A data profile of the people who buy, follow and care about Simulation games in India — modelled from more than twelve digital signal sources. Simulation games has an estimated audience of 5,219,234 people in India.
The average Simulation games fan in India is 31.7 years old, more male, and lives primarily in Maharashtra.
The audience is concentrated in Maharashtra, Uttar Pradesh, Gujarat.
Top brand affinities include Casino games, Massively multiplayer online games, Massively multiplayer online role-playing games, with strongest over-indexing on Casino games (4.67× the country average).
Demographically, the Simulation games audience skews more male with an average age of 31.7, and over-indexes on personality traits such as Individualism, DIY Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 29 regions tracked by Rascasse.
The typical Simulation games fan in India is more male, around 31.7 years old, with strong Individualism tendencies and a notable affinity for Casino games.
The key figures that characterise the Simulation games profile in India.
21.3% are female, 78.7% are male, average age 31.7.
| Metric | Value |
|---|---|
| Female | 21.3% |
| Male | 78.7% |
| Average age | 31.7 |
| Estimated audience size | 5,219,234 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 35% | |
| 20-29 | 30% | |
| 30-39 | 17% | |
| 40-49 | 10% | |
| 50+ | 8% |
of the worldwide Simulation games audience comes from India.
| Country | Share |
|---|---|
| United States | 12.7% |
| India | 5.6% |
| Japan | 4.7% |
Where the Simulation games audience in India is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Gujarat | ~200K | 1.44× | |
| 02 | Himachal Pradesh | ~30K | 1.40× | |
| 03 | Madhya Pradesh | ~100K | 1.29× | |
| 04 | Punjab (region) | ~90K | 1.26× | |
| 05 | Rajasthan | ~100K | 1.25× | |
| 06 | Maharashtra | ~300K | 1.15× | |
| 07 | Tamil Nadu | ~100K | 1.12× | |
| 08 | Kerala | ~90K | 1.12× | |
| 09 | Uttarakhand | ~30K | 1.07× | |
| 10 | Haryana | ~70K | 1.05× | |
| 11 | Sikkim | ~2K | 1.01× | |
| 12 | Chhattisgarh | ~30K | 1.00× | |
| 13 | Assam | ~50K | 0.99× | |
| 14 | Mizoram | ~4K | 0.99× | |
| 15 | Uttar Pradesh | ~200K | 0.98× | |
| 16 | Manipur | ~6K | 0.98× | |
| 17 | Nagaland | ~4K | 0.97× | |
| 18 | Arunachal Pradesh | ~3K | 0.97× | |
| 19 | Tripura | ~7K | 0.95× | |
| 20 | Goa | ~5K | 0.95× | |
| 21 | Meghalaya | ~5K | 0.94× | |
| 22 | West Bengal | ~200K | 0.93× | |
| 23 | Karnataka | ~100K | 0.91× | |
| 24 | Jharkhand | ~40K | 0.90× | |
| 25 | Jammu and Kashmir | ~20K | 0.90× | |
| 26 | Odisha | ~50K | 0.88× | |
| 27 | Telangana | ~60K | 0.86× | |
| 28 | Andhra Pradesh | ~50K | 0.83× | |
| 29 | Bihar | ~80K | 0.78× |
The strongest cross-interests of the Simulation games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Browser games | Games | 5.99× | ||
| 02 | Tabletop game | Games | 5.56× | ||
| 03 | Detective fiction | Literature | 5.45× | ||
| 04 | Massively multiplayer online games | Games | 4.70× | ||
| 05 | Casino games | Games | 4.67× | ||
| 06 | Real-time strategy | Games | 4.66× | ||
| 07 | Massively multiplayer online role-playing games | Games | 4.60× | ||
| 08 | Strategy games | Games | 4.56× | ||
| 09 | Racing games | Games | 3.86× | ||
| 10 | Non-fiction books | Literature | 3.83× | ||
| 11 | Word games | Games | 3.75× | ||
| 12 | Role-playing games | Games | 3.67× | ||
| 13 | Board games | Games | 3.44× | ||
| 14 | Action games | Games | 3.38× | ||
| 15 | Poker | Games | 3.28× | ||
| 16 | Sports games | Games | 3.20× | ||
| 17 | Online poker | Games | 3.00× | ||
| 18 | TV talkshows | Movies & TV | 2.97× | ||
| 19 | Card games | Games | 2.42× | ||
| 20 | Gambling | Games | 2.07× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Individualism | JOY | 0.96× | |
| DIY Mentality | THRILL | 0.96× | |
| Luxury Orientation | PREMIUM | 0.95× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Tradition | CONSERVATISM | 0.66× | |
| Indulgence | JOY | 0.67× | |
| Sustainability | BALANCE | 0.70× |
Simulation games has an estimated audience of 5,219,234 people in India, concentrated in Maharashtra and Uttar Pradesh.
21.3% of Simulation games fans are female, 78.7% are male, with an average age of 31.7 years.
Simulation games fans show strongest brand affinity for Casino games (4.67×), Massively multiplayer online games (4.7×), and Massively multiplayer online role-playing games (4.6×) over the country average.
Simulation games fans in India are most concentrated in Maharashtra (reach ~300K), Uttar Pradesh (reach ~200K), and Gujarat (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Simulation games itself, the audience over-indexes on Massively multiplayer online games (4.7×), Massively multiplayer online role-playing games (4.6×), Browser games (5.99×), and Strategy games (4.56×) compared to the India average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in India who actively search for Simulation games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across India. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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