Rascasse Audience Intelligence

Clash Royale Audience in United States

A data profile of the people who buy, follow and care about Clash Royale in United States — modelled from more than twelve digital signal sources. Clash Royale has an estimated audience of 1,881,394 people in United States.

The average Clash Royale fan in United States is 30.6 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Supercell (video game company), Brawl Stars, X-COM, with strongest over-indexing on Supercell (video game company) (200.84× the country average).

Demographically, the Clash Royale audience skews more male with an average age of 30.6, and over-indexes on personality traits such as Social Media Usage, Spirituality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Clash Royale fan in United States is more male, around 30.6 years old, with strong Social Media Usage tendencies and a notable affinity for Supercell (video game company).

Category: Games · Type: Video / Board Game · Subtype: Card game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Clash Royale profile in United States.

Audience size
1.9M
in United States
Gender
35.2%
64.8% male
Age
30.6
average years
Country rank
#14951
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

-25%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Clash Royale fans

35.2% are female, 64.8% are male, average age 30.6.

Fig. 02

Gender split

35.2%
Female
64.8%
Male
Demographic split for Clash Royale audience in United States
MetricValue
Female35.2%
Male64.8%
Average age30.6
Estimated audience size1,881,394
Fig. 03

Age distribution

Ø 30.6
average years
Age distribution of the Clash Royale audience in United States
Age bracketShare%
16-1948%
20-2918%
30-3914%
40-4911%
50+9%
Fig. 04

Worldwide distribution

16.1%

of the worldwide Clash Royale audience comes from United States.

Worldwide audience distribution share by country for Clash Royale
CountryShare
United States16.1%
France11.3%
Brazil6.4%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Clash Royale audience in United States is strongest.

Fig. 05

Top regions by affinity

Clash Royale fans by region: top regions in United States
#RegionReachAffinity×
01North Dakota~6K1.50×
02Nebraska~10K1.46×
03Oklahoma~30K1.37×
04Kansas~20K1.35×
05Kentucky~30K1.34×
06Utah~20K1.34×
07Iowa~20K1.33×
08South Dakota~6K1.28×
09California~300K1.27×
10Idaho~10K1.24×
11Texas~200K1.21×
12Indiana~40K1.21×
13Arkansas~20K1.21×
14New Mexico~10K1.17×
15Arizona~40K1.16×
16Missouri~30K1.12×
17Oregon~20K1.06×
18Illinois~70K1.05×
19Wisconsin~30K1.05×
20Hawaii~9K1.05×
21Montana~6K1.05×
22Washington~40K1.04×
23West Virginia~9K1.03×
24Alaska~4K1.03×
25Pennsylvania~60K1.01×
26Ohio~60K1.01×
27Michigan~50K0.99×
28Minnesota~30K0.98×
29North Carolina~50K0.92×
30Nevada~20K0.92×
31Virginia~40K0.91×
32New Hampshire~7K0.90×
33New Jersey~40K0.89×
34Alabama~20K0.88×
35Colorado~30K0.87×
36Maine~6K0.86×
37Vermont~3K0.86×
38Tennessee~30K0.85×
39Connecticut~20K0.84×
40Georgia~50K0.82×
41Massachusetts~30K0.81×
42Rhode Island~5K0.79×
43South Carolina~20K0.77×
44Florida~100K0.75×
45Louisiana~20K0.75×
46New York~80K0.72×
47Mississippi~10K0.68×
48Maryland~20K0.66×
49Delaware~3K0.65×
50Washington, District of Columbia~3K0.46×
Fig. 06

Affinity by region

Affinity by region — Clash Royale, United States
0.46×1.00×1.50×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Clash Royale audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Clash Royale audience
#·InterestCategoryAffinity×
01Brawl StarsGames218.38×
02Supercell (video game company)Games200.84×
03ARMA 2Games134.61×
04Age of MythologyGames131.81×
05Cabal OnlineGames130.10×
06Age of Empires IIIGames112.01×
07Sniper EliteGames109.51×
08X-COMGames98.22×
09Prenuptial agreementPolitics & Society94.62×
10la reina del surMovies & TV83.02×
11Age of EmpiresGames71.14×
12WarcraftGames41.67×
13World of TanksGames35.99×
14SimCityGames29.26×
15Jewel (singer)Music & Radio26.31×
16World of WarcraftGames20.00×
17TwitchGames18.98×
18Final FantasyGames17.75×
19League of LegendsGames15.69×
20TikTokInternet & Social Media4.90×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Clash Royale audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Clash Royale audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY2.96×
SpiritualityBALANCE1.93×
Healthy LifestyleBALANCE1.78×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Clash Royale audience · Rather not
TraitClusterDeviationScore
Convenience OrientationPREMIUM0.75×
Community OrientationOPEN0.78×
DIY MentalityTHRILL0.87×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Clash Royale have in United States?

Clash Royale has an estimated audience of 1,881,394 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Clash Royale fans?

35.2% of Clash Royale fans are female, 64.8% are male, with an average age of 30.6 years.

03

Which brands do Clash Royale fans like most?

Clash Royale fans show strongest brand affinity for Supercell (video game company) (200.84×), Brawl Stars (218.38×), and X-COM (98.22×) over the country average.

04

Where do Clash Royale fans live in United States?

Clash Royale fans in United States are most concentrated in California (reach ~300K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.

05

What other brands do Clash Royale fans also like?

Beyond Clash Royale itself, the audience over-indexes on Brawl Stars (218.38×), X-COM (98.22×), Twitch (18.98×), and Warcraft (41.67×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Clash Royale. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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