Mobile game Audience in Brazil

Mobile game has an estimated audience of 12,690,950 people in Brazil. 51.9% are female, 48.1% are male, average age 40.7. Top regions: São Paulo, Minas Gerais, Bahia. Top brand affinities: Social dance, Gaming, Garena, Stephen Curry, Unibet.

The average Mobile game fan in Brazil is 40.7 years old, balanced, and lives primarily in São Paulo. The audience is concentrated in São Paulo, Minas Gerais, Bahia. Top brand affinities include Social dance, Gaming, Garena, with strongest over-indexing on Social dance (1.64× the country average). Demographically, the Mobile game audience skews balanced with an average age of 40.7, and over-indexes on personality traits such as Early Adopter Mentality, Extroversion. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 27 regions tracked by Rascasse.

Category: Games · Type: Topic · Subtype: Gaming genre

Demographics of Mobile game fans

Demographic split for Mobile game audience in Brazil
MetricValue
Female51.9%
Male48.1%
Average age40.7
Estimated audience size12,690,950

Audience persona

The typical Mobile game fan in Brazil is balanced, around 40.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Social dance.

Top regions in Brazil

Top regions ranked by reach for Mobile game in Brazil
RegionReachAffinity
São Paulo3,132,4210.95×
Minas Gerais1,517,2611.16×
Bahia1,046,6701.25×
Rio de Janeiro713,3800.6×
Ceará550,6050.99×
Paraná521,7590.67×
Pernambuco480,7330.83×
Espírito Santo451,2351.71×
Rio Grande do Sul447,5490.6×
Pará419,9771.01×
Piauí361,3582.05×
Maranhão355,8751.12×
Goiás355,1790.73×
Santa Catarina336,7770.58×
Paraíba286,3641.12×
Sergipe283,7772.15×
Alagoas232,4901.26×
Amazonas221,8971.01×
Rio Grande do Norte183,2190.87×
Mato Grosso133,7250.56×
Mato Grosso do Sul107,9440.58×
Rondônia96,3050.91×
Amapá90,4712.01×
Federal District85,0510.4×
Tocantins44,2910.53×
Roraima27,5200.77×
Acre26,2430.59×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Mobile game audience
BrandAffinityCategory
Social dance1.64×Sports
Gaming1.52×Games
Garena1.53×Technology & Electronics
Stephen Curry1.68×Sports
Unibet1.51×Games
IMVU1.79×Internet & Social Media
Mobile gambling1.65×Games
Blackjack1.56×Games
Cardi B1.56×Music & Radio
LOL Esports1.74×Sports
Slotomania - Slot MachinesGames
Dance costume1.62×Fashion & Accessoires
Clash of Clans1.57×Games
OPPO1.57×Technology & Electronics
Fishdom1.61×Games
MC Pedrinho1.67×Music & Radio
Baccarat1.55×Games
Hay Day1.58×Games
William Hill (bookmaker)1.66×Games
Hurley1.83×Fashion & Accessoires

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Mobile game audience
TraitClusterScore
Early Adopter MentalityPOWER2.09
ExtroversionTHRILL1.1
Social Media UsageJOY1.03
Price SensitivityPREMIUM1.03
Risk AppetiteTHRILL0.98
Pet OwnershipJOY0.88

Worldwide distribution

Worldwide audience distribution share by country for Mobile game
CountryShare
United States17.5%
India7.4%
Brazil4.6%

See Mobile game audiences in other countries

More Gaming genre audiences in Brazil

Frequently asked questions

How many fans does Mobile game have in Brazil?

Mobile game has an estimated audience of 12,690,950 people in Brazil, concentrated in São Paulo and Minas Gerais.

What is the gender split and age of Mobile game fans?

51.9% of Mobile game fans are female, 48.1% are male, with an average age of 40.7 years.

Which brands do Mobile game fans like most?

Mobile game fans show strongest brand affinity for Social dance (1.64×), Gaming (1.52×), and Garena (1.53×) over the country average.

Where do Mobile game fans live in Brazil?

Mobile game fans in Brazil are most concentrated in São Paulo (reach 3,132,421), Minas Gerais (reach 1,517,261), and Bahia (reach 1,046,670). These three regions account for the largest share of the active audience.

What other brands do Mobile game fans also like?

Beyond Mobile game itself, the audience over-indexes on Gaming (1.52×), Garena (1.53×), Stephen Curry (1.68×), and Unibet (1.51×) compared to the Brazil average.

How to read this data

Audience size is the estimated number of people in Brazil who actively search for Mobile game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.