Rascasse Audience Intelligence

Crazy Games Target Market in United States

A data profile of the people who buy, follow and care about Crazy Games in United States — modelled from more than twelve digital signal sources. Crazy Games has an estimated audience of 15,567,551 people in United States.

The average Crazy Games fan in United States is 37.3 years old, balanced, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Casual game, Mobile game, Online games, with strongest over-indexing on Casual game (9.86× the country average).

Demographically, the Crazy Games audience skews balanced with an average age of 37.3, and over-indexes on personality traits such as Patriotism, Need for Security.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Crazy Games fan in United States is balanced, around 37.3 years old, with strong Patriotism tendencies and a notable affinity for Casual game.

Category: Games · Type: Brand

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Crazy Games profile in United States.

Audience size
15.6M
in United States
Gender
51.1%
48.9% male
Age
37.3
average years
Country rank
#2227
Brand in United States
Fig. 01

Search interest · 12-month trend

+2%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Customer demographics of Crazy Games

51.1% are female, 48.9% are male, average age 37.3.

Fig. 02

Gender split

51.1%
Female
48.9%
Male
Demographic split for Crazy Games audience in United States
MetricValue
Female51.1%
Male48.9%
Average age37.3
Estimated audience size15,567,551
Fig. 03

Age distribution

Ø 37.3
average years
Age distribution of the Crazy Games audience in United States
Age bracketShare%
16-1926%
20-2920%
30-3917%
40-4917%
50+19%
Fig. 04

Worldwide distribution

21.9%

of the worldwide Crazy Games audience comes from United States.

Worldwide audience distribution share by country for Crazy Games
CountryShare
United States21.9%
Germany7.4%
United Kingdom5.8%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Crazy Games audience in United States is strongest.

Fig. 05

Top regions by affinity

Crazy Games customers by region in United States
#RegionReachAffinity×
01Oklahoma~400K2.07×
02Mississippi~300K2.01×
03Arkansas~200K1.61×
04North Dakota~50K1.57×
05New Mexico~100K1.55×
06Idaho~100K1.48×
07Alabama~300K1.45×
08South Dakota~50K1.41×
09Alaska~40K1.29×
10Montana~50K1.24×
11Iowa~200K1.18×
12Kentucky~200K1.17×
13Virginia~400K1.11×
14Louisiana~200K1.11×
15Kansas~100K1.10×
16Washington~300K1.09×
17Tennessee~300K1.06×
18Missouri~300K1.05×
19West Virginia~70K1.04×
20Wyoming~20K1.04×
21Michigan~400K1.00×
22Arizona~300K0.98×
23Minnesota~200K0.97×
24Nebraska~80K0.97×
25Delaware~40K0.97×
26Maine~50K0.96×
27Ohio~500K0.95×
28Georgia~500K0.95×
29North Carolina~400K0.94×
30Utah~100K0.92×
31New Jersey~400K0.89×
32Texas~1M0.86×
33Rhode Island~40K0.85×
34Maryland~200K0.84×
35Indiana~200K0.83×
36Wisconsin~200K0.83×
37Florida~900K0.82×
38Pennsylvania~400K0.80×
39South Carolina~200K0.79×
40Illinois~400K0.77×
41Massachusetts~200K0.77×
42Oregon~100K0.76×
43California~1M0.70×
44Nevada~100K0.69×
45Colorado~200K0.62×
46Connecticut~100K0.61×
47Hawaii~40K0.61×
48New Hampshire~40K0.61×
49New York~500K0.58×
50Washington, District of Columbia~20K0.50×
Fig. 06

Affinity by region

Affinity by region — Crazy Games, United States
0.50×1.00×2.07×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Crazy Games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Crazy Games audience
#·InterestCategoryAffinity×
01Casual gameGames9.86×
02Animal CrossingGames4.49×
03Massively multiplayer online gamesGames3.03×
04Strategy gamesGames2.74×
05Mobile gameGames2.56×
06Word gamesGames2.48×
07RobloxGames2.36×
08CrosswordGames2.27×
09Call of DutyGames2.22×
10Online gamesGames2.18×
11SteamGames2.11×
12Anime and manga fandomLiterature2.08×
13Arcade gameGames2.08×
14PokémonGames2.03×
15Action gamesGames1.96×
16Game consolesTechnology & Electronics1.89×
17TwitchGames1.80×
18FandomLiterature1.79×
19Scooby-DooMovies & TV1.77×
20DrawingHome & Garden1.57×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Crazy Games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Crazy Games audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.24×
Need for SecurityCONSERVATISM1.23×
Convenience OrientationPREMIUM1.21×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Crazy Games audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.81×
Luxury OrientationPREMIUM0.83×
Healthy LifestyleBALANCE0.87×
1.00× baseline
Section 06

Frequently asked questions

01

Who is Crazy Games's target market in United States?

Crazy Games's target market in United States covers an estimated 15,567,551 people, concentrated in California and Texas.

02

What is the gender split and age of Crazy Games customers?

51.1% of the Crazy Games audience are female, 48.9% are male, with an average age of 37.3 years.

03

Which brands do Crazy Games fans like most?

Crazy Games fans show strongest brand affinity for Casual game (9.86×), Mobile game (2.56×), and Online games (2.18×) over the country average.

04

Where do Crazy Games fans live in United States?

Crazy Games fans in United States are most concentrated in California (reach ~1M), Texas (reach ~1M), and Florida (reach ~900K). These three regions account for the largest share of the active audience.

05

What other brands do Crazy Games fans also like?

Beyond Crazy Games itself, the audience over-indexes on Mobile game (2.56×), Online games (2.18×), Game consoles (1.89×), and Massively multiplayer online games (3.03×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Crazy Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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