Rascasse Audience Intelligence

Crazy Games Target Market in Canada

A data profile of the people who buy, follow and care about Crazy Games in Canada — modelled from more than twelve digital signal sources. Crazy Games has an estimated audience of 3,736,290 people in Canada.

The average Crazy Games fan in Canada is 39.0 years old, balanced, and lives primarily in Ontario.

The audience is concentrated in Ontario, Quebec, British Columbia.

Top brand affinities include Twitch, Strategy games, Role-playing games, with strongest over-indexing on Twitch (1.82× the country average).

Demographically, the Crazy Games audience skews balanced with an average age of 39.0, and over-indexes on personality traits such as Convenience Orientation, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 10 regions tracked by Rascasse.

The typical Crazy Games fan in Canada is balanced, around 39.0 years old, with strong Convenience Orientation tendencies and a notable affinity for Twitch.

Category: Games · Type: Brand

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Crazy Games profile in Canada.

Audience size
3.7M
in Canada
Gender
48.3%
51.7% male
Age
39.0
average years
Country rank
#731
Brand in Canada
Fig. 01

Search interest · 12-month trend

-10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Customer demographics of Crazy Games

48.3% are female, 51.7% are male, average age 39.0.

Fig. 02

Gender split

48.3%
Female
51.7%
Male
Demographic split for Crazy Games audience in Canada
MetricValue
Female48.3%
Male51.7%
Average age39.0
Estimated audience size3,736,290
Fig. 03

Age distribution

Ø 39.0
average years
Age distribution of the Crazy Games audience in Canada
Age bracketShare%
16-1922%
20-2919%
30-3918%
40-4919%
50+22%
Fig. 04

Worldwide distribution

5.2%

of the worldwide Crazy Games audience comes from Canada.

Worldwide audience distribution share by country for Crazy Games
CountryShare
United States21.9%
Germany7.4%
United Kingdom5.8%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Canada average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Crazy Games audience in Canada is strongest.

Fig. 05

Top regions by affinity

Crazy Games customers by region in Canada
#RegionReachAffinity×
01New Brunswick~200K2.05×
02Manitoba~200K1.41×
03Saskatchewan~200K1.40×
04Alberta~500K1.16×
05British Columbia~600K1.11×
06Ontario~1.5M1.02×
07Quebec~800K0.89×
08Nova Scotia~40K0.39×
09Prince Edward Island~6K0.35×
10Newfoundland and Labrador~20K0.30×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Crazy Games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Crazy Games audience
#·InterestCategoryAffinity×
01FreeCellGames3.71×
02Toronto MarliesSports3.61×
03MahjongGames3.45×
04GameStopGames2.53×
05Dota 2Games2.41×
06SudokuGames2.38×
07Kingston TechnologyTechnology & Electronics2.23×
08Magic: The GatheringGames2.20×
09Advanced Micro DevicesTechnology & Electronics2.15×
10Strategy gamesGames2.10×
11RobloxGames2.09×
12NvidiaTechnology & Electronics1.87×
13TwitchGames1.82×
14Epic GamesGames1.77×
15The Legend of ZeldaGames1.74×
16SteamGames1.72×
17Casino gamesGames1.60×
18Role-playing gamesGames1.59×
19Virtual realityTechnology & Electronics1.53×
20Simulation gamesGames1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Crazy Games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Crazy Games audience · What stands out
TraitClusterDeviationScore
Convenience OrientationPREMIUM1.17×
Social Media UsageJOY1.15×
ExtroversionTHRILL1.14×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Crazy Games audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.73×
Luxury OrientationPREMIUM0.74×
MindfulnessBALANCE0.79×
1.00× baseline
Section 06

Frequently asked questions

01

Who is Crazy Games's target market in Canada?

Crazy Games's target market in Canada covers an estimated 3,736,290 people, concentrated in Ontario and Quebec.

02

What is the gender split and age of Crazy Games customers?

48.3% of the Crazy Games audience are female, 51.7% are male, with an average age of 39.0 years.

03

Which brands do Crazy Games fans like most?

Crazy Games fans show strongest brand affinity for Twitch (1.82×), Strategy games (2.1×), and Role-playing games (1.59×) over the country average.

04

Where do Crazy Games fans live in Canada?

Crazy Games fans in Canada are most concentrated in Ontario (reach ~1.5M), Quebec (reach ~800K), and British Columbia (reach ~600K). These three regions account for the largest share of the active audience.

05

What other brands do Crazy Games fans also like?

Beyond Crazy Games itself, the audience over-indexes on Strategy games (2.1×), Role-playing games (1.59×), Dota 2 (2.41×), and GameStop (2.53×) compared to the Canada average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Canada who actively search for Crazy Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Canada. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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