Boom Beach Audience in United States

Boom Beach has an estimated audience of 1,079,810 people in United States. 30.3% are female, 69.7% are male, average age 33.0. Top regions: California, Texas, Florida. Top brand affinities: Clash of Clans, Strategy games, Brawl Stars, Candy Crush Saga, Age of Empires.
The average Boom Beach fan in United States is 33.0 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Clash of Clans, Strategy games, Brawl Stars, with strongest over-indexing on Clash of Clans (74.65× the country average). Demographically, the Boom Beach audience skews more male with an average age of 33.0, and over-indexes on personality traits such as Early Adopter Mentality, Need for Security. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Casual game
Demographics of Boom Beach fans
| Metric | Value |
|---|---|
| Female | 30.3% |
| Male | 69.7% |
| Average age | 33.0 |
| Estimated audience size | 1,079,810 |
Audience persona
The typical Boom Beach fan in United States is more male, around 33.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Clash of Clans.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 150,879 | 1.27× |
| Texas | 97,473 | 1.05× |
| Florida | 88,904 | 1.22× |
| Illinois | 58,331 | 1.62× |
| New York | 56,025 | 0.93× |
| Virginia | 44,343 | 1.69× |
| Ohio | 38,008 | 1.14× |
| Pennsylvania | 31,211 | 0.86× |
| North Carolina | 28,469 | 0.88× |
| Georgia | 27,264 | 0.82× |
| New Jersey | 24,440 | 0.89× |
| Michigan | 24,332 | 0.86× |
| Washington | 22,250 | 1.03× |
| Missouri | 21,983 | 1.26× |
| Arizona | 21,560 | 0.98× |
| Colorado | 21,355 | 1.25× |
| Massachusetts | 20,760 | 0.98× |
| Indiana | 19,399 | 0.98× |
| Louisiana | 19,076 | 1.37× |
| Tennessee | 17,053 | 0.79× |
| Maryland | 15,187 | 0.82× |
| Wisconsin | 14,037 | 0.86× |
| South Carolina | 13,409 | 0.83× |
| Minnesota | 12,001 | 0.78× |
| Alabama | 11,885 | 0.79× |
| Oregon | 11,394 | 0.92× |
| Kentucky | 10,947 | 0.81× |
| Connecticut | 10,586 | 0.98× |
| Oklahoma | 10,071 | 0.84× |
| Iowa | 9,769 | 1.1× |
| Maine | 9,313 | 2.41× |
| Utah | 8,747 | 0.9× |
| Nevada | 8,456 | 0.81× |
| Washington, District of Columbia | 6,907 | 2.13× |
| Kansas | 6,729 | 0.79× |
| Arkansas | 6,302 | 0.71× |
| Nebraska | 4,840 | 0.89× |
| Hawaii | 4,788 | 1.03× |
| Idaho | 4,617 | 0.85× |
| New Hampshire | 4,590 | 1.08× |
| Mississippi | 4,498 | 0.51× |
| New Mexico | 4,127 | 0.76× |
| West Virginia | 3,857 | 0.77× |
| Rhode Island | 2,841 | 0.83× |
| Alaska | 2,423 | 1.05× |
| North Dakota | 2,030 | 0.92× |
| Vermont | 2,012 | 1.06× |
| Montana | 1,988 | 0.66× |
| South Dakota | 1,962 | 0.79× |
| Delaware | 1,832 | 0.61× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Clash of Clans | 74.65× | Games |
| Strategy games | 13.95× | Games |
| Brawl Stars | 71.46× | Games |
| Candy Crush Saga | 16.37× | Games |
| Age of Empires | 30.17× | Games |
| SimCity | 27.42× | Games |
| Real-time strategy | 8.29× | Games |
| Final Fantasy | 11.03× | Games |
| Grand Chase | 41.8× | Sports |
| Clash Royale | 20× | Games |
| MapleStory | 30.7× | Games |
| Gaming computer | 5.52× | Technology & Electronics |
| Khabib Nurmagomedov | 17.78× | Sports |
| Kia Sportage | 14.43× | Cars & Mobility |
| Candy Crush Soda Saga | 18.81× | Games |
| Angry Birds | 11.1× | Games |
| Halifax (United Kingdom bank) | 27.74× | Business & Career |
| Mobile game | 2.94× | Games |
| Role-playing games | 3.67× | Games |
| RT (TV network) | 12.61× | Movies & TV |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.3 |
| Need for Security | CONSERVATISM | 1.15 |
| Social Media Usage | JOY | 1.03 |
| Luxury Orientation | PREMIUM | 0.95 |
| Convenience Orientation | PREMIUM | 0.91 |
| Pet Ownership | JOY | 0.89 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 32.5% |
| Germany | 10.9% |
| Italy | 7.2% |
See Boom Beach audiences in other countries
More Casual game audiences in United States
- Minesweeper (28,282,791)
- Clash of Clans (3,204,321)
- Fishdom (2,992,708)
- FarmVille (2,262,834)
- Hay Day (1,954,272)
Frequently asked questions
How many fans does Boom Beach have in United States?
Boom Beach has an estimated audience of 1,079,810 people in United States, concentrated in California and Texas.
What is the gender split and age of Boom Beach fans?
30.3% of Boom Beach fans are female, 69.7% are male, with an average age of 33.0 years.
Which brands do Boom Beach fans like most?
Boom Beach fans show strongest brand affinity for Clash of Clans (74.65×), Strategy games (13.95×), and Brawl Stars (71.46×) over the country average.
Where do Boom Beach fans live in United States?
Boom Beach fans in United States are most concentrated in California (reach 150,879), Texas (reach 97,473), and Florida (reach 88,904). These three regions account for the largest share of the active audience.
What other brands do Boom Beach fans also like?
Beyond Boom Beach itself, the audience over-indexes on Strategy games (13.95×), Brawl Stars (71.46×), Candy Crush Saga (16.37×), and Age of Empires (30.17×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Boom Beach. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.