A data profile of the people who buy, follow and care about Crazy Games in Canada — modelled from more than twelve digital signal sources. Crazy Games has an estimated audience of 3,736,290 people in Canada.
The average Crazy Games fan in Canada is 39.0 years old, balanced, and lives primarily in Ontario.
The audience is concentrated in Ontario, Quebec, British Columbia.
Top brand affinities include Twitch, Strategy games, Role-playing games, with strongest over-indexing on Twitch (1.82× the country average).
Demographically, the Crazy Games audience skews balanced with an average age of 39.0, and over-indexes on personality traits such as Convenience Orientation, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 10 regions tracked by Rascasse.
The typical Crazy Games fan in Canada is balanced, around 39.0 years old, with strong Convenience Orientation tendencies and a notable affinity for Twitch.
The key figures that characterise the Crazy Games profile in Canada.
48.3% are female, 51.7% are male, average age 39.0.
| Metric | Value |
|---|---|
| Female | 48.3% |
| Male | 51.7% |
| Average age | 39.0 |
| Estimated audience size | 3,736,290 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 22% | |
| 20-29 | 19% | |
| 30-39 | 18% | |
| 40-49 | 19% | |
| 50+ | 22% |
of the worldwide Crazy Games audience comes from Canada.
| Country | Share |
|---|---|
| United States | 21.9% |
| Germany | 7.4% |
| United Kingdom | 5.8% |
Where the Crazy Games audience in Canada is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | New Brunswick | ~200K | 2.05× | |
| 02 | Manitoba | ~200K | 1.41× | |
| 03 | Saskatchewan | ~200K | 1.40× | |
| 04 | Alberta | ~500K | 1.16× | |
| 05 | British Columbia | ~600K | 1.11× | |
| 06 | Ontario | ~1.5M | 1.02× | |
| 07 | Quebec | ~800K | 0.89× | |
| 08 | Nova Scotia | ~40K | 0.39× | |
| 09 | Prince Edward Island | ~6K | 0.35× | |
| 10 | Newfoundland and Labrador | ~20K | 0.30× |
The strongest cross-interests of the Crazy Games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | FreeCell | Games | 3.71× | ||
| 02 | Toronto Marlies | Sports | 3.61× | ||
| 03 | Mahjong | Games | 3.45× | ||
| 04 | GameStop | Games | 2.53× | ||
| 05 | Dota 2 | Games | 2.41× | ||
| 06 | Sudoku | Games | 2.38× | ||
| 07 | Kingston Technology | Technology & Electronics | 2.23× | ||
| 08 | Magic: The Gathering | Games | 2.20× | ||
| 09 | Advanced Micro Devices | Technology & Electronics | 2.15× | ||
| 10 | Strategy games | Games | 2.10× | ||
| 11 | Roblox | Games | 2.09× | ||
| 12 | Nvidia | Technology & Electronics | 1.87× | ||
| 13 | Twitch | Games | 1.82× | ||
| 14 | Epic Games | Games | 1.77× | ||
| 15 | The Legend of Zelda | Games | 1.74× | ||
| 16 | Steam | Games | 1.72× | ||
| 17 | Casino games | Games | 1.60× | ||
| 18 | Role-playing games | Games | 1.59× | ||
| 19 | Virtual reality | Technology & Electronics | 1.53× | ||
| 20 | Simulation games | Games | 1.52× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 1.17× | |
| Social Media Usage | JOY | 1.15× | |
| Extroversion | THRILL | 1.14× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.73× | |
| Luxury Orientation | PREMIUM | 0.74× | |
| Mindfulness | BALANCE | 0.79× |
Crazy Games's target market in Canada covers an estimated 3,736,290 people, concentrated in Ontario and Quebec.
48.3% of the Crazy Games audience are female, 51.7% are male, with an average age of 39.0 years.
Crazy Games fans show strongest brand affinity for Twitch (1.82×), Strategy games (2.1×), and Role-playing games (1.59×) over the country average.
Crazy Games fans in Canada are most concentrated in Ontario (reach ~1.5M), Quebec (reach ~800K), and British Columbia (reach ~600K). These three regions account for the largest share of the active audience.
Beyond Crazy Games itself, the audience over-indexes on Strategy games (2.1×), Role-playing games (1.59×), Dota 2 (2.41×), and GameStop (2.53×) compared to the Canada average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Canada who actively search for Crazy Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Canada. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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