Clash Royale Audience in United States

Clash Royale has an estimated audience of 1,891,472 people in United States. 35.2% are female, 64.8% are male, average age 30.6. Top regions: California, Texas, Florida. Top brand affinities: Supercell (video game company), Brawl Stars, Twitch, X-COM, Warcraft.
The average Clash Royale fan in United States is 30.6 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Supercell (video game company), Brawl Stars, Twitch, with strongest over-indexing on Supercell (video game company) (200.84× the country average). Demographically, the Clash Royale audience skews more male with an average age of 30.6, and over-indexes on personality traits such as Early Adopter Mentality, Luxury Orientation. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Card game
Demographics of Clash Royale fans
| Metric | Value |
|---|---|
| Female | 35.2% |
| Male | 64.8% |
| Average age | 30.6 |
| Estimated audience size | 1,891,472 |
Audience persona
The typical Clash Royale fan in United States is more male, around 30.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Supercell (video game company).
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 338,591 | 1.63× |
| Texas | 236,534 | 1.45× |
| Florida | 151,175 | 1.18× |
| New York | 122,406 | 1.16× |
| Illinois | 65,498 | 1.04× |
| Virginia | 61,316 | 1.33× |
| New Jersey | 57,493 | 1.2× |
| Arizona | 54,856 | 1.42× |
| Pennsylvania | 54,615 | 0.86× |
| Washington | 54,553 | 1.44× |
| Georgia | 53,587 | 0.92× |
| North Carolina | 52,588 | 0.92× |
| Ohio | 51,230 | 0.88× |
| Michigan | 47,010 | 0.95× |
| Massachusetts | 35,485 | 0.95× |
| Indiana | 32,635 | 0.94× |
| Tennessee | 32,427 | 0.85× |
| Maryland | 31,620 | 0.97× |
| Minnesota | 30,890 | 1.14× |
| Missouri | 29,541 | 0.97× |
| Colorado | 28,737 | 0.96× |
| Wisconsin | 27,121 | 0.95× |
| Oregon | 26,763 | 1.23× |
| Utah | 23,977 | 1.42× |
| Nevada | 22,238 | 1.22× |
| Oklahoma | 22,107 | 1.05× |
| Alabama | 21,563 | 0.82× |
| South Carolina | 20,332 | 0.71× |
| Kentucky | 20,267 | 0.85× |
| Connecticut | 18,782 | 0.99× |
| Louisiana | 18,409 | 0.75× |
| Kansas | 17,240 | 1.16× |
| Iowa | 15,604 | 1× |
| Arkansas | 14,290 | 0.92× |
| Nebraska | 11,686 | 1.23× |
| Idaho | 10,317 | 1.09× |
| Mississippi | 9,481 | 0.61× |
| New Mexico | 9,343 | 0.98× |
| Hawaii | 8,911 | 1.1× |
| West Virginia | 7,894 | 0.9× |
| New Hampshire | 5,678 | 0.76× |
| Washington, District of Columbia | 5,386 | 0.95× |
| Maine | 4,974 | 0.73× |
| Rhode Island | 4,604 | 0.76× |
| Montana | 4,598 | 0.88× |
| Alaska | 4,306 | 1.06× |
| North Dakota | 3,887 | 1× |
| Delaware | 3,527 | 0.68× |
| South Dakota | 3,303 | 0.76× |
| Vermont | 1,963 | 0.59× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Supercell (video game company) | 200.84× | Games |
| Brawl Stars | 218.38× | Games |
| Twitch | 18.98× | Games |
| X-COM | 98.22× | Games |
| Warcraft | 41.67× | Games |
| Age of Empires | 71.14× | Games |
| World of Warcraft | 20× | Games |
| Age of Mythology | 131.81× | Games |
| la reina del sur | 83.02× | Movies & TV |
| Sniper Elite | 109.51× | Games |
| League of Legends | 15.69× | Games |
| Age of Empires III | 112.01× | Games |
| Prenuptial agreement | 94.62× | Politics & Society |
| TikTok | 4.9× | Internet & Social Media |
| Final Fantasy | 17.75× | Games |
| Jewel (singer) | 26.31× | Music & Radio |
| ARMA 2 | 134.61× | Games |
| Cabal Online | 130.1× | Games |
| World of Tanks | 35.99× | Games |
| SimCity | 29.26× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.2 |
| Luxury Orientation | PREMIUM | 1.02 |
| Pet Ownership | JOY | 0.84 |
| Need for Security | CONSERVATISM | 0.8 |
| Healthy Lifestyle | BALANCE | 0.78 |
| Social Media Usage | JOY | 0.78 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 16.5% |
| France | 11.5% |
| Brazil | 6.0% |
See Clash Royale audiences in other countries
More Card game audiences in United States
- Solitaire (14,494,088)
- Candy Crush Saga (8,815,366)
- Angry Birds (3,493,691)
- Uno (card game) (2,861,927)
- World Series of Poker (2,596,962)
Frequently asked questions
How many fans does Clash Royale have in United States?
Clash Royale has an estimated audience of 1,891,472 people in United States, concentrated in California and Texas.
What is the gender split and age of Clash Royale fans?
35.2% of Clash Royale fans are female, 64.8% are male, with an average age of 30.6 years.
Which brands do Clash Royale fans like most?
Clash Royale fans show strongest brand affinity for Supercell (video game company) (200.84×), Brawl Stars (218.38×), and Twitch (18.98×) over the country average.
Where do Clash Royale fans live in United States?
Clash Royale fans in United States are most concentrated in California (reach 338,591), Texas (reach 236,534), and Florida (reach 151,175). These three regions account for the largest share of the active audience.
What other brands do Clash Royale fans also like?
Beyond Clash Royale itself, the audience over-indexes on Brawl Stars (218.38×), Twitch (18.98×), X-COM (98.22×), and Warcraft (41.67×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Clash Royale. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.