A data profile of the people who buy, follow and care about Massively multiplayer online role-playing games in France — modelled from more than twelve digital signal sources. Massively multiplayer online role-playing games has an estimated audience of 3,448,577 people in France.
The average Massively multiplayer online role-playing games fan in France is 34.0 years old, more male, and lives primarily in Île-de-France.
The audience is concentrated in Île-de-France, Auvergne-Rhône-Alpes, Hauts-de-France.
The key figures that characterise the Massively multiplayer online role-playing games profile in France.
33.9% are female, 66.1% are male, average age 34.0.
| Metric | Value |
|---|---|
| Female | 33.9% |
| Male | 66.1% |
| Average age | 34.0 |
| Estimated audience size | 3,448,577 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 33% | |
| 20-29 | 25% | |
| 30-39 | 16% | |
| 40-49 | 13% | |
| 50+ | 14% |
of the worldwide Massively multiplayer online role-playing games audience comes from France.
| Country | Share |
|---|---|
| United States | 14.0% |
| China | 8.3% |
| India | 6.3% |
Where the Massively multiplayer online role-playing games audience in France is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Normandy | ~200K | 1.08× | |
| 02 | Grand Est | ~300K | 1.07× | |
| 03 | Brittany | ~200K | 1.02× | |
| 04 | Bourgogne-Franche-Comté | ~100K | 1.02× | |
| 05 | Hauts-de-France | ~300K | 1.00× | |
| 06 | Nouvelle-Aquitaine | ~300K | 1.00× | |
| 07 | Provence-Alpes-Côte d'Azur | ~300K | 1.00× | |
| 08 | Pays de la Loire | ~200K | 1.00× | |
| 09 | Occitanie | ~300K | 0.99× | |
| 10 | Centre-Val de Loire | ~100K | 0.99× | |
| 11 | Auvergne-Rhône-Alpes | ~400K | 0.98× | |
| 12 | Île-de-France | ~600K | 0.94× | |
| 13 | Corsica | 0.00× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in France who actively search for Massively multiplayer online role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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