Rascasse Audience Intelligence

Simulation games Audience in India

A data profile of the people who buy, follow and care about Simulation games in India — modelled from more than twelve digital signal sources. Simulation games has an estimated audience of 5,219,234 people in India.

The average Simulation games fan in India is 31.7 years old, more male, and lives primarily in Maharashtra.

The audience is concentrated in Maharashtra, Uttar Pradesh, Gujarat.

Top brand affinities include Casino games, Massively multiplayer online games, Massively multiplayer online role-playing games, with strongest over-indexing on Casino games (4.67× the country average).

Demographically, the Simulation games audience skews more male with an average age of 31.7, and over-indexes on personality traits such as Individualism, DIY Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 29 regions tracked by Rascasse.

The typical Simulation games fan in India is more male, around 31.7 years old, with strong Individualism tendencies and a notable affinity for Casino games.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-17.

Section 01

At a glance

The key figures that characterise the Simulation games profile in India.

Audience size
5.2M
in India
Gender
21.3%
78.7% male
Age
31.7
average years
Country rank
#1131
Topic in India
Fig. 01

Search interest · 12-month trend

+18%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Simulation games fans

21.3% are female, 78.7% are male, average age 31.7.

Fig. 02

Gender split

21.3%
Female
78.7%
Male
Demographic split for Simulation games audience in India
MetricValue
Female21.3%
Male78.7%
Average age31.7
Estimated audience size5,219,234
Fig. 03

Age distribution

Ø 31.7
average years
Age distribution of the Simulation games audience in India
Age bracketShare%
16-1935%
20-2930%
30-3917%
40-4910%
50+8%
Fig. 04

Worldwide distribution

5.6%

of the worldwide Simulation games audience comes from India.

Worldwide audience distribution share by country for Simulation games
CountryShare
United States12.7%
India5.6%
Japan4.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the India average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Simulation games audience in India is strongest.

Fig. 05

Top regions by affinity

Simulation games fans by region: top regions in India
#RegionReachAffinity×
01Gujarat~200K1.44×
02Himachal Pradesh~30K1.40×
03Madhya Pradesh~100K1.29×
04Punjab (region)~90K1.26×
05Rajasthan~100K1.25×
06Maharashtra~300K1.15×
07Tamil Nadu~100K1.12×
08Kerala~90K1.12×
09Uttarakhand~30K1.07×
10Haryana~70K1.05×
11Sikkim~2K1.01×
12Chhattisgarh~30K1.00×
13Assam~50K0.99×
14Mizoram~4K0.99×
15Uttar Pradesh~200K0.98×
16Manipur~6K0.98×
17Nagaland~4K0.97×
18Arunachal Pradesh~3K0.97×
19Tripura~7K0.95×
20Goa~5K0.95×
21Meghalaya~5K0.94×
22West Bengal~200K0.93×
23Karnataka~100K0.91×
24Jharkhand~40K0.90×
25Jammu and Kashmir~20K0.90×
26Odisha~50K0.88×
27Telangana~60K0.86×
28Andhra Pradesh~50K0.83×
29Bihar~80K0.78×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Simulation games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Simulation games audience
#·InterestCategoryAffinity×
01Browser gamesGames5.99×
02Tabletop gameGames5.56×
03Detective fictionLiterature5.45×
04Massively multiplayer online gamesGames4.70×
05Casino gamesGames4.67×
06Real-time strategyGames4.66×
07Massively multiplayer online role-playing gamesGames4.60×
08Strategy gamesGames4.56×
09Racing gamesGames3.86×
10Non-fiction booksLiterature3.83×
11Word gamesGames3.75×
12Role-playing gamesGames3.67×
13Board gamesGames3.44×
14Action gamesGames3.38×
15PokerGames3.28×
16Sports gamesGames3.20×
17Online pokerGames3.00×
18TV talkshowsMovies & TV2.97×
19Card gamesGames2.42×
20GamblingGames2.07×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Simulation games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Simulation games audience · What stands out
TraitClusterDeviationScore
IndividualismJOY0.96×
DIY MentalityTHRILL0.96×
Luxury OrientationPREMIUM0.95×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Simulation games audience · Rather not
TraitClusterDeviationScore
TraditionCONSERVATISM0.66×
IndulgenceJOY0.67×
SustainabilityBALANCE0.70×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Simulation games have in India?

Simulation games has an estimated audience of 5,219,234 people in India, concentrated in Maharashtra and Uttar Pradesh.

02

What is the gender split and age of Simulation games fans?

21.3% of Simulation games fans are female, 78.7% are male, with an average age of 31.7 years.

03

Which brands do Simulation games fans like most?

Simulation games fans show strongest brand affinity for Casino games (4.67×), Massively multiplayer online games (4.7×), and Massively multiplayer online role-playing games (4.6×) over the country average.

04

Where do Simulation games fans live in India?

Simulation games fans in India are most concentrated in Maharashtra (reach ~300K), Uttar Pradesh (reach ~200K), and Gujarat (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Simulation games fans also like?

Beyond Simulation games itself, the audience over-indexes on Massively multiplayer online games (4.7×), Massively multiplayer online role-playing games (4.6×), Browser games (5.99×), and Strategy games (4.56×) compared to the India average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in India who actively search for Simulation games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across India. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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