0.91× | |
| 35 | New Hampshire | ~1K | 0.89× | |
| 36 | Wisconsin | ~4K | 0.88× | |
| 37 | Hawaii | ~1K | 0.88× | |
| 38 | Florida | ~20K | 0.87× | |
| 39 | Nebraska | ~1K | 0.86× | |
| 40 | Idaho | ~1K | 0.86× | |
| 41 | West Virginia | ~1K | 0.85× | |
| 42 | South Carolina | ~4K | 0.84× | |
| 43 | Alabama | ~3K | 0.82× | |
| 44 | Nevada | ~2K | 0.81× | |
| 45 | Colorado | ~4K | 0.79× | |
| 46 | Utah | ~2K | 0.76× | |
| 47 | California | ~20K | 0.75× | |
| 48 | Maryland | ~4K | 0.75× | |
| 49 | Texas | ~20K | 0.70× | |
| 50 | Arizona | ~4K | 0.64× |
The strongest cross-interests of the Bubble Shooter Game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Bubble Shooter | Games | 105.88× | ||
| 02 | Mahjong | Games | 45.67× | ||
| 03 | Daniel Craig | Movies & TV | 42.92× | ||
| 04 | byu basketball | Sports | 34.26× | ||
| 05 | Butterfinger | Food & Beverages | 34.01× | ||
| 06 | Little Debbie | Food & Beverages | 30.54× | ||
| 07 | Raspberry Pi | Technology & Electronics | 29.71× | ||
| 08 | FreeCell | Games | 28.55× | ||
| 09 | Angry Birds | Games | 23.60× | ||
| 10 | Candy Crush Saga | Games | 22.57× | ||
| 11 | Michael Schumacher | Sports | 20.00× | ||
| 12 | Cowboy Bebop | Movies & TV | 19.26× | ||
| 13 | Hatsune Miku | Literature | 18.70× | ||
| 14 | Super Mario | Games | 15.93× | ||
| 15 | Patrick Dempsey | Movies & TV | 15.21× | ||
| 16 | Diablo (series) | Games | 9.76× | ||
| 17 | Bored Panda | Internet & Social Media | 7.40× | ||
| 18 | Exxon | Cars & Mobility | 6.51× | ||
| 19 | Solitaire | Games | 5.92× | ||
| 20 | One Piece | Movies & TV | 4.71× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 1.76× | |
| Patriotism | CONSERVATISM | 1.51× | |
| Individualism | JOY | 1.43× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.76× | |
| Extroversion | THRILL | 0.83× | |
| Sports Activity | POWER | 0.88× |
Bubble Shooter Game has an estimated audience of 291,165 people in United States, concentrated in California and Texas.
31.0% of Bubble Shooter Game fans are female, 69.0% are male, with an average age of 22.7 years.
Bubble Shooter Game fans show strongest brand affinity for Bubble Shooter (105.88×), Daniel Craig (42.92×), and Mahjong (45.67×) over the country average.
Bubble Shooter Game fans in United States are most concentrated in California (reach ~20K), Texas (reach ~20K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Bubble Shooter Game itself, the audience over-indexes on Daniel Craig (42.92×), Mahjong (45.67×), Candy Crush Saga (22.57×), and byu basketball (34.26×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Bubble Shooter Game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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