Mobile game Audience in United Kingdom

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Mobile game has an estimated audience of 10,641,092 people in United Kingdom. 52.0% are female, 48.0% are male, average age 42.7. Top regions: England, South East, Greater London. Top brand affinities: TikTok, Twitch, FIFA World Cup, World of Warcraft, Fortnite.

The average Mobile game fan in United Kingdom is 42.7 years old, balanced, and lives primarily in England. The audience is concentrated in England, South East, Greater London. Top brand affinities include TikTok, Twitch, FIFA World Cup, with strongest over-indexing on TikTok (2.64× the country average). Demographically, the Mobile game audience skews balanced with an average age of 42.7, and over-indexes on personality traits such as Social Media Usage, Luxury Orientation. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.

Category: Games · Type: Topic · Subtype: Gaming genre

Demographics of Mobile game fans

Demographic split for Mobile game audience in United Kingdom
MetricValue
Female52.0%
Male48.0%
Average age42.7
Estimated audience size10,641,092

Audience persona

The typical Mobile game fan in United Kingdom is balanced, around 42.7 years old, with strong Social Media Usage tendencies and a notable affinity for TikTok.

Top regions in United Kingdom

Top regions ranked by reach for Mobile game in United Kingdom
RegionReachAffinity
England7,980,8200.97×
South East1,575,0131.1×
Greater London1,568,5641.13×
North West1,341,6611.18×
East of England1,028,2891.06×
Scotland1,002,3471.05×
South West893,9231.02×
East Midlands831,3511.11×
Yorkshire and the Humber764,8850.89×
Wales624,2761.03×
West Midlands361,5800.79×
Northern Ireland313,1990.96×
North East294,0870.71×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Mobile game audience
BrandAffinityCategory
TikTok2.64×Internet & Social Media
TwitchGames
FIFA World Cup1.91×Sports
World of Warcraft6.33×Games
FortniteGames
Friends2.44×Movies & TV
Smartphones2.11×Technology & Electronics
Counter-Strike: Global Offensive7.36×Games
Manchester United F.C.1.63×Sports
Gamer3.57×Games
Strategy games4.8×Games
Video games1.94×Games
Online games2.67×Games
League of Legends5.42×Games
Superman1.97×Movies & TV
Euphoria1.86×Movies & TV
Massively multiplayer online games4.56×Games
Call of Duty7.6×Games
Massively multiplayer online role-playing games4.17×Games
Personal computer3.03×Technology & Electronics

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Mobile game audience
TraitClusterScore
Social Media UsageJOY1.23
Luxury OrientationPREMIUM1.2
Early Adopter MentalityPOWER1.14
TravellingTHRILL1.07
Convenience OrientationPREMIUM1.06
PatriotismCONSERVATISM1.05

Worldwide distribution

Worldwide audience distribution share by country for Mobile game
CountryShare
United States17.5%
India7.4%
Brazil4.6%

See Mobile game audiences in other countries

More Gaming genre audiences in United Kingdom

Frequently asked questions

How many fans does Mobile game have in United Kingdom?

Mobile game has an estimated audience of 10,641,092 people in United Kingdom, concentrated in England and South East.

What is the gender split and age of Mobile game fans?

52.0% of Mobile game fans are female, 48.0% are male, with an average age of 42.7 years.

Which brands do Mobile game fans like most?

Mobile game fans show strongest brand affinity for TikTok (2.64×), Twitch (6×), and FIFA World Cup (1.91×) over the country average.

Where do Mobile game fans live in United Kingdom?

Mobile game fans in United Kingdom are most concentrated in England (reach 7,980,820), South East (reach 1,575,013), and Greater London (reach 1,568,564). These three regions account for the largest share of the active audience.

What other brands do Mobile game fans also like?

Beyond Mobile game itself, the audience over-indexes on Twitch (6×), FIFA World Cup (1.91×), World of Warcraft (6.33×), and Fortnite (5×) compared to the United Kingdom average.

How to read this data

Audience size is the estimated number of people in United Kingdom who actively search for Mobile game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United Kingdom. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.