A data profile of the people who buy, follow and care about Tabletop game in India — modelled from more than twelve digital signal sources. Tabletop game has an estimated audience of 4,657,145 people in India.
The average Tabletop game fan in India is 29.0 years old, more male, and lives primarily in Maharashtra.
The audience is concentrated in Maharashtra, Uttar Pradesh, West Bengal.
The key figures that characterise the Tabletop game profile in India.
22.0% are female, 78.0% are male, average age 29.0.
| Metric | Value |
|---|---|
| Female | 22.0% |
| Male | 78.0% |
| Average age | 29.0 |
| Estimated audience size | 4,657,145 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 45% | |
| 20-29 | 28% | |
| 30-39 | 14% | |
| 40-49 | 7% | |
| 50+ | 6% |
of the worldwide Tabletop game audience comes from India.
| Country | Share |
|---|---|
| United States | 22.0% |
| China | 9.7% |
| Japan | 6.5% |
Where the Tabletop game audience in India is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Sikkim | ~3K | 1.57× | |
| 02 | Nagaland | ~4K | 1.25× | |
| 03 | Mizoram | ~4K | 1.25× | |
| 04 | Manipur | ~7K | 1.14× | |
| 05 | Meghalaya | ~5K | 1.13× | |
| 06 | Goa | ~5K | 1.04× | |
| 07 | Tripura | ~6K | 1.03× | |
| 08 | Himachal Pradesh | ~20K | 0.96× | |
| 09 | Chhattisgarh | ~30K | 0.94× | |
| 10 | Uttarakhand | ~20K | 0.94× | |
| 11 | Jammu and Kashmir | ~20K | 0.94× | |
| 12 | Jharkhand | ~40K | 0.93× | |
| 13 | Odisha | ~40K | 0.90× | |
| 14 | Assam | ~40K | 0.90× | |
| 15 | Andhra Pradesh | ~50K | 0.89× | |
| 16 | Bihar | ~80K | 0.87× | |
| 17 | Punjab (region) | ~50K | 0.87× | |
| 18 | Haryana | ~50K | 0.85× | |
| 19 | Madhya Pradesh | ~70K | 0.84× | |
| 20 | Rajasthan | ~90K | 0.83× | |
| 21 | Kerala | ~60K | 0.81× | |
| 22 | Gujarat | ~100K | 0.80× | |
| 23 | Telangana | ~50K | 0.80× | |
| 24 | West Bengal | ~100K | 0.79× | |
| 25 | Karnataka | ~90K | 0.76× | |
| 26 | Tamil Nadu | ~80K | 0.75× | |
| 27 | Maharashtra | ~200K | 0.70× | |
| 28 | Uttar Pradesh | ~200K | 0.69× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in India who actively search for Tabletop game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across India. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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