Rascasse Audience Intelligence

Massively multiplayer online role-playing games Audience in India

A data profile of the people who buy, follow and care about Massively multiplayer online role-playing games in India — modelled from more than twelve digital signal sources. Massively multiplayer online role-playing games has an estimated audience of 7,748,514 people in India.

The average Massively multiplayer online role-playing games fan in India is 28.7 years old, more male, and lives primarily in Uttar Pradesh.

The audience is concentrated in Uttar Pradesh, Maharashtra, West Bengal.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-17.

Section 01

At a glance

The key figures that characterise the Massively multiplayer online role-playing games profile in India.

Audience size
7.7M
in India
Gender
22.1%
77.9% male
Age
28.7
average years
Country rank
#638
Topic in India
Fig. 01

Search interest · 12-month trend

-9%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Massively multiplayer online role-playing games fans

22.1% are female, 77.9% are male, average age 28.7.

Fig. 02

Gender split

22.1%
Female
77.9%
Male
Demographic split for Massively multiplayer online role-playing games audience in India
MetricValue
Female22.1%
Male77.9%
Average age28.7
Estimated audience size7,748,514
Fig. 03

Age distribution

Ø 28.7
average years
Age distribution of the Massively multiplayer online role-playing games audience in India
Age bracketShare%
16-1948%
20-2925%
30-3914%
40-497%
50+6%
Fig. 04

Worldwide distribution

6.3%

of the worldwide Massively multiplayer online role-playing games audience comes from India.

Worldwide audience distribution share by country for Massively multiplayer online role-playing games
CountryShare
United States14.0%
China8.3%
India6.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the India average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Massively multiplayer online role-playing games audience in India is strongest.

Fig. 05

Top regions by affinity

Massively multiplayer online role-playing games fans by region: top regions in India
#RegionReachAffinity×
01Mizoram~7K1.38×
02Nagaland~7K1.37×
03Manipur~10K1.22×
04Meghalaya~10K1.21×
05Goa~9K1.11×
06Tripura~10K1.07×
07Himachal Pradesh~30K0.99×
08Uttarakhand~40K0.97×
09Chhattisgarh~50K0.96×
10Jammu and Kashmir~30K0.95×
11Jharkhand~60K0.94×
12Assam~70K0.92×
13Andhra Pradesh~90K0.91×
14Odisha~80K0.91×
15Punjab (region)~90K0.90×
16Bihar~100K0.89×
17Haryana~90K0.89×
18Madhya Pradesh~100K0.88×
19Rajasthan~200K0.87×
20Gujarat~200K0.86×
21Telangana~100K0.86×
22Kerala~100K0.85×
23West Bengal~200K0.82×
24Tamil Nadu~100K0.80×
25Karnataka~200K0.79×
26Uttar Pradesh~300K0.77×
27Maharashtra~300K0.71×
Appendix

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How to read this data

Audience size is the estimated number of people in India who actively search for Massively multiplayer online role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across India. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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