A data profile of the people who buy, follow and care about Crazy Games in Italy — modelled from more than twelve digital signal sources. Crazy Games has an estimated audience of 3,998,557 people in Italy.
The average Crazy Games fan in Italy is 40.7 years old, balanced, and lives primarily in Lombardy.
The audience is concentrated in Lombardy, Veneto, Emilia-Romagna.
Top brand affinities include Casual game, Mobile game, Video games, with strongest over-indexing on Casual game (10.43× the country average).
Demographically, the Crazy Games audience skews balanced with an average age of 40.7, and over-indexes on personality traits such as Risk Appetite, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 20 regions tracked by Rascasse.
The typical Crazy Games fan in Italy is balanced, around 40.7 years old, with strong Risk Appetite tendencies and a notable affinity for Casual game.
The key figures that characterise the Crazy Games profile in Italy.
48.6% are female, 51.4% are male, average age 40.7.
| Metric | Value |
|---|---|
| Female | 48.6% |
| Male | 51.4% |
| Average age | 40.7 |
| Estimated audience size | 3,998,557 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 18% | |
| 20-29 | 18% | |
| 30-39 | 20% | |
| 40-49 | 19% | |
| 50+ | 26% |
of the worldwide Crazy Games audience comes from Italy.
| Country | Share |
|---|---|
| United States | 21.9% |
| Germany | 7.4% |
| United Kingdom | 5.8% |
Where the Crazy Games audience in Italy is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Trentino-Alto Adige/Südtirol | ~200K | 2.27× | |
| 02 | Friuli-Venezia Giulia | ~100K | 1.48× | |
| 03 | Veneto | ~400K | 1.43× | |
| 04 | Emilia-Romagna | ~400K | 1.30× | |
| 05 | Piedmont | ~300K | 1.19× | |
| 06 | Marche | ~100K | 1.17× | |
| 07 | Lombardy | ~700K | 1.11× | |
| 08 | Umbria | ~60K | 0.96× | |
| 09 | Aosta Valley | ~9K | 0.94× | |
| 10 | Puglia | ~200K | 0.92× | |
| 11 | Tuscany | ~200K | 0.89× | |
| 12 | Abruzzo | ~70K | 0.87× | |
| 13 | Liguria | ~90K | 0.85× | |
| 14 | Basilicata | ~30K | 0.80× | |
| 15 | Lazio | ~300K | 0.67× | |
| 16 | Campania | ~300K | 0.67× | |
| 17 | Sardinia | ~70K | 0.66× | |
| 18 | Molise | ~10K | 0.66× | |
| 19 | Calabria | ~70K | 0.65× | |
| 20 | Sicilia | ~200K | 0.58× |
The strongest cross-interests of the Crazy Games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Casual game | Games | 10.43× | ||
| 02 | Tetris | Games | 5.49× | ||
| 03 | Pedro Pascal | Movies & TV | 3.22× | ||
| 04 | Online poker | Games | 2.69× | ||
| 05 | Steam | Games | 2.68× | ||
| 06 | Mobile game | Games | 2.63× | ||
| 07 | Massively multiplayer online games | Games | 2.50× | ||
| 08 | Online games | Games | 2.36× | ||
| 09 | Action-adventure game | Games | 2.32× | ||
| 10 | Plug-in hybrid | Cars & Mobility | 2.23× | ||
| 11 | Real-time strategy | Games | 2.08× | ||
| 12 | Adventure game | Games | 2.03× | ||
| 13 | Anime and manga fandom | Literature | 1.99× | ||
| 14 | Computer monitors | Technology & Electronics | 1.75× | ||
| 15 | Gambling | Games | 1.66× | ||
| 16 | Freeware | Technology & Electronics | 1.62× | ||
| 17 | Game consoles | Technology & Electronics | 1.59× | ||
| 18 | Puzzle video games | Games | 1.53× | ||
| 19 | Video games | Games | 1.51× | ||
| 20 | Telegram | Internet & Social Media | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Risk Appetite | THRILL | 1.20× | |
| Convenience Orientation | PREMIUM | 1.15× | |
| Urban Lifestyle | OPEN | 1.09× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.81× | |
| Design Affinity | PREMIUM | 0.84× | |
| Creativity | OPEN | 0.87× |
Crazy Games's target market in Italy covers an estimated 3,998,557 people, concentrated in Lombardy and Veneto.
48.6% of the Crazy Games audience are female, 51.4% are male, with an average age of 40.7 years.
Crazy Games fans show strongest brand affinity for Casual game (10.43×), Mobile game (2.63×), and Video games (1.51×) over the country average.
Crazy Games fans in Italy are most concentrated in Lombardy (reach ~700K), Veneto (reach ~400K), and Emilia-Romagna (reach ~400K). These three regions account for the largest share of the active audience.
Beyond Crazy Games itself, the audience over-indexes on Mobile game (2.63×), Video games (1.51×), Online games (2.36×), and Game consoles (1.59×) compared to the Italy average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Italy who actively search for Crazy Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Italy. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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