A data profile of the people who buy, follow and care about Simulation games in United States — modelled from more than twelve digital signal sources. Simulation games has an estimated audience of 11,953,942 people in United States.
The average Simulation games fan in United States is 35.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Hay Day, Mobile game, Inuyasha, with strongest over-indexing on Hay Day (18.03× the country average).
Demographically, the Simulation games audience skews more male with an average age of 35.9, and over-indexes on personality traits such as Patriotism, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Simulation games fan in United States is more male, around 35.9 years old, with strong Patriotism tendencies and a notable affinity for Hay Day.
The key figures that characterise the Simulation games profile in United States.
42.1% are female, 57.9% are male, average age 35.9.
| Metric | Value |
|---|---|
| Female | 42.1% |
| Male | 57.9% |
| Average age | 35.9 |
| Estimated audience size | 11,953,942 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 27% | |
| 20-29 | 23% | |
| 30-39 | 19% | |
| 40-49 | 16% | |
| 50+ | 15% |
Where the Simulation games audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Arkansas | ~100K | 1.31× | |
| 02 | Kentucky | ~200K | 1.30× | |
| 03 | Oklahoma | ~200K | 1.27× | |
| 04 | Mississippi | ~100K | 1.18× | |
| 05 | Georgia | ~400K | 1.16× | |
| 06 | Louisiana | ~200K | 1.15× | |
| 07 | Indiana | ~300K | 1.14× | |
| 08 | Missouri | ~200K | 1.14× | |
| 09 | North Dakota | ~30K | 1.13× | |
| 10 | Alabama | ~200K | 1.12× | |
| 11 | Utah | ~100K | 1.11× | |
| 12 | Kansas | ~100K | 1.11× | |
| 13 | West Virginia | ~60K | 1.11× | |
| 14 | South Dakota | ~30K | 1.11× | |
| 15 | Virginia | ~300K | 1.09× | |
| 16 | Iowa | ~100K | 1.08× | |
| 17 | Ohio | ~400K | 1.06× | |
| 18 | North Carolina | ~400K | 1.06× | |
| 19 | Nebraska | ~60K | 1.06× | |
| 20 | Tennessee | ~300K | 1.04× | |
| 21 | Texas | ~1M | 1.02× | |
| 22 | Idaho | ~60K | 1.01× | |
| 23 | Pennsylvania | ~400K | 1.00× | |
| 24 | Michigan | ~300K | 1.00× | |
| 25 | Washington | ~200K | 1.00× | |
| 26 | South Carolina | ~200K | 1.00× | |
| 27 | Wisconsin | ~200K | 0.99× | |
| 28 | Oregon | ~100K | 0.97× | |
| 29 | Alaska | ~20K | 0.96× | |
| 30 | Hawaii | ~50K | 0.95× | |
| 31 | Maine | ~40K | 0.95× | |
| 32 | Nevada | ~100K | 0.94× | |
| 33 | Illinois | ~400K | 0.93× | |
| 34 | Rhode Island | ~40K | 0.93× | |
| 35 | Delaware | ~30K | 0.93× | |
| 36 | Connecticut | ~100K | 0.92× | |
| 37 | Maryland | ~200K | 0.91× | |
| 38 | New Hampshire | ~40K | 0.91× | |
| 39 | Montana | ~30K | 0.91× | |
| 40 | Vermont | ~20K | 0.91× | |
| 41 | New Jersey | ~300K | 0.90× | |
| 42 | New York | ~600K | 0.89× | |
| 43 | Minnesota | ~200K | 0.89× | |
| 44 | New Mexico | ~50K | 0.89× | |
| 45 | Arizona | ~200K | 0.88× | |
| 46 | Massachusetts | ~200K | 0.88× | |
| 47 | California | ~1M | 0.86× | |
| 48 | Colorado | ~200K | 0.85× | |
| 49 | Florida | ~700K | 0.81× | |
| 50 | Washington, District of Columbia | ~30K | 0.81× |
The strongest cross-interests of the Simulation games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Hay Day | Games | 18.03× | ||
| 02 | The Sims (video game) | Games | 12.11× | ||
| 03 | Inuyasha | Literature | 11.71× | ||
| 04 | Beyblade | Literature | 11.23× | ||
| 05 | Life simulation game | Games | 9.85× | ||
| 06 | NHL (video game series) | Games | 6.74× | ||
| 07 | Hunter × Hunter | Literature | 6.11× | ||
| 08 | Web fiction | Literature | 5.41× | ||
| 09 | Strategy games | Games | 5.10× | ||
| 10 | Strategy video game | Games | 4.82× | ||
| 11 | Real-time strategy | Games | 4.09× | ||
| 12 | Mobile game | Games | 3.50× | ||
| 13 | First-person shooter games | Games | 2.97× | ||
| 14 | Godzilla | Movies & TV | 2.91× | ||
| 15 | GameStop | Games | 2.87× | ||
| 16 | Video games | Games | 1.90× | ||
| 17 | Food and drink | Food & Beverages | 1.70× | ||
| 18 | Comedy movies | Movies & TV | 1.68× | ||
| 19 | Beauty | Beauty & Wellness | 1.55× | ||
| 20 | Movies | Movies & TV | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.55× | |
| Convenience Orientation | PREMIUM | 1.18× | |
| Need for Security | CONSERVATISM | 1.14× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sustainability | BALANCE | 0.75× | |
| Travelling | THRILL | 0.75× | |
| Community Orientation | OPEN | 0.82× |
Simulation games has an estimated audience of 11,953,942 people in United States, concentrated in California and Texas.
42.1% of Simulation games fans are female, 57.9% are male, with an average age of 35.9 years.
Simulation games fans show strongest brand affinity for Hay Day (18.03×), Mobile game (3.5×), and Inuyasha (11.71×) over the country average.
Simulation games fans in United States are most concentrated in California (reach ~1M), Texas (reach ~1M), and Florida (reach ~700K). These three regions account for the largest share of the active audience.
Beyond Simulation games itself, the audience over-indexes on Mobile game (3.5×), Inuyasha (11.71×), Food and drink (1.7×), and First-person shooter games (2.97×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Simulation games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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