Video games Audience in Italy

Video games has an estimated audience of 22,834,025 people in Italy. 45.6% are female, 54.4% are male, average age 41.9. Top regions: Lombardy, Lazio, Campania. Top brand affinities: Pokémon (video game series), Vanity Fairy, Sidi, Comic book, Japanese popular culture.

The average Video games fan in Italy is 41.9 years old, balanced, and lives primarily in Lombardy. The audience is concentrated in Lombardy, Lazio, Campania. Top brand affinities include Pokémon (video game series), Vanity Fairy, Sidi, with strongest over-indexing on Pokémon (video game series) (2.56× the country average). Demographically, the Video games audience skews balanced with an average age of 41.9, and over-indexes on personality traits such as Risk Appetite, Social Media Usage. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 20 regions tracked by Rascasse.

Category: Games · Type: Topic · Subtype: Gaming genre

Demographics of Video games fans

Demographic split for Video games audience in Italy
MetricValue
Female45.6%
Male54.4%
Average age41.9
Estimated audience size22,834,025

Audience persona

The typical Video games fan in Italy is balanced, around 41.9 years old, with strong Risk Appetite tendencies and a notable affinity for Pokémon (video game series).

Top regions in Italy

Top regions ranked by reach for Video games in Italy
RegionReachAffinity
Lombardy4,783,0271.19×
Lazio3,414,7861.22×
Campania3,051,9251.19×
Sicilia2,424,0201.22×
Emilia-Romagna2,332,9601.25×
Puglia1,903,1661.21×
Veneto1,888,7141.05×
Piedmont1,758,3581.04×
Tuscany1,751,6791.16×
Calabria795,8671.14×
Liguria683,5131.07×
Marche551,1340.97×
Sardinia503,4270.79×
Friuli-Venezia Giulia442,0071.03×
Trentino-Alto Adige/Südtirol416,8410.96×
Abruzzo401,6330.8×
Umbria287,5990.78×
Basilicata151,5330.73×
Molise65,3380.6×
Aosta Valley35,5980.61×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Video games audience
BrandAffinityCategory
Pokémon (video game series)2.56×Games
Vanity Fairy1.64×Music & Radio
Sidi1.63×Sports
Comic book1.5×Literature
Japanese popular culture1.72×Travel & Leisure
Webcomic1.96×Literature
Otaku1.72×Literature
Action role-playing game2.04×Games
Epic Games1.94×Games
Crazy Games1.51×Games
NASDAQ1.64×Business & Career
Millie Bobby Brown1.57×Movies & TV
Action figure1.62×Kids & Family
Videography1.54×Internet & Social Media
The Witcher1.99×Games
Digital camera1.64×Technology & Electronics
Tabletop game1.58×Games
Tabletop role-playing game1.86×Games
The Last of Us1.77×Games
Instant Gaming1.7×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Video games audience
TraitClusterScore
Risk AppetiteTHRILL1.53
Social Media UsageJOY1.34
Early Adopter MentalityPOWER1.26
ExtroversionTHRILL1.14
Community OrientationOPEN1.13
Convenience OrientationPREMIUM1.01

Worldwide distribution

Worldwide audience distribution share by country for Video games
CountryShare
United States19.5%
India5.7%
Brazil4.3%

See Video games audiences in other countries

More Gaming genre audiences in Italy

Frequently asked questions

How many fans does Video games have in Italy?

Video games has an estimated audience of 22,834,025 people in Italy, concentrated in Lombardy and Lazio.

What is the gender split and age of Video games fans?

45.6% of Video games fans are female, 54.4% are male, with an average age of 41.9 years.

Which brands do Video games fans like most?

Video games fans show strongest brand affinity for Pokémon (video game series) (2.56×), Vanity Fairy (1.64×), and Sidi (1.63×) over the country average.

Where do Video games fans live in Italy?

Video games fans in Italy are most concentrated in Lombardy (reach 4,783,027), Lazio (reach 3,414,786), and Campania (reach 3,051,925). These three regions account for the largest share of the active audience.

What other brands do Video games fans also like?

Beyond Video games itself, the audience over-indexes on Vanity Fairy (1.64×), Sidi (1.63×), Comic book (1.5×), and Japanese popular culture (1.72×) compared to the Italy average.

How to read this data

Audience size is the estimated number of people in Italy who actively search for Video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Italy. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.