Rascasse Audience Intelligence

Clash Royale Audience in Germany

A data profile of the people who buy, follow and care about Clash Royale in Germany — modelled from more than twelve digital signal sources. Clash Royale has an estimated audience of 445,988 people in Germany.

The average Clash Royale fan in Germany is 31.9 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Aida (musical), Pride & Prejudice (2005 film), Clash of Clans, with strongest over-indexing on Aida (musical) (19.14× the country average).

Demographically, the Clash Royale audience skews more male with an average age of 31.9, and over-indexes on personality traits such as Travelling, Pet Ownership.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Clash Royale fan in Germany is more male, around 31.9 years old, with strong Travelling tendencies and a notable affinity for Aida (musical).

Category: Games · Type: Video / Board Game · Subtype: Card game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Clash Royale profile in Germany.

Audience size
446K
in Germany
Gender
38.1%
61.9% male
Age
31.9
average years
Country rank
#12846
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

-31%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Clash Royale fans

38.1% are female, 61.9% are male, average age 31.9.

Fig. 02

Gender split

38.1%
Female
61.9%
Male
Demographic split for Clash Royale audience in Germany
MetricValue
Female38.1%
Male61.9%
Average age31.9
Estimated audience size445,988
Fig. 03

Age distribution

Ø 31.9
average years
Age distribution of the Clash Royale audience in Germany
Age bracketShare%
16-1940%
20-2919%
30-3919%
40-4913%
50+8%
Fig. 04

Worldwide distribution

3.8%

of the worldwide Clash Royale audience comes from Germany.

Worldwide audience distribution share by country for Clash Royale
CountryShare
United States16.1%
France11.3%
Brazil6.4%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Clash Royale audience in Germany is strongest.

Fig. 05

Top regions by affinity

Clash Royale fans by region: top regions in Germany
#RegionReachAffinity×
01Hessen~40K1.13×
02Thüringen~10K1.13×
03Nordrhein-Westfalen~100K1.08×
04Sachsen~20K1.07×
05Brandenburg~10K1.05×
06Sachsen-Anhalt~10K1.03×
07Baden-Württemberg~60K1.01×
08Niedersachsen~40K1.00×
09Mecklenburg-Vorpommern~9K1.00×
10Saarland~5K1.00×
11Bremen~4K1.00×
12Rheinland-Pfalz~20K0.97×
13Bayern~70K0.95×
14Schleswig-Holstein~20K0.95×
15Berlin~20K0.83×
16Hamburg~8K0.83×
Fig. 06

Affinity by region

Affinity by region — Clash Royale, Germany
0.83×1.00×1.13×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Clash Royale audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Clash Royale audience
#·InterestCategoryAffinity×
01Pride & Prejudice (2005 film)Movies & TV77.76×
02Forge of EmpiresGames44.06×
03AutoZoneCars & Mobility43.94×
04Donnie Brasco (film)Movies & TV43.74×
05Clash of ClansGames41.45×
06City of God (2002 film)Movies & TV35.76×
07Once Upon a Time in AmericaMovies & TV33.64×
08Angry BirdsGames26.29×
09The SopranosMovies & TV25.60×
10Resident Evil 5Games25.08×
11FrogPets & Animals24.89×
12Aida (musical)Music & Radio19.14×
13Bryce Dallas HowardMovies & TV17.10×
14Feminine hygieneHealth16.13×
15Music video gameMusic & Radio13.74×
16Let the Right One In (film)Movies & TV10.36×
17BundesligaSports3.35×
18FC Bayern MunichSports3.25×
19GamesGames2.90×
20EntertainmentMovies & TV2.44×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Clash Royale audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Clash Royale audience · What stands out
TraitClusterDeviationScore
TravellingTHRILL2.14×
Pet OwnershipJOY2.04×
MindfulnessBALANCE2.02×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Clash Royale audience · Rather not
TraitClusterDeviationScore
Community OrientationOPEN0.41×
ExtroversionTHRILL0.59×
Family OrientationCONSERVATISM0.75×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Clash Royale have in Germany?

Clash Royale has an estimated audience of 445,988 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Clash Royale fans?

38.1% of Clash Royale fans are female, 61.9% are male, with an average age of 31.9 years.

03

Which brands do Clash Royale fans like most?

Clash Royale fans show strongest brand affinity for Aida (musical) (19.14×), Pride & Prejudice (2005 film) (77.76×), and Clash of Clans (41.45×) over the country average.

04

Where do Clash Royale fans live in Germany?

Clash Royale fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~70K), and Baden-Württemberg (reach ~60K). These three regions account for the largest share of the active audience.

05

What other brands do Clash Royale fans also like?

Beyond Clash Royale itself, the audience over-indexes on Pride & Prejudice (2005 film) (77.76×), Clash of Clans (41.45×), The Sopranos (25.6×), and Once Upon a Time in America (33.64×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Clash Royale. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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