Music video game Audience in Germany

Music video game has an estimated audience of 1,589,404 people in Germany. 30.6% are female, 69.4% are male, average age 30.5. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: Final Fantasy, English Home, Crash Bandicoot (video game), Kosovo, Simulation games.

The average Music video game fan in Germany is 30.5 years old, more male, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include Final Fantasy, English Home, Crash Bandicoot (video game), with strongest over-indexing on Final Fantasy (11.43× the country average). Demographically, the Music video game audience skews more male with an average age of 30.5, and over-indexes on personality traits such as Early Adopter Mentality, Sustainability. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Music & Radio · Type: Topic

Demographics of Music video game fans

Demographic split for Music video game audience in Germany
MetricValue
Female30.6%
Male69.4%
Average age30.5
Estimated audience size1,589,404

Audience persona

The typical Music video game fan in Germany is more male, around 30.5 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Final Fantasy.

Top regions in Germany

Top regions ranked by reach for Music video game in Germany
RegionReachAffinity
Nordrhein-Westfalen368,0671.06×
Bayern164,6410.64×
Baden-Württemberg134,1860.62×
Hessen106,1440.88×
Niedersachsen87,8960.57×
Berlin78,4131.1×
Sachsen57,1950.73×
Rheinland-Pfalz51,5180.65×
Thüringen43,9741.09×
Sachsen-Anhalt38,9940.95×
Hamburg37,0451.03×
Brandenburg36,1410.73×
Schleswig-Holstein34,9950.61×
Mecklenburg-Vorpommern34,2961.13×
Saarland34,0931.75×
Bremen33,4572.46×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Music video game audience
BrandAffinityCategory
Final Fantasy11.43×Games
English Home19.89×Shopping
Crash Bandicoot (video game)33.8×Games
Kosovo6.67×Travel & Leisure
Simulation games7.06×Games
Anthony Bourdain20×Food & Beverages
The Witcher 3: Wild Hunt7.42×Games
Role-playing games4.14×Games
Clash Royale13.87×Games
Real-time strategy4.58×Games
Puzzle video games3.89×Games
Until Dawn19.49×Games
Racing games5.26×Games
Game Boy14.83×Games
TikTok1.57×Internet & Social Media
Black Desert13.84×Games
Street photography2.93×Technology & Electronics
Action games2.79×Games
Do it yourself (DIY)1.64×Home & Garden
Kitchenware2.87×Home & Garden

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Music video game audience
TraitClusterScore
Early Adopter MentalityPOWER1.84
SustainabilityBALANCE1.44
DIY MentalityTHRILL1.43
Sports ActivityPOWER1.4
Luxury OrientationPREMIUM1.27
Social Media UsageJOY1.13

Worldwide distribution

Worldwide audience distribution share by country for Music video game
CountryShare
United States19.3%
Japan16.9%
Mexico11.5%

See Music video game audiences in other countries

More Music & Radio audiences in Germany

Frequently asked questions

How many fans does Music video game have in Germany?

Music video game has an estimated audience of 1,589,404 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

What is the gender split and age of Music video game fans?

30.6% of Music video game fans are female, 69.4% are male, with an average age of 30.5 years.

Which brands do Music video game fans like most?

Music video game fans show strongest brand affinity for Final Fantasy (11.43×), English Home (19.89×), and Crash Bandicoot (video game) (33.8×) over the country average.

Where do Music video game fans live in Germany?

Music video game fans in Germany are most concentrated in Nordrhein-Westfalen (reach 368,067), Bayern (reach 164,641), and Baden-Württemberg (reach 134,186). These three regions account for the largest share of the active audience.

What other brands do Music video game fans also like?

Beyond Music video game itself, the audience over-indexes on English Home (19.89×), Crash Bandicoot (video game) (33.8×), Kosovo (6.67×), and Simulation games (7.06×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Music video game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.