Rascasse Audience Intelligence

Simulation games Audience in Germany

A data profile of the people who buy, follow and care about Simulation games in Germany — modelled from more than twelve digital signal sources. Simulation games has an estimated audience of 2,615,781 people in Germany.

The average Simulation games fan in Germany is 35.1 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Mobile game, FIFA World Cup, TikTok, with strongest over-indexing on Mobile game (3× the country average).

Demographically, the Simulation games audience skews more male with an average age of 35.1, and over-indexes on personality traits such as Need for Security, Patriotism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Simulation games fan in Germany is more male, around 35.1 years old, with strong Need for Security tendencies and a notable affinity for Mobile game.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Simulation games profile in Germany.

Audience size
2.6M
in Germany
Gender
40.3%
59.7% male
Age
35.1
average years
Country rank
#2511
Topic in Germany
Fig. 01

Search interest · 12-month trend

-22%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Simulation games fans

40.3% are female, 59.7% are male, average age 35.1.

Fig. 02

Gender split

40.3%
Female
59.7%
Male
Demographic split for Simulation games audience in Germany
MetricValue
Female40.3%
Male59.7%
Average age35.1
Estimated audience size2,615,781
Fig. 03

Age distribution

Ø 35.1
average years
Age distribution of the Simulation games audience in Germany
Age bracketShare%
16-1929%
20-2922%
30-3920%
40-4916%
50+12%
Fig. 04

Worldwide distribution

2.8%

of the worldwide Simulation games audience comes from Germany.

Worldwide audience distribution share by country for Simulation games
CountryShare
United States12.7%
India5.6%
Japan4.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Simulation games audience in Germany is strongest.

Fig. 05

Top regions by affinity

Simulation games fans by region: top regions in Germany
#RegionReachAffinity×
01Sachsen-Anhalt~100K1.85×
02Hessen~200K1.17×
03Berlin~100K1.04×
04Nordrhein-Westfalen~600K1.02×
05Bremen~20K1.00×
06Brandenburg~80K0.98×
07Rheinland-Pfalz~100K0.97×
08Saarland~30K0.97×
09Baden-Württemberg~300K0.95×
10Sachsen~100K0.95×
11Niedersachsen~200K0.92×
12Thüringen~60K0.92×
13Hamburg~50K0.92×
14Bayern~400K0.90×
15Schleswig-Holstein~80K0.90×
16Mecklenburg-Vorpommern~40K0.89×
Fig. 06

Affinity by region

Affinity by region — Simulation games, Germany
0.89×1.00×1.85×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Simulation games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Simulation games audience
#·InterestCategoryAffinity×
01The Sims ResourceGames16.65×
02Hay DayGames9.24×
03Music video gameMusic & Radio6.45×
04HovercraftCars & Mobility5.95×
05Strategy video gameGames4.35×
06Strategy gamesGames3.78×
07Pokémon (video game series)Games3.71×
08Massively multiplayer online role-playing gamesGames3.36×
09Massively multiplayer online gamesGames3.16×
10Mobile gameGames3.00×
11Role-playing gamesGames2.78×
12TwitchGames2.59×
13TransfermarktSports2.19×
14BarbieMovies & TV2.08×
15TikTokInternet & Social Media1.82×
16Harry PotterMovies & TV1.80×
17FIFA World CupSports1.66×
18UEFA Champions LeagueSports1.63×
19SV Werder BremenSports1.62×
20Borussia DortmundSports1.58×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Simulation games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Simulation games audience · What stands out
TraitClusterDeviationScore
Need for SecurityCONSERVATISM1.35×
PatriotismCONSERVATISM1.33×
Social Media UsageJOY1.27×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Simulation games audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.64×
MindfulnessBALANCE0.74×
IndulgenceJOY0.77×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Simulation games have in Germany?

Simulation games has an estimated audience of 2,615,781 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Simulation games fans?

40.3% of Simulation games fans are female, 59.7% are male, with an average age of 35.1 years.

03

Which brands do Simulation games fans like most?

Simulation games fans show strongest brand affinity for Mobile game (3×), FIFA World Cup (1.66×), and TikTok (1.82×) over the country average.

04

Where do Simulation games fans live in Germany?

Simulation games fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~600K), Bayern (reach ~400K), and Baden-Württemberg (reach ~300K). These three regions account for the largest share of the active audience.

05

What other brands do Simulation games fans also like?

Beyond Simulation games itself, the audience over-indexes on FIFA World Cup (1.66×), TikTok (1.82×), Harry Potter (1.8×), and Music video game (6.45×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Simulation games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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