A data profile of the people who buy, follow and care about Raspberry Pi in United States — modelled from more than twelve digital signal sources. Raspberry Pi has an estimated audience of 1,804,755 people in United States.
The average Raspberry Pi fan in United States is 40.8 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include City-building game, Life simulation game, SimCity, with strongest over-indexing on City-building game (28.85× the country average).
Demographically, the Raspberry Pi audience skews more male with an average age of 40.8, and over-indexes on personality traits such as Early Adopter Mentality, Career Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Raspberry Pi fan in United States is more male, around 40.8 years old, with strong Early Adopter Mentality tendencies and a notable affinity for City-building game.
The key figures that characterise the Raspberry Pi profile in United States.
31.8% are female, 68.2% are male, average age 40.8.
| Metric | Value |
|---|---|
| Female | 31.8% |
| Male | 68.2% |
| Average age | 40.8 |
| Estimated audience size | 1,804,755 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 16% | |
| 20-29 | 16% | |
| 30-39 | 23% | |
| 40-49 | 23% | |
| 50+ | 22% |
of the worldwide Raspberry Pi audience comes from United States.
| Country | Share |
|---|---|
| United States | 20.0% |
| United Kingdom | 7.0% |
| Germany | 6.7% |
Where the Raspberry Pi audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~50K | 1.48× | |
| 02 | Utah | ~20K | 1.45× | |
| 03 | Oregon | ~20K | 1.28× | |
| 04 | Colorado | ~30K | 1.23× | |
| 05 | Idaho | ~10K | 1.19× | |
| 06 | New Hampshire | ~8K | 1.15× | |
| 07 | Massachusetts | ~40K | 1.14× | |
| 08 | Virginia | ~50K | 1.13× | |
| 09 | California | ~200K | 1.10× | |
| 10 | Michigan | ~50K | 1.09× | |
| 11 | Indiana | ~30K | 1.07× | |
| 12 | Kansas | ~10K | 1.07× | |
| 13 | Alaska | ~4K | 1.07× | |
| 14 | Maryland | ~30K | 1.06× | |
| 15 | Minnesota | ~30K | 1.06× | |
| 16 | Missouri | ~30K | 1.04× | |
| 17 | Iowa | ~10K | 1.04× | |
| 18 | Montana | ~5K | 1.04× | |
| 19 | Vermont | ~3K | 1.04× | |
| 20 | Wisconsin | ~30K | 1.02× | |
| 21 | Maine | ~6K | 1.02× | |
| 22 | Oklahoma | ~20K | 1.01× | |
| 23 | Illinois | ~60K | 1.00× | |
| 24 | North Dakota | ~3K | 1.00× | |
| 25 | Ohio | ~50K | 0.99× | |
| 26 | Texas | ~100K | 0.98× | |
| 27 | Arizona | ~30K | 0.98× | |
| 28 | Pennsylvania | ~60K | 0.97× | |
| 29 | Arkansas | ~10K | 0.96× | |
| 30 | North Carolina | ~50K | 0.95× | |
| 31 | Alabama | ~20K | 0.95× | |
| 32 | Nebraska | ~8K | 0.95× | |
| 33 | South Dakota | ~4K | 0.95× | |
| 34 | New York | ~90K | 0.94× | |
| 35 | Georgia | ~50K | 0.93× | |
| 36 | New Mexico | ~8K | 0.93× | |
| 37 | West Virginia | ~7K | 0.93× | |
| 38 | Washington, District of Columbia | ~5K | 0.93× | |
| 39 | New Jersey | ~40K | 0.92× | |
| 40 | Tennessee | ~30K | 0.91× | |
| 41 | Connecticut | ~20K | 0.91× | |
| 42 | Kentucky | ~20K | 0.90× | |
| 43 | Rhode Island | ~5K | 0.87× | |
| 44 | Florida | ~100K | 0.84× | |
| 45 | Nevada | ~10K | 0.84× | |
| 46 | Delaware | ~4K | 0.80× | |
| 47 | South Carolina | ~20K | 0.78× | |
| 48 | Hawaii | ~6K | 0.77× | |
| 49 | Mississippi | ~10K | 0.73× | |
| 50 | Louisiana | ~20K | 0.72× |
The strongest cross-interests of the Raspberry Pi audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | SimCity BuildIt | Games | 44.09× | ||
| 02 | Ludo (board game) | Games | 43.48× | ||
| 03 | The Sims FreePlay | Games | 42.58× | ||
| 04 | League of Angels | Games | 41.78× | ||
| 05 | Mousepad | Technology & Electronics | 38.24× | ||
| 06 | Boom Beach | Games | 30.81× | ||
| 07 | SimCity | Games | 28.98× | ||
| 08 | Business simulation game | Business & Career | 28.95× | ||
| 09 | City-building game | Games | 28.85× | ||
| 10 | Arduino | Technology & Electronics | 27.71× | ||
| 11 | Happy Farm | Games | 24.10× | ||
| 12 | Hay Day | Games | 22.99× | ||
| 13 | Lego minifigure | Kids & Family | 22.63× | ||
| 14 | Life simulation game | Games | 22.07× | ||
| 15 | Angry Birds | Games | 17.76× | ||
| 16 | The Sims | Games | 14.77× | ||
| 17 | Fishdom | Games | 14.72× | ||
| 18 | National Football League playoffs | Sports | 14.52× | ||
| 19 | Handheld game console | Games | 10.65× | ||
| 20 | Candy Crush Saga | Games | 8.64× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.24× | |
| Career Orientation | POWER | 1.05× | |
| Family Orientation | CONSERVATISM | 1.03× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.54× | |
| Extroversion | THRILL | 0.63× | |
| Spirituality | BALANCE | 0.68× |
Raspberry Pi's target market in United States covers an estimated 1,804,755 people, concentrated in California and Texas.
31.8% of the Raspberry Pi audience are female, 68.2% are male, with an average age of 40.8 years.
Raspberry Pi fans show strongest brand affinity for City-building game (28.85×), Life simulation game (22.07×), and SimCity (28.98×) over the country average.
Raspberry Pi fans in United States are most concentrated in California (reach ~200K), Texas (reach ~100K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Raspberry Pi itself, the audience over-indexes on Life simulation game (22.07×), SimCity (28.98×), The Sims FreePlay (42.58×), and Ludo (board game) (43.48×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Raspberry Pi. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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