A data profile of the people who buy, follow and care about Crazy Games in United States — modelled from more than twelve digital signal sources. Crazy Games has an estimated audience of 15,567,551 people in United States.
The average Crazy Games fan in United States is 37.3 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Casual game, Mobile game, Online games, with strongest over-indexing on Casual game (9.86× the country average).
Demographically, the Crazy Games audience skews balanced with an average age of 37.3, and over-indexes on personality traits such as Patriotism, Need for Security.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Crazy Games fan in United States is balanced, around 37.3 years old, with strong Patriotism tendencies and a notable affinity for Casual game.
The key figures that characterise the Crazy Games profile in United States.
51.1% are female, 48.9% are male, average age 37.3.
| Metric | Value |
|---|---|
| Female | 51.1% |
| Male | 48.9% |
| Average age | 37.3 |
| Estimated audience size | 15,567,551 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 26% | |
| 20-29 | 20% | |
| 30-39 | 17% | |
| 40-49 | 17% | |
| 50+ | 19% |
of the worldwide Crazy Games audience comes from United States.
| Country | Share |
|---|---|
| United States | 21.9% |
| Germany | 7.4% |
| United Kingdom | 5.8% |
Where the Crazy Games audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~400K | 2.07× | |
| 02 | Mississippi | ~300K | 2.01× | |
| 03 | Arkansas | ~200K | 1.61× | |
| 04 | North Dakota | ~50K | 1.57× | |
| 05 | New Mexico | ~100K | 1.55× | |
| 06 | Idaho | ~100K | 1.48× | |
| 07 | Alabama | ~300K | 1.45× | |
| 08 | South Dakota | ~50K | 1.41× | |
| 09 | Alaska | ~40K | 1.29× | |
| 10 | Montana | ~50K | 1.24× | |
| 11 | Iowa | ~200K | 1.18× | |
| 12 | Kentucky | ~200K | 1.17× | |
| 13 | Virginia | ~400K | 1.11× | |
| 14 | Louisiana | ~200K | 1.11× | |
| 15 | Kansas | ~100K | 1.10× | |
| 16 | Washington | ~300K | 1.09× | |
| 17 | Tennessee | ~300K | 1.06× | |
| 18 | Missouri | ~300K | 1.05× | |
| 19 | West Virginia | ~70K | 1.04× | |
| 20 | Wyoming | ~20K | 1.04× | |
| 21 | Michigan | ~400K | 1.00× | |
| 22 | Arizona | ~300K | 0.98× | |
| 23 | Minnesota | ~200K | 0.97× | |
| 24 | Nebraska | ~80K | 0.97× | |
| 25 | Delaware | ~40K | 0.97× | |
| 26 | Maine | ~50K | 0.96× | |
| 27 | Ohio | ~500K | 0.95× | |
| 28 | Georgia | ~500K | 0.95× | |
| 29 | North Carolina | ~400K | 0.94× | |
| 30 | Utah | ~100K | 0.92× | |
| 31 | New Jersey | ~400K | 0.89× | |
| 32 | Texas | ~1M | 0.86× | |
| 33 | Rhode Island | ~40K | 0.85× | |
| 34 | Maryland | ~200K | 0.84× | |
| 35 | Indiana | ~200K | 0.83× | |
| 36 | Wisconsin | ~200K | 0.83× | |
| 37 | Florida | ~900K | 0.82× | |
| 38 | Pennsylvania | ~400K | 0.80× | |
| 39 | South Carolina | ~200K | 0.79× | |
| 40 | Illinois | ~400K | 0.77× | |
| 41 | Massachusetts | ~200K | 0.77× | |
| 42 | Oregon | ~100K | 0.76× | |
| 43 | California | ~1M | 0.70× | |
| 44 | Nevada | ~100K | 0.69× | |
| 45 | Colorado | ~200K | 0.62× | |
| 46 | Connecticut | ~100K | 0.61× | |
| 47 | Hawaii | ~40K | 0.61× | |
| 48 | New Hampshire | ~40K | 0.61× | |
| 49 | New York | ~500K | 0.58× | |
| 50 | Washington, District of Columbia | ~20K | 0.50× |
The strongest cross-interests of the Crazy Games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Casual game | Games | 9.86× | ||
| 02 | Animal Crossing | Games | 4.49× | ||
| 03 | Massively multiplayer online games | Games | 3.03× | ||
| 04 | Strategy games | Games | 2.74× | ||
| 05 | Mobile game | Games | 2.56× | ||
| 06 | Word games | Games | 2.48× | ||
| 07 | Roblox | Games | 2.36× | ||
| 08 | Crossword | Games | 2.27× | ||
| 09 | Call of Duty | Games | 2.22× | ||
| 10 | Online games | Games | 2.18× | ||
| 11 | Steam | Games | 2.11× | ||
| 12 | Anime and manga fandom | Literature | 2.08× | ||
| 13 | Arcade game | Games | 2.08× | ||
| 14 | Pokémon | Games | 2.03× | ||
| 15 | Action games | Games | 1.96× | ||
| 16 | Game consoles | Technology & Electronics | 1.89× | ||
| 17 | Twitch | Games | 1.80× | ||
| 18 | Fandom | Literature | 1.79× | ||
| 19 | Scooby-Doo | Movies & TV | 1.77× | ||
| 20 | Drawing | Home & Garden | 1.57× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.24× | |
| Need for Security | CONSERVATISM | 1.23× | |
| Convenience Orientation | PREMIUM | 1.21× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.81× | |
| Luxury Orientation | PREMIUM | 0.83× | |
| Healthy Lifestyle | BALANCE | 0.87× |
Crazy Games's target market in United States covers an estimated 15,567,551 people, concentrated in California and Texas.
51.1% of the Crazy Games audience are female, 48.9% are male, with an average age of 37.3 years.
Crazy Games fans show strongest brand affinity for Casual game (9.86×), Mobile game (2.56×), and Online games (2.18×) over the country average.
Crazy Games fans in United States are most concentrated in California (reach ~1M), Texas (reach ~1M), and Florida (reach ~900K). These three regions account for the largest share of the active audience.
Beyond Crazy Games itself, the audience over-indexes on Mobile game (2.56×), Online games (2.18×), Game consoles (1.89×), and Massively multiplayer online games (3.03×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Crazy Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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