Rascasse Audience Intelligence

Massively multiplayer online games Audience in United Kingdom

A data profile of the people who buy, follow and care about Massively multiplayer online games in United Kingdom — modelled from more than twelve digital signal sources. Massively multiplayer online games has an estimated audience of 3,276,803 people in United Kingdom.

The average Massively multiplayer online games fan in United Kingdom is 37.7 years old, more male, and lives primarily in England.

The audience is concentrated in England, South East, Yorkshire and the Humber.

Top brand affinities include Twitch, Counter-Strike: Global Offensive, Mobile game, with strongest over-indexing on Twitch (7.54× the country average).

Demographically, the Massively multiplayer online games audience skews more male with an average age of 37.7, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 12 regions tracked by Rascasse.

The typical Massively multiplayer online games fan in United Kingdom is more male, around 37.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Twitch.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Massively multiplayer online games profile in United Kingdom.

Audience size
3.3M
in United Kingdom
Gender
31.5%
68.5% male
Age
37.7
average years
Country rank
#2235
Topic in United Kingdom
Fig. 01

Search interest · 12-month trend

+21%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Massively multiplayer online games fans

31.5% are female, 68.5% are male, average age 37.7.

Fig. 02

Gender split

31.5%
Female
68.5%
Male
Demographic split for Massively multiplayer online games audience in United Kingdom
MetricValue
Female31.5%
Male68.5%
Average age37.7
Estimated audience size3,276,803
Fig. 03

Age distribution

Ø 37.7
average years
Age distribution of the Massively multiplayer online games audience in United Kingdom
Age bracketShare%
16-1921%
20-2924%
30-3919%
40-4917%
50+19%
Fig. 04

Worldwide distribution

2.8%

of the worldwide Massively multiplayer online games audience comes from United Kingdom.

Worldwide audience distribution share by country for Massively multiplayer online games
CountryShare
United States13.5%
China7.3%
India7.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United Kingdom average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Massively multiplayer online games audience in United Kingdom is strongest.

Fig. 05

Top regions by affinity

Massively multiplayer online games fans by region: top regions in United Kingdom
#RegionReachAffinity×
01West Midlands~200K1.29×
02Yorkshire and the Humber~300K1.26×
03Scotland~300K1.09×
04East Midlands~200K1.03×
05Wales~200K1.02×
06North East~100K1.00×
07South East~400K0.97×
08South West~300K0.97×
09Northern Ireland~100K0.97×
10East of England~300K0.92×
11England~2.5M0.91×
12North West~300K0.76×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Massively multiplayer online games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Massively multiplayer online games audience
#·InterestCategoryAffinity×
01Counter-Strike: Global OffensiveGames10.60×
02World of WarcraftGames8.32×
03TwitchGames7.54×
04League of LegendsGames7.19×
05Browser gamesGames7.00×
06Massively multiplayer online role-playing gamesGames6.80×
07Strategy gamesGames6.14×
08NintendoGames5.60×
09Strategy video gameGames5.60×
10FortniteGames5.20×
11PC gameGames4.87×
12Real-time strategyGames4.85×
13Role-playing gamesGames4.56×
14Action gamesGames4.40×
15Mobile gameGames3.99×
16GamerGames3.43×
17Online gamesGames3.36×
18CrazyGamesGames3.36×
19TikTokInternet & Social Media2.72×
20FIFA World CupSports1.61×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Massively multiplayer online games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Massively multiplayer online games audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.76×
Social Media UsageJOY1.65×
DIY MentalityTHRILL1.42×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Massively multiplayer online games audience · Rather not
TraitClusterDeviationScore
TraditionCONSERVATISM0.63×
SpiritualityBALANCE0.76×
Price SensitivityPREMIUM0.80×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Massively multiplayer online games have in United Kingdom?

Massively multiplayer online games has an estimated audience of 3,276,803 people in United Kingdom, concentrated in England and South East.

02

What is the gender split and age of Massively multiplayer online games fans?

31.5% of Massively multiplayer online games fans are female, 68.5% are male, with an average age of 37.7 years.

03

Which brands do Massively multiplayer online games fans like most?

Massively multiplayer online games fans show strongest brand affinity for Twitch (7.54×), Counter-Strike: Global Offensive (10.6×), and Mobile game (3.99×) over the country average.

04

Where do Massively multiplayer online games fans live in United Kingdom?

Massively multiplayer online games fans in United Kingdom are most concentrated in England (reach ~2.5M), South East (reach ~400K), and Yorkshire and the Humber (reach ~300K). These three regions account for the largest share of the active audience.

05

What other brands do Massively multiplayer online games fans also like?

Beyond Massively multiplayer online games itself, the audience over-indexes on Counter-Strike: Global Offensive (10.6×), Mobile game (3.99×), World of Warcraft (8.32×), and Massively multiplayer online role-playing games (6.8×) compared to the United Kingdom average.

Appendix

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Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United Kingdom who actively search for Massively multiplayer online games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United Kingdom. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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