Simulation games Audience in United States

Simulation games has an estimated audience of 11,953,942 people in United States. 42.1% are female, 57.9% are male, average age 35.9. Top regions: California, Texas, Florida. Top brand affinities: Hay Day, Mobile game, Inuyasha, Food and drink, First-person shooter games.
The average Simulation games fan in United States is 35.9 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Hay Day, Mobile game, Inuyasha, with strongest over-indexing on Hay Day (18.03× the country average). Demographically, the Simulation games audience skews more male with an average age of 35.9, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Simulation games fans
| Metric | Value |
|---|---|
| Female | 42.1% |
| Male | 57.9% |
| Average age | 35.9 |
| Estimated audience size | 11,953,942 |
Audience persona
The typical Simulation games fan in United States is more male, around 35.9 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Hay Day.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 1,233,676 | 0.94× |
| Texas | 1,075,447 | 1.05× |
| Florida | 719,402 | 0.89× |
| New York | 634,718 | 0.95× |
| Georgia | 422,573 | 1.15× |
| Pennsylvania | 408,430 | 1.01× |
| Ohio | 390,375 | 1.06× |
| Illinois | 389,212 | 0.98× |
| North Carolina | 388,016 | 1.08× |
| Virginia | 343,787 | 1.18× |
| Michigan | 333,308 | 1.07× |
| New Jersey | 287,402 | 0.95× |
| Washington | 268,536 | 1.12× |
| Tennessee | 266,177 | 1.11× |
| Indiana | 256,427 | 1.17× |
| Arizona | 225,509 | 0.92× |
| Missouri | 220,576 | 1.14× |
| Massachusetts | 214,821 | 0.91× |
| Maryland | 193,998 | 0.94× |
| Kentucky | 191,639 | 1.28× |
| Louisiana | 188,140 | 1.22× |
| Wisconsin | 182,562 | 1.02× |
| South Carolina | 180,904 | 1.01× |
| Alabama | 176,281 | 1.06× |
| Colorado | 163,857 | 0.87× |
| Oklahoma | 151,184 | 1.14× |
| Minnesota | 149,628 | 0.87× |
| Oregon | 140,693 | 1.03× |
| Arkansas | 124,910 | 1.27× |
| Mississippi | 121,114 | 1.23× |
| Utah | 117,296 | 1.1× |
| Nevada | 114,470 | 0.99× |
| Connecticut | 110,176 | 0.92× |
| Iowa | 108,333 | 1.1× |
| Kansas | 107,744 | 1.14× |
| West Virginia | 62,634 | 1.13× |
| Nebraska | 60,736 | 1.01× |
| Idaho | 57,309 | 0.96× |
| Hawaii | 49,170 | 0.96× |
| New Mexico | 48,427 | 0.81× |
| Maine | 38,838 | 0.91× |
| New Hampshire | 35,510 | 0.75× |
| South Dakota | 33,058 | 1.2× |
| Rhode Island | 32,918 | 0.87× |
| Washington, District of Columbia | 28,971 | 0.81× |
| Delaware | 27,022 | 0.82× |
| North Dakota | 24,021 | 0.98× |
| Montana | 23,994 | 0.72× |
| Alaska | 21,790 | 0.85× |
| Vermont | 15,289 | 0.73× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Hay Day | 18.03× | Games |
| Mobile game | 3.5× | Games |
| Inuyasha | 11.71× | Literature |
| Food and drink | 1.7× | Food & Beverages |
| First-person shooter games | 2.97× | Games |
| Strategy games | 5.1× | Games |
| Video games | 1.9× | Games |
| Movies | 1.51× | Movies & TV |
| Beauty | 1.55× | Beauty & Wellness |
| Warriors (novel series) | 3.55× | Literature |
| Comedy movies | 1.68× | Movies & TV |
| The Sims (video game) | 12.11× | Games |
| Godzilla | 2.91× | Movies & TV |
| Web fiction | 5.41× | Literature |
| Strategy video game | 4.82× | Games |
| Life simulation game | 9.85× | Games |
| Friends | 1.73× | Movies & TV |
| Hunter × Hunter | 6.11× | Literature |
| Real-time strategy | 4.09× | Games |
| Beyblade | 11.23× | Literature |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.7 |
| Early Adopter Mentality | POWER | 1.33 |
| Extroversion | THRILL | 1.29 |
| Social Media Usage | JOY | 1.27 |
| Convenience Orientation | PREMIUM | 1.17 |
| Family Orientation | CONSERVATISM | 1.09 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 12.7% |
| India | 5.6% |
| Japan | 4.7% |
See Simulation games audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Simulation games have in United States?
Simulation games has an estimated audience of 11,953,942 people in United States, concentrated in California and Texas.
What is the gender split and age of Simulation games fans?
42.1% of Simulation games fans are female, 57.9% are male, with an average age of 35.9 years.
Which brands do Simulation games fans like most?
Simulation games fans show strongest brand affinity for Hay Day (18.03×), Mobile game (3.5×), and Inuyasha (11.71×) over the country average.
Where do Simulation games fans live in United States?
Simulation games fans in United States are most concentrated in California (reach 1,233,676), Texas (reach 1,075,447), and Florida (reach 719,402). These three regions account for the largest share of the active audience.
What other brands do Simulation games fans also like?
Beyond Simulation games itself, the audience over-indexes on Mobile game (3.5×), Inuyasha (11.71×), Food and drink (1.7×), and First-person shooter games (2.97×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Simulation games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.