Rascasse Audience Intelligence

Video games Audience in Brazil

A data profile of the people who buy, follow and care about Video games in Brazil — modelled from more than twelve digital signal sources. Video games has an estimated audience of 23,477,505 people in Brazil.

The average Video games fan in Brazil is 39.3 years old, balanced, and lives primarily in São Paulo.

The audience is concentrated in São Paulo, Minas Gerais, Rio de Janeiro.

Top brand affinities include Pedro Pascal, musica ranchera, Michelle Pfeiffer, with strongest over-indexing on Pedro Pascal (1.99× the country average).

Demographically, the Video games audience skews balanced with an average age of 39.3, and over-indexes on personality traits such as Social Media Usage, Creativity.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 27 regions tracked by Rascasse.

The typical Video games fan in Brazil is balanced, around 39.3 years old, with strong Social Media Usage tendencies and a notable affinity for Pedro Pascal.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Video games profile in Brazil.

Audience size
23.5M
in Brazil
Gender
51.4%
48.6% male
Age
39.3
average years
Country rank
#107
Topic in Brazil
Fig. 01

Search interest · 12-month trend

-15%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Video games fans

51.4% are female, 48.6% are male, average age 39.3.

Fig. 02

Gender split

51.4%
Female
48.6%
Male
Demographic split for Video games audience in Brazil
MetricValue
Female51.4%
Male48.6%
Average age39.3
Estimated audience size23,477,505
Fig. 03

Age distribution

Ø 39.3
average years
Age distribution of the Video games audience in Brazil
Age bracketShare%
16-1920%
20-2920%
30-3919%
40-4919%
50+22%
Fig. 04

Worldwide distribution

4.3%

of the worldwide Video games audience comes from Brazil.

Worldwide audience distribution share by country for Video games
CountryShare
United States19.5%
India5.7%
Brazil4.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Brazil average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Video games audience in Brazil is strongest.

Fig. 05

Top regions by affinity

Video games fans by region: top regions in Brazil
#RegionReachAffinity×
01Alagoas~400K1.29×
02Pernambuco~1.5M1.27×
03Sergipe~300K1.27×
04Paraíba~600K1.18×
05Bahia~2M1.17×
06Maranhão~700K1.17×
07Ceará~1M1.14×
08Amapá~90K1.14×
09Piauí~400K1.13×
10Rio Grande do Norte~400K1.12×
11Pará~800K1.09×
12Rio de Janeiro~2M0.98×
13Tocantins~200K0.98×
14Minas Gerais~2.5M0.97×
15Goiás~800K0.94×
16Acre~80K0.94×
17Amazonas~400K0.93×
18São Paulo~5.5M0.91×
19Roraima~60K0.91×
20Espírito Santo~400K0.90×
21Mato Grosso~400K0.87×
22Rondônia~200K0.85×
23Mato Grosso do Sul~300K0.82×
24Paraná~1M0.78×
25Rio Grande do Sul~1M0.77×
26Santa Catarina~800K0.76×
27Federal District~300K0.72×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Video games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Video games audience
#·InterestCategoryAffinity×
01PETA (People for the Ethical Treatment of Animals)Politics & Society3.15×
02Kaya ScodelarioMovies & TV2.23×
03Ludo (board game)Games2.02×
04Pedro PascalMovies & TV1.99×
05musica rancheraMusic & Radio1.89×
06Michelle PfeifferMovies & TV1.75×
07KaRoL GMusic & Radio1.66×
08Eiichiro OdaLiterature1.65×
09Hollywood StoryGames1.65×
10Bill CosbyMusic & Radio1.64×
11Klondike (solitaire)Games1.63×
12Clean FoodFood & Beverages1.61×
13Incremental gameGames1.59×
14FreeCellGames1.58×
15FlipkartShopping1.57×
16RiddleGames1.56×
17NexonGames1.54×
18Mobile operating systemTechnology & Electronics1.53×
19Summoner (video game)Games1.52×
20BallersMovies & TV1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Video games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Video games audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.00×
CreativityOPEN0.97×
Price SensitivityPREMIUM0.96×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Video games audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.66×
TravellingTHRILL0.71×
Luxury OrientationPREMIUM0.74×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Video games have in Brazil?

Video games has an estimated audience of 23,477,505 people in Brazil, concentrated in São Paulo and Minas Gerais.

02

What is the gender split and age of Video games fans?

51.4% of Video games fans are female, 48.6% are male, with an average age of 39.3 years.

03

Which brands do Video games fans like most?

Video games fans show strongest brand affinity for Pedro Pascal (1.99×), musica ranchera (1.89×), and Michelle Pfeiffer (1.75×) over the country average.

04

Where do Video games fans live in Brazil?

Video games fans in Brazil are most concentrated in São Paulo (reach ~5.5M), Minas Gerais (reach ~2.5M), and Rio de Janeiro (reach ~2M). These three regions account for the largest share of the active audience.

05

What other brands do Video games fans also like?

Beyond Video games itself, the audience over-indexes on musica ranchera (1.89×), Michelle Pfeiffer (1.75×), Kaya Scodelario (2.23×), and KaRoL G (1.66×) compared to the Brazil average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Brazil who actively search for Video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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