Rascasse Audience Intelligence

Business simulation game Audience in United States

A data profile of the people who buy, follow and care about Business simulation game in United States — modelled from more than twelve digital signal sources. Business simulation game has an estimated audience of 1,263,905 people in United States.

The average Business simulation game fan in United States is 29.5 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Category: Business & Career · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Business simulation game profile in United States.

Audience size
1.3M
in United States
Gender
32.2%
67.8% male
Age
29.5
average years
Country rank
#20095
Topic in United States
Fig. 01

Search interest · 12-month trend

+39%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Business simulation game fans

32.2% are female, 67.8% are male, average age 29.5.

Fig. 02

Gender split

32.2%
Female
67.8%
Male
Demographic split for Business simulation game audience in United States
MetricValue
Female32.2%
Male67.8%
Average age29.5
Estimated audience size1,263,905
Fig. 03

Age distribution

Ø 29.5
average years
Age distribution of the Business simulation game audience in United States
Age bracketShare%
16-1942%
20-2929%
30-3916%
40-499%
50+4%
Fig. 04

Worldwide distribution

17.8%

of the worldwide Business simulation game audience comes from United States.

Worldwide audience distribution share by country for Business simulation game
CountryShare
United States17.8%
Japan17.6%
Taiwan7.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Business simulation game audience in United States is strongest.

Fig. 05

Top regions by affinity

Business simulation game fans by region: top regions in United States
#RegionReachAffinity×
01Alaska~3K1.16×
02Vermont~3K1.16×
03North Dakota~3K1.15×
04South Dakota~3K1.12×
05Kansas~10K1.07×
06West Virginia~6K1.07×
07Kentucky~20K1.05×
08Montana~4K1.05×
09Delaware~4K1.05×
10Iowa~10K1.04×
11Maine~5K1.04×
12Tennessee~30K1.03×
13Missouri~20K1.02×
14Nebraska~6K1.02×
15Indiana~20K1.01×
16New Hampshire~5K1.01×
17Louisiana~20K1.00×
18Idaho~6K1.00×
19Rhode Island~4K1.00×
20Ohio~40K0.99×
21Arkansas~10K0.99×
22Oregon~10K0.98×
23Oklahoma~10K0.98×
24Alabama~20K0.97×
25Utah~10K0.97×
26Mississippi~10K0.97×
27Pennsylvania~40K0.96×
28Washington~20K0.96×
29Hawaii~5K0.96×
30New Mexico~6K0.95×
31Wisconsin~20K0.94×
32Washington, District of Columbia~4K0.94×
33Michigan~30K0.93×
34Virginia~30K0.93×
35North Carolina~40K0.92×
36Massachusetts~20K0.92×
37Minnesota~20K0.92×
38Georgia~30K0.90×
39South Carolina~20K0.90×
40Illinois~40K0.89×
41Connecticut~10K0.89×
42Nevada~10K0.89×
43Maryland~20K0.87×
44Colorado~20K0.87×
45New York~60K0.86×
46Arizona~20K0.83×
47New Jersey~30K0.82×
48Texas~90K0.81×
49Florida~60K0.74×
50California~100K0.69×
Fig. 06

Affinity by region

Affinity by region — Business simulation game, United States
0.69×1.00×1.16×
Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Business simulation game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Scale & coverage
500,000+ ready-to-use audiences across 170+ countries

From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.

See pricing →