Rascasse Audience Intelligence

Mobile game Audience in France

A data profile of the people who buy, follow and care about Mobile game in France — modelled from more than twelve digital signal sources. Mobile game has an estimated audience of 8,717,787 people in France.

The average Mobile game fan in France is 41.3 years old, balanced, and lives primarily in Île-de-France.

The audience is concentrated in Île-de-France, Auvergne-Rhône-Alpes, Hauts-de-France.

Top brand affinities include Twitch, PC game, Gaming computer, with strongest over-indexing on Twitch (4.76× the country average).

Demographically, the Mobile game audience skews balanced with an average age of 41.3, and over-indexes on personality traits such as Early Adopter Mentality, Convenience Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.

The typical Mobile game fan in France is balanced, around 41.3 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Twitch.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Mobile game profile in France.

Audience size
8.7M
in France
Gender
48.3%
51.7% male
Age
41.3
average years
Country rank
#315
Topic in France
Fig. 01

Search interest · 12-month trend

-2%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Mobile game fans

48.3% are female, 51.7% are male, average age 41.3.

Fig. 02

Gender split

48.3%
Female
51.7%
Male
Demographic split for Mobile game audience in France
MetricValue
Female48.3%
Male51.7%
Average age41.3
Estimated audience size8,717,787
Fig. 03

Age distribution

Ø 41.3
average years
Age distribution of the Mobile game audience in France
Age bracketShare%
16-1917%
20-2919%
30-3918%
40-4920%
50+27%
Fig. 04

Worldwide distribution

3.2%

of the worldwide Mobile game audience comes from France.

Worldwide audience distribution share by country for Mobile game
CountryShare
United States17.5%
India7.4%
Brazil4.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the France average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Mobile game audience in France is strongest.

Fig. 05

Top regions by affinity

Mobile game fans by region: top regions in France
#RegionReachAffinity×
01Île-de-France~2M1.44×
02Grand Est~800K1.15×
03Hauts-de-France~800K1.10×
04Corsica~50K1.09×
05Auvergne-Rhône-Alpes~1M0.99×
06Occitanie~700K0.98×
07Centre-Val de Loire~300K0.95×
08Provence-Alpes-Côte d'Azur~600K0.94×
09Bourgogne-Franche-Comté~300K0.94×
10Nouvelle-Aquitaine~700K0.93×
11Normandy~400K0.92×
12Pays de la Loire~400K0.90×
13Brittany~400K0.90×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Mobile game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Mobile game audience
#·InterestCategoryAffinity×
01Mobile operating systemTechnology & Electronics10.48×
02Personal digital assistantTechnology & Electronics9.41×
03Call of Duty: Modern Warfare 3Games8.90×
04WarcraftGames7.78×
05Mobile bankingBusiness & Career6.92×
06Gaming computerTechnology & Electronics6.19×
07Digital TrendsTechnology & Electronics6.15×
08PC gameGames6.04×
09GamingGames5.87×
10Epic GamesGames5.45×
11Smart deviceTechnology & Electronics5.45×
12Call of DutyGames4.81×
13TwitchGames4.76×
14Beauty & FashionBeauty & Wellness4.68×
15FortniteGames3.74×
16Instant GamingGames3.55×
17League of LegendsGames3.46×
18GamerGames3.42×
19Mobile deviceTechnology & Electronics2.57×
20TikTokInternet & Social Media1.78×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Mobile game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Mobile game audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER3.33×
Convenience OrientationPREMIUM2.42×
Price SensitivityPREMIUM1.44×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Mobile game audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.59×
SpiritualityBALANCE0.63×
CreativityOPEN0.63×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Mobile game have in France?

Mobile game has an estimated audience of 8,717,787 people in France, concentrated in Île-de-France and Auvergne-Rhône-Alpes.

02

What is the gender split and age of Mobile game fans?

48.3% of Mobile game fans are female, 51.7% are male, with an average age of 41.3 years.

03

Which brands do Mobile game fans like most?

Mobile game fans show strongest brand affinity for Twitch (4.76×), PC game (6.04×), and Gaming computer (6.19×) over the country average.

04

Where do Mobile game fans live in France?

Mobile game fans in France are most concentrated in Île-de-France (reach ~2M), Auvergne-Rhône-Alpes (reach ~1M), and Hauts-de-France (reach ~800K). These three regions account for the largest share of the active audience.

05

What other brands do Mobile game fans also like?

Beyond Mobile game itself, the audience over-indexes on PC game (6.04×), Gaming computer (6.19×), Gaming (5.87×), and Epic Games (5.45×) compared to the France average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in France who actively search for Mobile game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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