Simulation games Audience in Germany

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Simulation games has an estimated audience of 2,615,781 people in Germany. 40.3% are female, 59.7% are male, average age 35.1. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: Borussia Dortmund, Harry Potter, TikTok, Mobile game, Music video game.

The average Simulation games fan in Germany is 35.1 years old, more male, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include Borussia Dortmund, Harry Potter, TikTok, with strongest over-indexing on Borussia Dortmund (1.58× the country average). Demographically, the Simulation games audience skews more male with an average age of 35.1, and over-indexes on personality traits such as Social Media Usage, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Games · Type: Topic · Subtype: Gaming genre

Demographics of Simulation games fans

Demographic split for Simulation games audience in Germany
MetricValue
Female40.3%
Male59.7%
Average age35.1
Estimated audience size2,615,781

Audience persona

The typical Simulation games fan in Germany is more male, around 35.1 years old, with strong Social Media Usage tendencies and a notable affinity for Borussia Dortmund.

Top regions in Germany

Top regions ranked by reach for Simulation games in Germany
RegionReachAffinity
Nordrhein-Westfalen578,0431.01×
Bayern370,2550.88×
Baden-Württemberg330,3450.93×
Hessen244,4021.23×
Niedersachsen219,3380.86×
Sachsen-Anhalt165,8522.45×
Berlin127,6381.09×
Rheinland-Pfalz118,3180.9×
Sachsen117,3190.91×
Schleswig-Holstein73,0550.78×
Brandenburg67,5300.83×
Hamburg49,1070.83×
Thüringen48,3690.73×
Mecklenburg-Vorpommern34,5700.69×
Saarland28,4980.89×
Bremen22,2090.99×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Simulation games audience
BrandAffinityCategory
Borussia Dortmund1.58×Sports
Harry Potter1.8×Movies & TV
TikTok1.82×Internet & Social Media
Mobile gameGames
Music video game6.45×Music & Radio
Strategy video game4.35×Games
Twitch2.59×Games
Hovercraft5.95×Cars & Mobility
Strategy games3.78×Games
Transfermarkt2.19×Sports
FIFA World Cup1.66×Sports
Barbie2.08×Movies & TV
Hay Day9.24×Games
UEFA Champions League1.63×Sports
The Sims Resource16.65×Games
Role-playing games2.78×Games
Massively multiplayer online role-playing games3.36×Games
Pokémon (video game series)3.71×Games
Massively multiplayer online games3.16×Games
SV Werder Bremen1.62×Sports

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Simulation games audience
TraitClusterScore
Social Media UsageJOY1.3
Early Adopter MentalityPOWER1.19
PatriotismCONSERVATISM1.16
Pet OwnershipJOY1.13
Need for SecurityCONSERVATISM1.02
DIY MentalityTHRILL1.01

Worldwide distribution

Worldwide audience distribution share by country for Simulation games
CountryShare
United States12.7%
India5.6%
Japan4.7%

See Simulation games audiences in other countries

More Gaming genre audiences in Germany

Frequently asked questions

How many fans does Simulation games have in Germany?

Simulation games has an estimated audience of 2,615,781 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

What is the gender split and age of Simulation games fans?

40.3% of Simulation games fans are female, 59.7% are male, with an average age of 35.1 years.

Which brands do Simulation games fans like most?

Simulation games fans show strongest brand affinity for Borussia Dortmund (1.58×), Harry Potter (1.8×), and TikTok (1.82×) over the country average.

Where do Simulation games fans live in Germany?

Simulation games fans in Germany are most concentrated in Nordrhein-Westfalen (reach 578,043), Bayern (reach 370,255), and Baden-Württemberg (reach 330,345). These three regions account for the largest share of the active audience.

What other brands do Simulation games fans also like?

Beyond Simulation games itself, the audience over-indexes on Harry Potter (1.8×), TikTok (1.82×), Mobile game (3×), and Music video game (6.45×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Simulation games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.