A data profile of the people who buy, follow and care about Clash Royale in United States — modelled from more than twelve digital signal sources. Clash Royale has an estimated audience of 1,881,394 people in United States.
The average Clash Royale fan in United States is 30.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Supercell (video game company), Brawl Stars, X-COM, with strongest over-indexing on Supercell (video game company) (200.84× the country average).
Demographically, the Clash Royale audience skews more male with an average age of 30.6, and over-indexes on personality traits such as Social Media Usage, Spirituality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Clash Royale fan in United States is more male, around 30.6 years old, with strong Social Media Usage tendencies and a notable affinity for Supercell (video game company).
The key figures that characterise the Clash Royale profile in United States.
35.2% are female, 64.8% are male, average age 30.6.
| Metric | Value |
|---|---|
| Female | 35.2% |
| Male | 64.8% |
| Average age | 30.6 |
| Estimated audience size | 1,881,394 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 48% | |
| 20-29 | 18% | |
| 30-39 | 14% | |
| 40-49 | 11% | |
| 50+ | 9% |
Where the Clash Royale audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | North Dakota | ~6K | 1.50× | |
| 02 | Nebraska | ~10K | 1.46× | |
| 03 | Oklahoma | ~30K | 1.37× | |
| 04 | Kansas | ~20K | 1.35× | |
| 05 | Kentucky | ~30K | 1.34× | |
| 06 | Utah | ~20K | 1.34× | |
| 07 | Iowa | ~20K | 1.33× | |
| 08 | South Dakota | ~6K | 1.28× | |
| 09 | California | ~300K | 1.27× | |
| 10 | Idaho | ~10K | 1.24× | |
| 11 | Texas | ~200K | 1.21× | |
| 12 | Indiana | ~40K | 1.21× | |
| 13 | Arkansas | ~20K | 1.21× | |
| 14 | New Mexico | ~10K | 1.17× | |
| 15 | Arizona | ~40K | 1.16× | |
| 16 | Missouri | ~30K | 1.12× | |
| 17 | Oregon | ~20K | 1.06× | |
| 18 | Illinois | ~70K | 1.05× | |
| 19 | Wisconsin | ~30K | 1.05× | |
| 20 | Hawaii | ~9K | 1.05× | |
| 21 | Montana | ~6K | 1.05× | |
| 22 | Washington | ~40K | 1.04× | |
| 23 | West Virginia | ~9K | 1.03× | |
| 24 | Alaska | ~4K | 1.03× | |
| 25 | Pennsylvania | ~60K | 1.01× | |
| 26 | Ohio | ~60K | 1.01× | |
| 27 | Michigan | ~50K | 0.99× | |
| 28 | Minnesota | ~30K | 0.98× | |
| 29 | North Carolina | ~50K | 0.92× | |
| 30 | Nevada | ~20K | 0.92× | |
| 31 | Virginia | ~40K | 0.91× | |
| 32 | New Hampshire | ~7K | 0.90× | |
| 33 | New Jersey | ~40K | 0.89× | |
| 34 | Alabama | ~20K | 0.88× | |
| 35 | Colorado | ~30K | 0.87× | |
| 36 | Maine | ~6K | 0.86× | |
| 37 | Vermont | ~3K | 0.86× | |
| 38 | Tennessee | ~30K | 0.85× | |
| 39 | Connecticut | ~20K | 0.84× | |
| 40 | Georgia | ~50K | 0.82× | |
| 41 | Massachusetts | ~30K | 0.81× | |
| 42 | Rhode Island | ~5K | 0.79× | |
| 43 | South Carolina | ~20K | 0.77× | |
| 44 | Florida | ~100K | 0.75× | |
| 45 | Louisiana | ~20K | 0.75× | |
| 46 | New York | ~80K | 0.72× | |
| 47 | Mississippi | ~10K | 0.68× | |
| 48 | Maryland | ~20K | 0.66× | |
| 49 | Delaware | ~3K | 0.65× | |
| 50 | Washington, District of Columbia | ~3K | 0.46× |
The strongest cross-interests of the Clash Royale audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Brawl Stars | Games | 218.38× | ||
| 02 | Supercell (video game company) | Games | 200.84× | ||
| 03 | ARMA 2 | Games | 134.61× | ||
| 04 | Age of Mythology | Games | 131.81× | ||
| 05 | Cabal Online | Games | 130.10× | ||
| 06 | Age of Empires III | Games | 112.01× | ||
| 07 | Sniper Elite | Games | 109.51× | ||
| 08 | X-COM | Games | 98.22× | ||
| 09 | Prenuptial agreement | Politics & Society | 94.62× | ||
| 10 | la reina del sur | Movies & TV | 83.02× | ||
| 11 | Age of Empires | Games | 71.14× | ||
| 12 | Warcraft | Games | 41.67× | ||
| 13 | World of Tanks | Games | 35.99× | ||
| 14 | SimCity | Games | 29.26× | ||
| 15 | Jewel (singer) | Music & Radio | 26.31× | ||
| 16 | World of Warcraft | Games | 20.00× | ||
| 17 | Twitch | Games | 18.98× | ||
| 18 | Final Fantasy | Games | 17.75× | ||
| 19 | League of Legends | Games | 15.69× | ||
| 20 | TikTok | Internet & Social Media | 4.90× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 2.96× | |
| Spirituality | BALANCE | 1.93× | |
| Healthy Lifestyle | BALANCE | 1.78× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 0.75× | |
| Community Orientation | OPEN | 0.78× | |
| DIY Mentality | THRILL | 0.87× |
Clash Royale has an estimated audience of 1,881,394 people in United States, concentrated in California and Texas.
35.2% of Clash Royale fans are female, 64.8% are male, with an average age of 30.6 years.
Clash Royale fans show strongest brand affinity for Supercell (video game company) (200.84×), Brawl Stars (218.38×), and X-COM (98.22×) over the country average.
Clash Royale fans in United States are most concentrated in California (reach ~300K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Clash Royale itself, the audience over-indexes on Brawl Stars (218.38×), X-COM (98.22×), Twitch (18.98×), and Warcraft (41.67×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Clash Royale. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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